2016-09-29 12:45:43.981074 [debug] Server : Logger initialized 2016-09-29 12:45:43.981074 [debug] Server : v0.4.6 [build 2016-09-16.49f9123] MSVC 2013 2016-09-29 12:45:43.981074 [debug] Server : Dependency versions from headers: 2016-09-29 12:45:43.981074 [debug] Server : Boost: 1_58 2016-09-29 12:45:43.981074 [debug] Server : FreeType: 2.5.5 2016-09-29 12:45:43.981074 [debug] Server : PNG: 1.6.17 2016-09-29 12:45:43.981074 [debug] Server : Python: 2.7.9 2016-09-29 12:45:43.981074 [debug] Server : SDL: 2.0.3 2016-09-29 12:45:43.981074 [debug] Server : zlib: 1.2.8 2016-09-29 12:45:43.981074 [debug] Server : (ServerFSM) Idle 2016-09-29 12:45:43.981074 [debug] Server : Initializing FreeOrion Python interface 2016-09-29 12:45:43.981074 [debug] Server : Python home set to C:\Program Files (x86)\Jeux\FreeOrion 2016-09-29 12:45:43.981074 [debug] Server : Python program name set to C:\Program Files (x86)\Jeux\FreeOrion\freeoriond.exe 2016-09-29 12:45:44.061074 [debug] Server : Python initialized 2016-09-29 12:45:44.061074 [debug] Server : Python version: 2.7.9 (default, Apr 18 2015, 13:30:31) [MSC v.1800 32 bit (Intel)] 2016-09-29 12:45:44.061074 [debug] Server : Python prefix: C:\Program Files (x86)\Jeux\FreeOrion 2016-09-29 12:45:44.061074 [debug] Server : Python module search path: C:\Program Files (x86)\Jeux\FreeOrion\python27.zip;C:\Program Files (x86)\Jeux\FreeOrion\DLLs;C:\Program Files (x86)\Jeux\FreeOrion\lib;C:\Program Files (x86)\Jeux\FreeOrion\lib\plat-win;C:\Program Files (x86)\Jeux\FreeOrion\lib\lib-tk;C:\Program Files (x86)\Jeux\FreeOrion 2016-09-29 12:45:44.061074 [debug] Server : Initializing C++ interfaces for Python 2016-09-29 12:45:44.061074 [debug] Server : Initializing server Python modules 2016-09-29 12:45:44.321074 [debug] Server : Python stdout and stderr redirected 2016-09-29 12:45:45.951077 [debug] Server : Server Python modules successfully initialized! 2016-09-29 12:45:45.951077 [debug] Server : FreeOrion Python interface successfully initialized! 2016-09-29 12:45:45.951077 [debug] Server : FreeOrion server waiting for network events 2016-09-29 12:45:45.951077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:45.951077 [debug] Server : Server received message from player id: -1 of type Host SP Game and size 973 2016-09-29 12:45:45.951077 [debug] Server : (ServerFSM) Idle.HostSPGame 2016-09-29 12:45:46.141077 [debug] Server : Reading player save game data from: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\Partie 14.sav 2016-09-29 12:45:46.141077 [debug] Server : Attempting binary deserialization... 2016-09-29 12:45:46.141077 [debug] Server : Trying again with XML deserialization... 2016-09-29 12:45:46.141077 [debug] Server : Done reading player save game data... 2016-09-29 12:45:46.141077 [debug] Server : PlayerConnection(@ 01061130)::EstablishPlayer(1, Human_Player, 1, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:46.141077 [debug] Server : (ServerFSM) ~Idle 2016-09-29 12:45:46.141077 [debug] Server : (ServerFSM) WaitingForSPGameJoiners 2016-09-29 12:45:46.141077 [debug] Server : Reading player save game data from: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\Partie 14.sav 2016-09-29 12:45:46.141077 [debug] Server : Attempting binary deserialization... 2016-09-29 12:45:46.141077 [debug] Server : Trying again with XML deserialization... 2016-09-29 12:45:46.141077 [debug] Server : Done reading player save game data... 2016-09-29 12:45:46.141077 [debug] Server : ServerApp::CreateAIClients: 7 player (maybe not all AIs) at max aggression: 5 2016-09-29 12:45:46.141077 [debug] Server : ServerApp::CleanupAIs() telling AIs game is ending 2016-09-29 12:45:46.141077 [debug] Server : ServerApp::CleanupAIs() killing 0 AI clients. 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe with GameSetup.ai-aggression set to 5 2016-09-29 12:45:46.141077 [debug] Server : ai-path set to 'python/AI' 2016-09-29 12:45:46.141077 [debug] Server : ai-config not set. 2016-09-29 12:45:46.141077 [debug] Server : done starting C:\Program Files (x86)\Jeux\FreeOrion\freeorionca.exe 2016-09-29 12:45:46.141077 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:46.201077 [debug] Server : ServerNetworking::AcceptConnection : connected to new player 2016-09-29 12:45:48.741081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.741081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.741081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.741081 [debug] Server : PlayerConnection(@ 03923628)::EstablishPlayer(2, AI_1, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.741081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.751081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.751081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.751081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.751081 [debug] Server : PlayerConnection(@ 