##Category °Subcategory lvl.1 # Subcategory lvl.2 "Subcategory quick presentation" (for lvl.1 and/or lvl.2 if relevant) - Article >>>>>>>>>>>>>>> Done <<<<<<<<<<<<<<< ------------- ## **Guides** ° *Greetings* ° *Quick Start Guide* ° Interface "Non-exhaustive list of Freeorion Interface features:" - Design Window - Fleet Movement - Hidden Settings -Map Window ° Ignoring and Blocking Sitreps ° Random Game Hints ------------------ ## *Game Concepts* - Detection Strength (direct article, no subcategory for now) ° Diplomacy "Non-exhaustive list of Diplomacy features:" - AI Aggression Levels - Peace - Hangar (direct article) - Launch Bay (direct article) ° Metabolism "The metabolism of species in the galaxy fall into one of the types listed here." - Lithic Metabolism - Organic Metabolism - Phototrophic Metabolism - Robotic Metabolism - Self-Sustaining Metabolism ° Planet Management "Non-exhaustive list of Planet Management features:" - Environment - Evacuation Plan - Outpost ° Planetary Focus "Non-exhaustive list of Planetary Focus settings:" - Focus - Growth Focus - Protection Focus - Trade Focus ° Ship Management "Non-exhaustive list of Ship Management features:" - Armor Plating - Damage - Fleet Upkeep - Orbital Drydock Repair - Slot ° Species Traits "Non-exhaustive list of Species Traits:" - Telepathy - Xenophobic ------------ ## Technologies "New effects, improved planetary stats, buildings, and ship parts can be unlocked by Researching Technologies, each falling into one of the categories listed here." ° Construction "Technologies related to construction." - Architectural Monofilaments - Architectural Psychology - Artificial Heavenly Bodies - Artificial Planet - Asymptotic Materials - Concentration Camps - Force-Energy Structures - Galactic Infrastructure - Gravitic Architecture - Interstellar Logistics - N-Dimensional Structures - Orbital Construction - Organic Structures - Planetary Starlane Drive - Stargate - Transcendent Architecture ° Defense "Technologies related to planet and system defense." - Defense Network Regeneration 1 - Defense Network Regeneration 2 - Defensive Militia Training - Planetary Barrier Shield 1 - Planetary Barrier Shield 2 - Planetary Barrier Shield 3 - Planetary Barrier Shield 4 - Planetary Barrier Shield 5 - Planetary Bunker Complex - Planetary Cloacking Device (in the pedia, but not unlockable in-game) - Planetary Defense Network 1 - Planetary Defense Network 2 - Planetary Defense Network 3 - Planetary Fortification Network - Planetary Guard Brigades - Self Defense - System Defense Mines 1 - System Defense Mines 2 - System Defense Mines 3 ° Extinct Species "Technologies related to extinct species." - Banforo Resequencing - Kilandow Resequencing - Misiorla Resequencing ° Growth "Technologies related to growth." - Adavanced Eco-Manipulation - Bioterror Facilities - Cyborgs - Gaia Transformation - Genetic Engineering - Genetic Medecine - Lifecycle Manipulation - Nanotech Cybernetics - Nanotech Medecine - Orbital Habitation - Planetary Ecology - Pure-Energy Metabolism - Subterranean Habitation - Symbiotic Biology - Terraforming - Trans-Organic Sentience - Xenological Genetics - Xenological Hybridization ° Intelligence "Technologies related to intelligence." - Active Radar - Deception - Empire Intelligence Agency - Force-Energy Camouflage - Interstellar Lighthouse - Neutron Scanner - Omni-scanner - Optical Scanner - Planet Stelath Modifier - Planetary Ash Clouds - Planetary Cloud Cover - Planetary Dimensional Cloak - Planetary Phasing Cloak - Sensors ° Learning "Technologies related to learning." - Algorithmic Elegance - Artificial Black Hole - Black Hole Collapser - Distributed Thought Computing - Enclave of the Void - Force-Field Harmonics - Gateway to the Void - Gravitonics - Mind of the Void - N-Dimensional Subspace - Nascent Artifical Intelligence - Psionics - Psychogenic Domination - Quantum Networking - Singularity of Transcendence - Spatial Distortion - Stellar Tomography - Temporal Mechanics - The Physical Brain - Theory