11:06:05: Creating resource group General 11:06:05: Creating resource group Internal 11:06:05: Creating resource group Autodetect 11:06:05: SceneManagerFactory for type 'DefaultSceneManager' registered. 11:06:05: Registering ResourceManager for type Material 11:06:05: Registering ResourceManager for type Mesh 11:06:05: Registering ResourceManager for type Skeleton 11:06:05: MovableObjectFactory for type 'ParticleSystem' registered. 11:06:05: OverlayElementFactory for type Panel registered. 11:06:05: OverlayElementFactory for type BorderPanel registered. 11:06:05: OverlayElementFactory for type TextArea registered. 11:06:05: Registering ResourceManager for type Font 11:06:05: ArchiveFactory for archive type FileSystem registered. 11:06:05: ArchiveFactory for archive type Zip registered. 11:06:05: DDS codec registering 11:06:05: FreeImage version: 3.13.1 11:06:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 11:06:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 11:06:05: Registering ResourceManager for type HighLevelGpuProgram 11:06:05: Registering ResourceManager for type Compositor 11:06:05: MovableObjectFactory for type 'Entity' registered. 11:06:05: MovableObjectFactory for type 'Light' registered. 11:06:05: MovableObjectFactory for type 'BillboardSet' registered. 11:06:05: MovableObjectFactory for type 'ManualObject' registered. 11:06:05: MovableObjectFactory for type 'BillboardChain' registered. 11:06:05: MovableObjectFactory for type 'RibbonTrail' registered. 11:06:05: Loading library .\RenderSystem_GL 11:06:05: Installing plugin: GL RenderSystem 11:06:05: OpenGL Rendering Subsystem created. 11:06:05: Plugin successfully installed 11:06:05: Loading library .\Plugin_ParticleFX 11:06:05: Installing plugin: ParticleFX 11:06:05: Particle Emitter Type 'Point' registered 11:06:05: Particle Emitter Type 'Box' registered 11:06:05: Particle Emitter Type 'Ellipsoid' registered 11:06:05: Particle Emitter Type 'Cylinder' registered 11:06:05: Particle Emitter Type 'Ring' registered 11:06:05: Particle Emitter Type 'HollowEllipsoid' registered 11:06:05: Particle Affector Type 'LinearForce' registered 11:06:05: Particle Affector Type 'ColourFader' registered 11:06:05: Particle Affector Type 'ColourFader2' registered 11:06:05: Particle Affector Type 'ColourImage' registered 11:06:05: Particle Affector Type 'ColourInterpolator' registered 11:06:05: Particle Affector Type 'Scaler' registered 11:06:05: Particle Affector Type 'Rotator' registered 11:06:05: Particle Affector Type 'DirectionRandomiser' registered 11:06:05: Particle Affector Type 'DeflectorPlane' registered 11:06:05: Plugin successfully installed 11:06:05: Loading library .\Plugin_OctreeSceneManager 11:06:05: Installing plugin: Octree & Terrain Scene Manager 11:06:05: Plugin successfully installed 11:06:05: Loading library .\Plugin_CgProgramManager 11:06:05: Installing plugin: Cg Program Manager 11:06:05: Plugin successfully installed 11:06:05: *-*-* OGRE Initialising 11:06:05: *-*-* Version 1.7.0 (Cthugha) 11:06:05: CPU Identifier & Features 11:06:05: ------------------------- 11:06:05: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz 11:06:05: * SSE: yes 11:06:05: * SSE2: yes 11:06:05: * SSE3: yes 11:06:05: * MMX: yes 11:06:05: * MMXEXT: yes 11:06:05: * 3DNOW: no 11:06:05: * 3DNOWEXT: no 11:06:05: * CMOV: yes 11:06:05: * TSC: yes 11:06:05: * FPU: yes 11:06:05: * PRO: yes 11:06:05: * HT: no 11:06:05: ------------------------- 11:06:05: *** Starting Win32GL Subsystem *** 11:06:05: GLRenderSystem::_createRenderWindow "FreeOrion v0.3.14 [Rev 3571]", 1024x768 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=60 gamma=false vsync=false vsyncInterval=1 11:06:05: Created Win32Window 'FreeOrion v0.3.14 [Rev 3571]' : 1024x768, 32bpp 11:06:05: GL_VERSION = 3.2.0 11:06:05: GL_VENDOR = NVIDIA Corporation 11:06:05: GL_RENDERER = GeForce 8600 GTS/PCI/SSE2 11:06:05: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 11:06:05: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NVX_DX_interop 11:06:05: *************************** 11:06:05: *** GL Renderer Started *** 11:06:05: *************************** 11:06:05: Registering ResourceManager for type GpuProgram 11:06:05: GLSL support detected 11:06:05: GL: Using GL_EXT_framebuffer_object for rendering to textures (best) 11:06:05: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:05: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 11:06:06: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 11:06:06: RenderSystem capabilities 11:06:06: ------------------------- 11:06:06: RenderSystem Name: OpenGL Rendering Subsystem 11:06:06: GPU Vendor: nvidia 11:06:06: Device Name: GeForce 8600 GTS/PCI/SSE2 11:06:06: Driver Version: 3.2.0.0 11:06:06: * Fixed function pipeline: yes 11:06:06: * Hardware generation of mipmaps: yes 11:06:06: * Texture blending: yes 11:06:06: * Anisotropic texture filtering: yes 11:06:06: * Dot product texture operation: yes 11:06:06: * Cube mapping: yes 11:06:06: * Hardware stencil buffer: yes 11:06:06: - Stencil depth: 8 11:06:06: - Two sided stencil support: yes 11:06:06: - Wrap stencil values: yes 11:06:06: * Hardware vertex / index buffers: yes 11:06:06: * Vertex programs: yes 11:06:06: * Number of floating-point constants for vertex programs: 1024 11:06:06: * Number of integer constants for vertex programs: 0 11:06:06: * Number of boolean constants for vertex programs: 0 11:06:06: * Fragment programs: yes 11:06:06: * Number of floating-point constants for fragment programs: 512 11:06:06: * Number of integer constants for fragment programs: 0 11:06:06: * Number of boolean constants for fragment programs: 0 11:06:06: * Geometry programs: yes 11:06:06: * Number of floating-point constants for geometry programs: 512 11:06:06: * Number of integer constants for geometry programs: 0 11:06:06: * Number of boolean constants for geometry programs: 0 11:06:06: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40 11:06:06: * Texture Compression: yes 11:06:06: - DXT: yes 11:06:06: - VTC: yes 11:06:06: - PVRTC: no 11:06:06: * Scissor Rectangle: yes 11:06:06: * Hardware Occlusion Query: yes 11:06:06: * User clip planes: yes 11:06:06: * VET_UBYTE4 vertex element type: yes 11:06:06: * Infinite far plane projection: yes 11:06:06: * Hardware render-to-texture: yes 11:06:06: * Floating point textures: yes 11:06:06: * Non-power-of-two textures: yes 11:06:06: * Volume textures: yes 11:06:06: * Multiple Render Targets: 8 11:06:06: - With different bit depths: yes 11:06:06: * Point Sprites: yes 11:06:06: * Extended point parameters: yes 11:06:06: * Max Point Size: 63.375 11:06:06: * Vertex texture fetch: yes 11:06:06: * Number of world matrices: 0 11:06:06: * Number of texture units: 32 11:06:06: * Stencil buffer depth: 8 11:06:06: * Number of vertex blend matrices: 0 11:06:06: - Max vertex textures: 32 11:06:06: - Vertex textures shared: yes 11:06:06: * Render to Vertex Buffer : yes 11:06:06: * GL 1.5 without VBO workaround: no 11:06:06: * Frame Buffer objects: yes 11:06:06: * Frame Buffer objects (ARB extension): no 11:06:06: * Frame Buffer objects (ATI extension): no 11:06:06: * PBuffer support: no 11:06:06: * GL 1.5 without HW-occlusion workaround: no 11:06:06: Registering ResourceManager for type Texture 11:06:06: DefaultWorkQueue('Root') initialising on thread 0015F148. 11:06:06: Particle Renderer Type 'billboard' registered 11:06:06: DefaultWorkQueue('Root')::WorkerFunc - thread 001588D0 starting. 11:06:06: DefaultWorkQueue('Root')::WorkerFunc - thread 00168CA8 starting. 11:06:06: SceneManagerFactory for type 'OctreeSceneManager' registered. 11:06:06: SceneManagerFactory for type 'TerrainSceneManager' registered. 11:06:06: Loading library GiGiOgrePlugin_OIS.dll 11:06:06: Installing plugin: OIS Input Plugin 11:06:06: OISPlugin using config setting MacAutoRepeatOn=true 11:06:06: OISPlugin using config setting XAutoRepeatOn=true 11:06:06: OISPlugin using config setting w32_keyboard=DISCL_FOREGROUND 11:06:06: OISPlugin using config setting w32_keyboard=DISCL_NONEXCLUSIVE 11:06:06: OISPlugin using config setting w32_mouse=DISCL_FOREGROUND 11:06:06: OISPlugin using config setting w32_mouse=DISCL_NONEXCLUSIVE 11:06:06: OISPlugin using config setting x11_keyboard_grab=false 11:06:06: OISPlugin using config setting x11_mouse_grab=false 11:06:06: OISPlugin using config setting x11_mouse_hide=true 11:06:06: Plugin successfully installed