03A30560)::EstablishPlayer(3, AI_2, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.751081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.761081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.761081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.761081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.761081 [debug] Server : PlayerConnection(@ 036EFD58)::EstablishPlayer(4, AI_3, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.761081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.831081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.831081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.831081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.831081 [debug] Server : PlayerConnection(@ 038660C0)::EstablishPlayer(5, AI_5, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.831081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.861081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.861081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.861081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.861081 [debug] Server : PlayerConnection(@ 0398AB58)::EstablishPlayer(6, AI_4, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.861081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.861081 [debug] Server : Server received message from player id: -1 of type Join Game and size 334 2016-09-29 12:45:48.861081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.JoinGame 2016-09-29 12:45:48.861081 [debug] Server : ExtractMessageData() from Default_Player_Name_in_WaitingForSPGameJoiners::react(const JoinGame& msg) client type -1 2016-09-29 12:45:48.861081 [debug] Server : PlayerConnection(@ 036FFEA8)::EstablishPlayer(7, AI_6, 0, v0.4.6 [build 2016-09-16.49f9123] MSVC 2013) 2016-09-29 12:45:48.861081 [debug] Server : (ServerFSM) WaitingForSPGameJoiners.CheckStartConditions 2016-09-29 12:45:48.861081 [debug] Server : WaitingForSPGameJoiners::react(const CheckStartConditions& u) : have all 7 expected players connected. 2016-09-29 12:45:48.861081 [debug] Server : Loading SP game save file: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\Partie 14.sav 2016-09-29 12:45:48.861081 [debug] Server : Allocating buffers for XML deserialization... 2016-09-29 12:45:52.041085 [debug] Server : Universe::serialize : deserializing universe width: 1195.17 2016-09-29 12:45:52.851086 [debug] Server : Universe::serialize : deserializing 0 ship designs 2016-09-29 12:45:53.671087 [debug] Server : Universe::serialize : deserializing empire object visibility for 7, 7, 7, 7 empires 2016-09-29 12:45:53.941088 [debug] Server : Universe::serialize : deserializing 1142 objects 2016-09-29 12:45:53.961088 [debug] Server : Universe::serialize : deserializing 11048 destroyed object ids 2016-09-29 12:45:59.311095 [debug] Server : Universe::serialize : deserializing empire known objects for 7 empires 2016-09-29 12:45:59.311095 [debug] Server : Universe::serialize : deserializing last allocated ids 2016-09-29 12:45:59.571096 [debug] Server : Universe::serialize : deserializing 18 types of statistic 2016-09-29 12:45:59.571096 [debug] Server : Universe::serialize : deserializing done 2016-09-29 12:45:59.571096 [debug] Server : Universe::serialize : updating empires' latest known object destruction states 2016-09-29 12:45:59.581096 [debug] Server : Universe::serialize done 2016-09-29 12:45:59.591096 [debug] Server : LoadGame : Successfully loaded save file 2016-09-29 12:45:59.591096 [debug] Server : LoadGame: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\Partie 14.sav time: 10726 ms 2016-09-29 12:45:59.591096 [debug] Server : ServerApp::LoadGameInit 2016-09-29 12:45:59.611096 [debug] Server : ========= Production Update for empire: 1 ======== 2016-09-29 12:46:00.641097 [debug] Server : ProductionQueue::Update: Simulating future turns of production queue 2016-09-29 12:46:00.651097 [debug] Server : ProductionQueue::Update: Projections took 10000 microseconds with 3209.4 total Production Points 2016-09-29 12:46:00.661097 [debug] Server : ========= Production Update for empire: 2 ======== 2016-09-29 12:46:00.661097 [debug] Server : ProductionQueue::Update: Simulating future turns of production queue 2016-09-29 12:46:00.661097 [debug] Server : ProductionQueue::Update: Projections took 0 microseconds with 142.5 total Production Points 2016-09-29 12:46:00.671097 [debug] Server : ========= Production Update for empire: 4 ======== 2016-09-29 12:46:00.671097 [debug] Server : ProductionQueue::Update: Simulating future turns of production queue 2016-09-29 12:46:00.671097 [debug] Server : ProductionQueue::Update: Projections took 0 microseconds with 93.4 total Production Points 2016-09-29 12:46:00.681097 [debug] Server : ========= Production Update for empire: 5 ======== 2016-09-29 12:46:00.681097 [debug] Server : ProductionQueue::Update: Simulating future turns