of Everything - Translinguistics - Unified Consciousness - Xenoarcheology ° Production "Technologies related to production." - Adaptive Automation - Exobots - Fusion Generation - Greater Industrial Center - Industrial Centers - Microgravity Industry - N-Dimensional Assembly - Nanotech Production - Neutronium Extraction - Orbital Generation - Robotic Production - Singularity Generation - Solar Orbital Generation - Supreme Industrial Center - Zero-Point Generation ° Ship Engineering "Technologies related to ship engineering." # Armor "Technologies related to ship armor parts." - Armor Plating - Diamond Armor Plating - Xentronium Armor Plating - Zortrium Armor Plating # Damage Control "Technologies related to ship damage control." - Advanced Damage Control - Basic Damage Control - Fleet Field Repair - Reinforced Hull # Detection "Technologies related to ship detection parts." - Distortion Modulator # Engines "Technologies related to ship engine parts." - Improved Engine Couplings - N-Dimensional Engine Matrix - Singularity Engine Core # Fuel "Technologies related to ship fuel parts." - Antimatter Tank - Deuterium Tank - Zero-Point Fuel Generator - Galactic Exploration (direct article) # Shields "Technologies related to ship shield parts." - Blackshield - Deflector Shield - Multi-Spectral Shielding - Plasma Shield # Stealth "Technologies related to ship stealth parts." - Dimensional Cloaking - Electromagnetic Dampening - Radiation Absorbing ° Ship Hulls "Technologies related to Ship Hulls" # Asteroid Line "Technologies related to the Asteroid line of ship hulls." - Asteroid Hulls - Asteroid Reformation - Camouflage Asteroid Hull - Heavy Asteroid Hulls - Mini-Asteroid Swarm - Monomolecular Latticing - Scattered Asteroid Hull - Domesticated Mega-Fauna (direct article) # Energy Line "Technologies related to the Energy line of ship hulls." - Energy Boundary Manipulation - Force-Energy Compression - Military Energy Compression - Quantum Energy Magnification - Solar Containment # Organic Line "Technologies related to the Organic line of ship hulls." - Bio-Neural Specialization - Contrived Symbiosis - Controlled Ravenous Bioadaptation - Endosymbiotic Hull - Mega-Fauna Endocrine Systems - Mono-Cellular Expansion - Multi-Cellular Casting - Organic Hull - Sentient Hull # Robotic Line "Technologies related to the Robotic line of ship hulls." - Contra Gravitational Maintenance - Mass Propulsion Specialization - Mid-Combat Logistics - Military Robotic Control - Nano-Robotic Maintenance - Spatial Flux Drive - Trans-Spatial Drive - Xentronium Armored Hull (direct article) ° Ship Weapons "Technologies related to ship weapons." - Aggression (direct article) # Bombardment "Technologies related to ship weapons for bombardment." - Bio-Terminators - Bombardment - Chaos Wave - Dark Ray - Death Spores - EMO Generator - EMP Generator - Graviton Pulse - Sonic Shockwave - Void Shadow # Fighters "Technologies related to ship based fighters." - Death Ray Fighters - Fighters and Launch Bays - Laser Fighters - Plasma Fighters - Krill Spawner (direct article) - Nova Bomb (direct article) # Short-Range Weapons "Technologies related to short-range ship weapons." - Death Ray 2 - Death Ray 3 - Death Ray 4 - Death Rays - Laser 2 - Laser 3 - Laser 4 - Laser Weapons - Mass Driver 2 - Mass Driver 3 - Mass Driver 4 - Organic War Adaption - Plasma Cannon 2 - Plasma Cannon 3 - Plasma Cannon 4 - Plasma Cannons - Solarweb - Spinal Antimatter Cannon ---------------- ## Ship Hull ° Hull Line: Asteroids "Line of hulls modelled from and utilizing Asteroids." - Asteroid Hull - Camouflage Asteroid Hull - Crystallized Asteroid Hull - Heavy Asteroid Hull - Mini-Asteroid Swarm - Scattered Asteroid Hull - Small Asteroid Hull - Small Camouflage Asteroid Hull ° Hull Line: Energy "Line of hulls designed from, or utilizing, a high energy density." - Compressed Energy Hull - Energy Frigate - Fractal Energy Hull - Quantum Energy Hull - Solar Hull ° Hull Line: Generic "Generic line of ship hulls with no specialty." - Basic Large Hull - Basic Medium Hull - Basic Small Hull - Colony Base Hull ° Hull Line: Organic "Line of hulls composed of organic materials." - Bio-Adaptive Hull - Endomorphic Hull - Endosymbiotic Hull - Organic Hull - Protoplasmic Hull - Ravenous Hull - Sentient Hull - Static Multicellular Hull - Symbiotic Hull ° Hull Line: Robotic "Line of hulls with a heavy emphasis on artificial intelligence and automation." - Logistics Facilitator - Nano-Robotic Hull - Robotic Hull - Self-Gravitating Hull - Spatial Flux Hull - Titanic Hull - Trans-Spatial Hull ° Monster Bodies "Bodies used in monster designs." - Cosmic Dragon Body (direct article) - Dampening Cloud Body (direct article) - Dragon Body (direct article) # Guardian Bodies "Bodies used in guardian class monster designs" - Drone Factory - Drone Hull - Experimentor Outpost Hull - Guard Hull - Maintenance Ship Hull - Sentry Hull - Warden Hull # Juggernaut Bodies "Bodies used in juggernaut monster designs" - Bloated Juggernaut Body - Juggernaut Body - Large Juggernaut Body - Small Juggernaut Body # Kraken Bodies "Bodies used in kraken monster designs" - Black Kraken Body - Great Kraken Body - Kraken Body - Larval Kraken Body - White Kraken Body # Krill Bodies "Bodies used in krill monster designs" - Krill Body 1 - Krill Body 2 - Krill Body 3 - Krill Body 4 - Nebulous Body (direct article) # Snowflake Bodies "Bodies used in snowflake monster designs" - Large Snowflake Body - Psionic Snowflake Body - Small Snowflake Body - Snowflake Body # Tree Bodies "Bodies used in tree monster designs" - Floater Body - Tree Body - Xentronium Hull (direct article) ---------------- ## Ship Part ° Armor "Armor parts increase the Structure of a ship, allowing a ship to sustain more damage before being destroyed." - Crystal Armor Plating - Diamond Armor Plating - Neutronium Armor Plating - Precursor Armor Plating - Rock Armor Plating - Standard Armor Plating - Xentronium Armor Plating - Zortrium Armor Plating ° Bombardment "Bombardment parts allow a ship to bombard an enemy planet, typically reducing the population on the planet by the capacity value of any applicable bombardment parts on board.[...]" - Bio-Terminators - Chaos Wave - Dark Ray - Death Spores - Electromagnetic Overcharge Generator - Electromagnetic Pulse Generator - Gravitic Pulse Generator - Sonic Shockwave - Void Shadow ° Colonization "Colony parts integrate with a ship to provide the necessary equipment to establish ownership on a new planet.[...]" - Colony Pod - Cryonic Colony Pod - Outpost Module ° Detection "Detection parts increase the Detection Range for the ship they are equipped on.[...]" - Active Radar - Neutron Scanner - Optical Scanner - Sensors ° Direct Weapon "Direct-fire weapons attack and can damage targets each combat round (unlike Fighters, which must first be launched before they can attack).[...]" - Death Ray - Flak Cannon - Jaws - Large Laser - Laser Weapon - Mass Driver - Plasma Cannons - Plasma Discharge - Spinal Antimatter Cannon - Spines - Tentacle ° Fuel "Fuel parts affect a ship's Fuel. Such parts might increase the maximum fuel capacity or increase the amount of fuel the ship can scavenge or regenerate.[...]" - Antimatter Tank - Deuterium Tank - Extra Fuel Tank - Ramscoop - Zero-Point Fuel Generator ° General "General purpose and specialized parts that do not fall into any specific category." - Ash Generator - Cloud Generator - Dimensional Cleaver - Distortion Modulator - Krill Spawner - Mobile Planetary Beacon - Nova Bomb - Solar Concentrator - Void Eruptor ° Ground Troops "Troop parts increase the Troops on-board, which can be used to invade enemy planets.[...]" - Advanced Ground Troop Pod - Ground Troop Pod ° Hangar "Hangars are the storage, maintenance, and resupply areas for Fighters.[...]" - Bomber Hangar - Fighter Hangar - Hangar 0 - Hangar 4 - Interceptor Hangar - Krill Swarm ° Launch Bay "Launch bays are the access point for Fighters to enter or exit a ship.