of production queue 2016-09-29 12:46:00.681097 [debug] Server : ProductionQueue::Update: Projections took 0 microseconds with 291.55 total Production Points 2016-09-29 12:46:00.691097 [debug] Server : ========= Production Update for empire: 6 ======== 2016-09-29 12:46:00.701097 [debug] Server : ProductionQueue::Update: Simulating future turns of production queue 2016-09-29 12:46:00.701097 [debug] Server : ProductionQueue::Update: Projections took 0 microseconds with 357.75 total Production Points 2016-09-29 12:46:00.701097 [debug] Server : ServerApp::GetPlayerInfoMap: Compiling PlayerInfo for each player 2016-09-29 12:46:00.701097 [debug] Server : ServerApp::CommonGameInit: Sending GameStartMessages to players 2016-09-29 12:46:00.781097 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:00.791097 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:00.791097 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:00.791097 [debug] Server : Universe::serialize : serializing 228 ship designs 2016-09-29 12:46:00.801097 [debug] Server : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-09-29 12:46:00.861097 [debug] Server : Universe::serialize : serializing 9863 objects 2016-09-29 12:46:00.861097 [debug] Server : Universe::serialize : serializing 8604 destroyed object ids 2016-09-29 12:46:00.861097 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:00.861097 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:00.871097 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:00.871097 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:00.871097 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:00.871097 [debug] Server : Universe::serialize done 2016-09-29 12:46:00.951098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:00.951098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:00.951098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:00.951098 [debug] Server : Universe::serialize : serializing 155 ship designs 2016-09-29 12:46:00.961098 [debug] Server : Universe::serialize : serializing empire object visibility for 0, 1, 1, 1 empires 2016-09-29 12:46:00.961098 [debug] Server : Universe::serialize : serializing 1441 objects 2016-09-29 12:46:00.961098 [debug] Server : Universe::serialize : serializing 1459 destroyed object ids 2016-09-29 12:46:00.961098 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:00.961098 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:00.971098 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:00.971098 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:00.971098 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:00.971098 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.031098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:01.031098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:01.031098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:01.041098 [debug] Server : Universe::serialize : serializing 192 ship designs 2016-09-29 12:46:01.041098 [debug] Server : Universe::serialize : serializing empire object visibility for 0, 1, 1, 1 empires 2016-09-29 12:46:01.061098 [debug] Server : Universe::serialize : serializing 2868 objects 2016-09-29 12:46:01.061098 [debug] Server : Universe::serialize : serializing 2690 destroyed object ids 2016-09-29 12:46:01.061098 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:01.061098 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:01.071098 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:01.071098 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:01.071098 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:01.071098 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.141098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:01.141098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:01.141098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:01.141098 [debug] Server : Universe::serialize : serializing 170 ship designs 2016-09-29 12:46:01.141098 [debug] Server : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-09-29 12:46:01.151098 [debug] Server : Universe::serialize : serializing 1589 objects 2016-09-29 12:46:01.151098 [debug] Server : Universe::serialize : serializing 1480 destroyed object ids 2016-09-29 12:46:01.151098 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:01.151098 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:01.161098 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:01.161098 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:01.161098 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:01.161098 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.241098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:01.251098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:01.251098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:01.251098 [debug] Server : Universe::serialize : serializing 201 ship designs 2016-09-29 12:46:01.251098 [debug] Server : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-09-29 12:46:01.281098 [debug] Server : Universe::serialize : serializing 2788 objects 2016-09-29 12:46:01.281098 [debug] Server : Universe::serialize : serializing 2126 destroyed object ids 2016-09-29 12:46:01.281098 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:01.281098 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:01.291098 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:01.291098 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:01.291098 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:01.291098 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.391098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:01.391098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:01.401098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:01.401098 [debug] Server : Universe::serialize : serializing 278 ship designs 2016-09-29 12:46:01.401098 [debug] Server : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-09-29 12:46:01.461098 [debug] Server : Universe::serialize : serializing 5421 objects 2016-09-29 12:46:01.461098 [debug] Server : Universe::serialize : serializing 4598 destroyed object ids 2016-09-29 12:46:01.461098 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:01.461098 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:01.471098 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:01.471098 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:01.471098 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:01.471098 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.571098 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:01.581098 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:01.581098 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:01.581098 [debug] Server : Universe::serialize : serializing 267 ship designs 2016-09-29 12:46:01.591098 [debug] Server : Universe::serialize : serializing empire object visibility for 1, 1, 1, 1 empires 2016-09-29 12:46:01.661099 [debug] Server : Universe::serialize : serializing 5967 objects 2016-09-29 12:46:01.661099 [debug] Server : Universe::serialize : serializing 5269 destroyed object ids 2016-09-29 12:46:01.661099 [debug] Server : Universe::serialize : serializing empire known objects for 0 empires 2016-09-29 12:46:01.661099 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:01.681099 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:01.681099 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:01.681099 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:01.681099 [debug] Server : Universe::serialize done 2016-09-29 12:46:01.701099 [debug] Server : (ServerFSM) ~WaitingForSPGameJoiners 2016-09-29 12:46:01.701099 [debug] Server : (ServerFSM) PlayingGame 2016-09-29 12:46:01.701099 [debug] Server : (ServerFSM) WaitingForTurnEnd 2016-09-29 12:46:01.701099 [debug] Server : (ServerFSM) WaitingForTurnEndIdle 2016-09-29 12:46:05.029112 [debug] Server : Server received message from player id: 7 of type Turn Orders and size 372 2016-09-29 12:46:05.029112 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:05.029112 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 7 2016-09-29 12:46:05.029112 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:05.029112 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 2 2016-09-29 12:46:05.029112 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 4 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 5 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 6 2016-09-29 12:46:05.029112 [debug] Server : ... no orders from empire id: 7 2016-09-29 12:46:05.291114 [debug] Server : Server received message from player id: 4 of type Turn Orders and size 372 2016-09-29 12:46:05.291114 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:05.291114 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 4 2016-09-29 12:46:05.291114 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:05.291114 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:05.291114 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:05.291114 [debug] Server : ... no orders from empire id: 2 2016-09-29 12:46:05.291114 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:05.291114 [debug] Server : ... no orders from empire id: 4 2016-09-29 12:46:05.291114 [debug] Server : ... no orders from empire id: 5 2016-09-29 12:46:05.291114 [debug] Server : ... no orders from empire id: 6 2016-09-29 12:46:05.291114 [debug] Server : ... have orders from empire id: 7 2016-09-29 12:46:06.301115 [debug] Server : Server received message from player id: 3 of type Turn Orders and size 20048 2016-09-29 12:46:06.301115 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:06.311115 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 2016-09-29 12:46:06.311115 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:06.311115 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:06.311115 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:06.311115 [debug] Server : ... no orders from empire id: 2 2016-09-29 12:46:06.311115 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:06.311115 [debug] Server : ... have orders from empire id: 4 2016-09-29 12:46:06.311115 [debug] Server : ... no orders from empire id: 5 2016-09-29 12:46:06.311115 [debug] Server : ... no orders from empire id: 6 2016-09-29 12:46:06.311115 [debug] Server : ... have orders from empire id: 7 2016-09-29 12:46:07.181116 [debug] Server : Server received message from player id: 5 of type Turn Orders and size 25559 2016-09-29 12:46:07.181116 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:07.181116 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 5 2016-09-29 12:46:07.191116 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:07.191116 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:07.191116 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:07.191116 [debug] Server : ... have orders from empire id: 2 2016-09-29 12:46:07.191116 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:07.191116 [debug] Server : ... have orders from empire id: 4 2016-09-29 12:46:07.191116 [debug] Server : ... no orders from empire id: 5 2016-09-29 12:46:07.191116 [debug] Server : ... no orders from empire id: 6 2016-09-29 12:46:07.191116 [debug] Server : ... have orders from empire id: 7 2016-09-29 12:46:07.281117 [debug] Server : Server received message from player id: 6 of type Request New Object ID and size 8 2016-09-29 12:46:07.281117 [debug] Server : Server received message from player id: 6 of type Request New Object ID and size 8 2016-09-29 12:46:07.601117 [debug] Server : Server received message from player id: 2 of type Request New Object ID and size 8 2016-09-29 12:46:08.051118 [debug] Server : Server received message from player id: 6 of type Turn Orders and size 43585 2016-09-29 12:46:08.051118 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:08.061118 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 6 2016-09-29 12:46:08.061118 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:08.061118 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:08.061118 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:08.061118 [debug] Server : ... have orders from empire id: 2 2016-09-29 12:46:08.061118 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:08.061118 [debug] Server : ... have orders from empire id: 4 2016-09-29 12:46:08.061118 [debug] Server : ... no orders from empire id: 5 2016-09-29 12:46:08.061118 [debug] Server : ... have orders from empire id: 6 2016-09-29 12:46:08.061118 [debug] Server : ... have orders from empire id: 7 2016-09-29 12:46:08.581118 [debug] Server : Server received message from player id: 2 of type Turn Orders and size 27003 2016-09-29 12:46:08.581118 [debug] Server : (ServerFSM) WaitingForTurnEnd.TurnOrders 2016-09-29 12:46:08.591118 [debug] Server : WaitingForTurnEnd.TurnOrders : Received orders from player 2 2016-09-29 12:46:08.591118 [debug] Server : (ServerFSM) WaitingForTurnEnd.CheckTurnEndConditions 2016-09-29 12:46:08.591118 [debug] Server : ServerApp::AllOrdersReceived for turn: 299 2016-09-29 12:46:08.591118 [debug] Server : ... no orders from empire id: 1 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 2 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 3 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 4 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 5 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 6 2016-09-29 12:46:08.591118 [debug] Server : ... have orders from empire id: 7 2016-09-29 12:46:18.001132 [debug] Server : Server received message from player id: 1 of type Save Game and size 61 2016-09-29 12:46:18.001132 [debug] Server : (ServerFSM) WaitingForTurnEndIdle.SaveGameRequest 2016-09-29 12:46:18.001132 [debug] Server : (ServerFSM) ~WaitingForTurnEndIdle 2016-09-29 12:46:18.001132 [debug] Server : (ServerFSM) WaitingForSaveData 2016-09-29 12:46:18.011132 [debug] Server : Server received message from player id: 1 of type Client Save Data and size 16083 2016-09-29 12:46:18.011132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.011132 [debug] Server : deserializing orders 2016-09-29 12:46:18.021132 [debug] Server : checking for ui data 2016-09-29 12:46:18.021132 [debug] Server : deserializing UI data 2016-09-29 12:46:18.021132 [debug] Server : checking for save state string 2016-09-29 12:46:18.021132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.261132 [debug] Server : Server received message from player id: 7 of type Client Save Data and size 81749 2016-09-29 12:46:18.261132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.261132 [debug] Server : deserializing orders 2016-09-29 12:46:18.261132 [debug] Server : checking for ui data 2016-09-29 12:46:18.261132 [debug] Server : checking for save state string 2016-09-29 12:46:18.261132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.271132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.271132 [debug] Server : Server received message from player id: 4 of type Client Save Data and size 125805 2016-09-29 12:46:18.271132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.271132 [debug] Server : deserializing orders 2016-09-29 12:46:18.271132 [debug] Server : checking for ui data 2016-09-29 12:46:18.271132 [debug] Server : checking for save state string 2016-09-29 12:46:18.271132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.281132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.361132 [debug] Server : Server received message from player id: 3 of type Client Save Data and size 139669 2016-09-29 12:46:18.361132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.361132 [debug] Server : deserializing orders 2016-09-29 12:46:18.361132 [debug] Server : checking for ui data 2016-09-29 12:46:18.361132 [debug] Server : checking for save state string 2016-09-29 12:46:18.361132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.381132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.391132 [debug] Server : Server received message from player id: 5 of type Client Save Data and size 208205 2016-09-29 12:46:18.391132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.391132 [debug] Server : deserializing orders 2016-09-29 12:46:18.391132 [debug] Server : checking for ui data 2016-09-29 12:46:18.391132 [debug] Server : checking for save state string 2016-09-29 12:46:18.391132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.401132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.411132 [debug] Server : Server received message from player id: 6 of type Client Save Data and size 316864 2016-09-29 12:46:18.411132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.411132 [debug] Server : deserializing orders 2016-09-29 12:46:18.411132 [debug] Server : checking for ui data 2016-09-29 12:46:18.411132 [debug] Server : checking for save state string 2016-09-29 12:46:18.411132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.431132 [debug] Server : Finished ClientSaveData from outside of if. 2016-09-29 12:46:18.431132 [debug] Server : Server received message from player id: 2 of type Client Save Data and size 300498 2016-09-29 12:46:18.431132 [debug] Server : (ServerFSM) WaitingForSaveData.ClientSaveData 2016-09-29 12:46:18.431132 [debug] Server : deserializing orders 2016-09-29 12:46:18.431132 [debug] Server : checking for ui data 2016-09-29 12:46:18.431132 [debug] Server : checking for save state string 2016-09-29 12:46:18.431132 [debug] Server : deserializing save state string 2016-09-29 12:46:18.451132 [debug] Server : SaveGame(zlib-xml) filename: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\test5.sav 2016-09-29 12:46:18.451132 [debug] Server : Compiling save empire and preview data 2016-09-29 12:46:18.451132 [debug] Server : Allocating buffers for XML serialization... 2016-09-29 12:46:20.851136 [debug] Server : Universe::serialize : Getting gamestate data 2016-09-29 12:46:20.851136 [debug] Server : GetEmpireKnownObjectsToSerialize 2016-09-29 12:46:20.871136 [debug] Server : Universe::serialize : serializing universe width: 1195.17 2016-09-29 12:46:20.901136 [debug] Server : Universe::serialize : serializing 573 ship designs 2016-09-29 12:46:21.741137 [debug] Server : Universe::serialize : serializing empire object visibility for 7, 7, 7, 7 empires 2016-09-29 12:46:21.981137 [debug] Server : Universe::serialize : serializing 1142 objects 2016-09-29 12:46:22.001137 [debug] Server : Universe::serialize : serializing 11048 destroyed object ids 2016-09-29 12:46:26.771144 [debug] Server : Universe::serialize : serializing empire known objects for 7 empires 2016-09-29 12:46:26.771144 [debug] Server : Universe::serialize : serializing last allocated ids 2016-09-29 12:46:27.021144 [debug] Server : Universe::serialize : serializing 18 types of statistic 2016-09-29 12:46:27.021144 [debug] Server : Universe::serialize : serializing done 2016-09-29 12:46:27.021144 [debug] Server : Universe::serialize : Cleaning up temporary data 2016-09-29 12:46:27.021144 [debug] Server : Universe::serialize done 2016-09-29 12:46:28.791147 [debug] Server : SaveGame : Successfully wrote save file 2016-09-29 12:46:28.791147 [debug] Server : SaveGame: C:\Users\Utilisateur\AppData\Roaming\FreeOrion\save\test5.sav time: 10341 ms 2016-09-29 12:46:28.791147 [debug] Server : Finished ClientSaveData from within if. 2016-09-29 12:46:28.791147 [debug] Server : (ServerFSM) ~WaitingForSaveData 2016-09-29 12:46:28.791147 [debug] Server : (ServerFSM) WaitingForTurnEndIdle