[...]" - Krill Swarm - Launch Bay ° Shields "Shield parts reduce the Damage sustained from each weapon hit by the shield parts strength.[...]" - Blackshield - Defense Grid - Deflector Shield - Multi-Spectral Shield - Plasma Shield - Robotic Interface: Shields ° Speed "Parts in the Speed category increase the maximum distance a ship may travel each turn." - Improved Engine Couplings - N-Dimensional Engine Matrix - Singularity Engine Core - Trans-spatial Drive ° Stealth "Stealth parts increase the Stealth of a ship. The effects from these parts do not complement each other, only the highest rated part will affect the ship.[...]" - Absorption Field - Dimensional Cloak - Electromagnetic Damper - Phasing Cloak ---------------- ## Species ° Lithic "List of Lithic Metabolism species:" - Abaddoni - Banforo - Egassem - George - Ugmors - Volp-Uglush ° Organic "List of Organic Metabolism species:" - Derthrean - Eaxaw - Fifty-seven - Furthest - Gis Guf Gthrim - Gysache - Hhhoh - Human - Lembala'Lam - Misiorla - Mu Ursh - Ourbools - Phinnert - Raaagh - Scylior - Setinon - Sslith - Tae Ghirus ° Phototrophic "List of Phototrophic Metabolism species:" - Chato - Cynos - Kilandow - Laenfa ° Robotic "List of Robotic Metabolism species:" - Ancient Guardians - Beige Goo - Cray - Etty - Exobot - Happybirthday - Silexian - Trenchers ° Self-Sustaining "List of Self-Sustaining Metabolism species:" - Acirema - Experimentor - Kobuntura - Nymnmn - Trith - Super-Testers (direct article - not on official release, only in Test Builds) >>>>>>>>>>>>>>> /Done <<<<<<<<<<<<<<< >>>>>>>>>>>>>>> Still To Do <<<<<<<<<<<<<<< ---------------- ## Building Type ° **Starting Buildings** "These buildings are already unlocked or built at the beginning of any new game." - Basic Shipyard - Cultural Archives - Evacuation System (replaces "Evacuation") - Imperial Palace - Orbital Drydock - Super-Tester Takeover (not in official release, only in test builds) ° *Existing Buildings* "These buildings cannot be unlocked via Research and may already exist somewhere in the galaxy." - Colony Base (legacy code, should be deleted) - Concentration Camp Remnants - Cultural Library - Neutronium Synthesizer ° *Species Colony Buildings* "These buildings can only be built at an Outpost, and will upgrade that outpost to a new colony for the corresponding species." - Abaddoni Colony - Banforo Colony - Chato Colony - Cray Colony - Derthrean Colony - Eaxaw Colony - Egassem Colony - Etty Colony - Exobot Colony - Experimentor Outpost - Furthest Colony - George Colony - Gysache Colony - Happybirthday Colony - Hhhoh Colony - Human Colony - Kilandow Colony - Kobuntura Colony - Laenfa Colony - Misiorla Colony - Mu Ursh Colony - Phinnert Colony - Scylior Colony - Setinon Colony - Silexian Colony - Sslith Colony - Supertester Colony (not in official release, only in test builds) - Tae Ghirus Colony - Trith Colony - Ugmors Colony ° Construction Tech Buildings "These buildings can be unlocked by researching Construction Techs." - Artificial Factory World - Artificial Moon - Artificial Paradise World - Artificial Planet - Concentration Camps - Megalith - Planetary Beacon - Planetary Starlane Drive - Space Elevator - Stargate - Transformer ° Growth Tech Buildings "These buildings can be unlocked by researching Growth Techs." - Bioterror Facilities - Gaia Transformation - Genome Bank - Terraforming - Terraforming Reversion ° Hull Tech Buildings ("Hulls" replaces "Ship Hulls" tech category in Pedia) "These buildings can be unlocked by researching Hull Techs." - Advanced Engineering Bay - Asteroid Processor - Asteroid Reformation Processor - Cellular Growth Chamber - Energy Compressor - Geo-Integration Facility - Nanorobotic Processing Unit - Orbital Incubator - Solar Containment Unit - Xenoccordination Facility ° Intelligence Tech Buildings "These buildings can be unlocked by researching Intelligence Techs." - Interstellar Lighthouse - Planetary Cloaking Device (btw, the corresponding tech -same name- is missing in the Research Window, but tech article is in Pedia) - Scanning Facility ° Learning Tech Buildings "These buildings can be unlocked by researching Learning Techs." - Artificial Black Hole - Automated History Analyzer - Black Hole Collapser - Collective Thought Network - Enclave of the Void - Gateway to the Void - Scrying Sphere - Spatial Distortion Generator - Starlane Bore - Starlane Nexus - Xenoresurrection Lab ° Production Tech Buildings "These buildings can be unlocked by researching Production Techs." - Black Hole Power Generator - Gas Giant Generator - Hyperspatial Dam - Industrial Center - Neutronium Extractor - Neutronium Forge - Solar Orbital Generator ° Weapon Tech Buildings ("Weapons" replaces "Ship Weapons" tech category in Pedia) "These buildings can be unlocked by researching Weapon Techs." - Nova Bomb Activator ------------- ## Field Type (no changes, current Interstellar Fields article content in top of the list) ------------- ## Meter Type ° Fleet/Ship Meters - Fuel - Speed - Stat - Primary - Stat - Secondary - Structure ° Fleet/Ship or Planetary Meters - Defense - Detection Range - Happiness - Industry - Infrastructure - Population - Rebel Troops - Research - Shields - Size - Stealth - Supply - Trade - Troops ---------------- ## Monster Types ° Guardian Class Types - Acirema Guard Ship - Drone - Drone Factory - Experiment Zero - Maintenance Ship - Sentinel - Sentry - Warden ° Dragon Types - Cosmic Dragon - Vacuum Dragon ° Kraken Types - Black Kraken - Great Kraken - Kraken - Larval Kraken - White Kraken ° Krill Types - Large Krill Swarm - Medium Krill Swarm - Plague of Krill - Small Krill Swarm ° Juggernaut Types - Bloated Juggernaut - Juggernaut - Large Juggernaut - Small Juggernaut ° Nebulous Types - Behemoth of the Void - Dampening Cloud - Dimensional Drifter - Space Cloud - Space Volcano ° Plant-Like Types - Dyson Forest - Floater ° Snail Types - Asteroid Snail ° Snowflake Types - Large Snowflake - Psionic Snowflake - Small Snowflake - Snowflake -------------- ## Ship Design ° Asteroid Designs "List of shipdesigns based on Asteroid Hulls." - Asteroid Scout - Cryonic Colony Asteroid - Crystal Destroyer (P) - Rock Battleship (L) - Rock Battleship (P) - Rock Destroyer (L) - Rock Destroyer (P1) - Rock Destroyer (P2) ° Basic Designs "List of shipdesigns based on Basic Hulls." - Colony Base - Colony Ship - Comsat - Corvette (L) - Corvette (M) - Cruiser (L1) - Cruiser (L2) - Cryonic Colony Base - Cryonic Colony Ship - Destroyer (M1) - Destroyer (M2) - Frigate (L1) - Frigate (L2) - Frigate (M1) - Frigate (M2) - Heavy Troop Drop - Outpost Base - Outpost Ship - Prototype Carrier - Prototype Flak Ship - Radar Scout - Scanner Scout - Scout - Sensor Scout - Small Troop Ship - Troop Drop - Troop Ship ° Energy Designs "List of shipdesigns based on Energy Hulls." - Energy Corvette (L) - Energy Corvette (P) - Energy Scout - Energy Troop Ship - Fractal Battleship (D) - Fractal Battleship (P) ° Flux Designs "List of shipdesigns based on Flux Hulls." - Flux Heavy Troops - Flux Scout - Flux Troops ° Organic Designs "List of shipdesigns based on Organic Hulls." - Endomorphic Cruiser (L) - Endomorphic Cruiser (P1) - Endomorphic Cruiser (P2) - Organic Colony Ship - Organic Cryonic Colony Ship - Organic Frigate (L) - Organic Frigate (M1) - Organic Frigate (M2) - Organic Heavy Frigate (L) - Organic Heavy Frigate (M) - Organic Outpost Ship - Organic Troop Ship ° Robotic Designs "List of shipdesigns based on Robotic Hulls." - Dreadnaught - Nanobot Battlecruiser - Robocruiser (L) - Robocruiser (M1) - Robocruiser (M2) - Robotic Colony - Robotic CryoColony - Robotic Outpost - Gravitic Battleship (D) - Gravitic Battleship (P) ° Special Designs "List of shipdesigns based on Special Hulls." - Dragon Tooth ---------------------------------------- # Special (No changes, no subcategories) ---------------------- ## [Current Game - Data] ° [Game - Buildings] ° [Game - Empires] ° [Game - Fields] ° [Game - Fleets] ° [Game - Galaxy] ° [Game - Graphs] ° [Game - Homeworlds] ° [Game - Monsters] ° [Game - Planets] ° [Game - Ships] ° [Game - Systems]