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No unread posts Attachment(s) Explaining Game Concepts in FO (submit entries here)

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eleazar

30

9049

Fri Oct 21, 2016 3:39 am

EricF View the latest post

No unread posts Scripting todo list

MatGB

14

717

Mon Aug 01, 2016 2:23 am

MatGB View the latest post

No unread posts Attachment(s) How to Help with Scripting

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eleazar

34

5273

Fri Apr 08, 2016 1:13 pm

Vezzra View the latest post

No unread posts Link to Scripting Patches in this Thread

eleazar

4

1728

Sun Nov 30, 2014 6:57 pm

yandonman View the latest post

No unread posts Industry vastly overpowered, Research vastly underpowered

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afwbkbc

15

322

Sun Apr 02, 2017 1:10 pm

Vezzra View the latest post

No unread posts Expanding the Playable species mix

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MatGB

19

311

Fri Mar 17, 2017 11:27 am

Vezzra View the latest post

No unread posts Solar hulls are overpowered

Voker57

7

139

Wed Mar 15, 2017 10:14 am

MatGB View the latest post

No unread posts Attachment(s) Poll: Supply Mechanic Poll

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labgnome

30

333

Tue Mar 07, 2017 6:55 pm

Geoff the Medio View the latest post

No unread posts Request to make preferredfocus switchable in game play

What Exit?

4

129

Mon Feb 20, 2017 9:47 pm

labgnome View the latest post

No unread posts Balancing the Playable species

MatGB

12

220

Wed Feb 15, 2017 12:20 pm

MatGB View the latest post

No unread posts Getting species name from planet

Ophiuchus

10

150

Thu Jan 26, 2017 7:48 pm

Ophiuchus View the latest post

No unread posts Rethinking Transcendence

MatGB

8

440

Wed Jan 25, 2017 12:51 am

labgnome View the latest post

No unread posts Terraforming costs v fractional production—new system needed

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MatGB

15

395

Sun Jan 22, 2017 12:26 am

labgnome View the latest post

No unread posts Help needed with scripting supply ships

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Ophiuchus

41

1919

Tue Jan 17, 2017 12:25 pm

Ophiuchus View the latest post

No unread posts The premade ship designs

MatGB

10

502

Tue Jan 10, 2017 11:34 am

MatGB View the latest post

No unread posts SortedNumberOf

dbenage-cx

2

151

Fri Nov 25, 2016 3:46 am

dbenage-cx View the latest post

No unread posts Spatial Flux Hull cost and stealth

MatGB

2

169

Thu Nov 17, 2016 6:10 pm

MatGB View the latest post

No unread posts Spacial Distortion Generator & random chance buildings

Overlord

3

156

Wed Nov 09, 2016 7:49 am

MatGB View the latest post

No unread posts Ground Guardians for specials

Sloth

11

421

Sun Oct 30, 2016 12:17 am

MatGB View the latest post

No unread posts The Flagship of the organic line

Sloth

1

187

Mon Oct 17, 2016 9:28 am

AndrewW View the latest post

No unread posts The Invade Planet Button

xlightwavex

1

186

Mon Oct 10, 2016 6:40 am

MatGB View the latest post

No unread posts Scripting Questions In General

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xlightwavex

49

1050

Wed Oct 05, 2016 10:14 am

xlightwavex View the latest post

No unread posts New special: Asteroid Coating

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Sloth

18

1289

Wed Oct 05, 2016 12:18 am

dbenage-cx View the latest post

No unread posts Attachment(s) Embedding pictures in pedia articles

Sloth

3

180

Sun Oct 02, 2016 10:50 am

Sloth View the latest post

No unread posts Species versus lag

MatGB

2

186

Wed Sep 28, 2016 6:04 am

EricF View the latest post

No unread posts Attachment(s) New Special: Kraken below the Ice

Sloth

4

276

Fri Sep 23, 2016 1:08 pm

MatGB View the latest post

No unread posts Attachment(s) New Building: Automated History Analyser

Sloth

8

345

Fri Sep 23, 2016 11:28 am

Vezzra View the latest post

No unread posts CreateShip effects - SetStructure

dbenage-cx

3

205

Thu Sep 22, 2016 5:41 pm

MatGB View the latest post

No unread posts Randomly targeting a enemy ship in system.

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xlightwavex

16

459

Sun Sep 18, 2016 7:08 pm

xlightwavex View the latest post

No unread posts Changing how engines work

xlightwavex

9

305

Sat Sep 17, 2016 12:13 am

xlightwavex View the latest post

No unread posts Build costs for Energy Frigate hull too low?

Vezzra

6

323

Thu Sep 08, 2016 1:41 pm

Vezzra View the latest post

No unread posts Ship weapons

xlightwavex

12

397

Wed Sep 07, 2016 9:56 pm

xlightwavex View the latest post

No unread posts Attachment(s) Guarded specials vs Monsters = None

MatGB

7

376

Sun Aug 28, 2016 11:18 am

MatGB View the latest post

No unread posts Issues with Planetary Starlane Drive

Vezzra

4

283

Thu Aug 25, 2016 9:05 pm

MatGB View the latest post

No unread posts Attachment(s) Stealth & Detection in multi-facing fights

MatGB

1

186

Mon Aug 15, 2016 3:20 am

Geoff the Medio View the latest post

No unread posts Attachment(s) Unique asteroid names

dbenage-cx

9

352

Wed Aug 10, 2016 3:51 pm

MatGB View the latest post

No unread posts New monster type?

AndrewW

1

180

Mon Aug 08, 2016 8:22 am

Vezzra View the latest post

No unread posts Planetary stealth specials

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MatGB

29

2112

Mon Aug 01, 2016 3:07 am

MatGB View the latest post

No unread posts [request] Scripting constants for AI

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Cjkjvfnby

21

758

Mon Jul 25, 2016 7:00 pm

dbenage-cx View the latest post

No unread posts Attachment(s) Autoforming

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spikethehobbit

25

836

Sat Jul 09, 2016 8:30 pm

Vezzra View the latest post

No unread posts Damage Control Techs

dbenage-cx

5

329

Wed Jul 06, 2016 9:12 am

Vezzra View the latest post

No unread posts Timing: mines vs damage control

MatGB

4

289

Tue Jul 05, 2016 8:13 pm

MatGB View the latest post

No unread posts Aggressive / Passive Conditions

Geoff the Medio

3

314

Mon Jun 13, 2016 2:18 pm

MatGB View the latest post

No unread posts Non-AI effect setting

dbenage-cx

2

277

Thu Jun 02, 2016 12:25 am

MatGB View the latest post

No unread posts Rock, Paper & Scissors Weapons

Demoncrawler

3

277

Thu Jun 02, 2016 12:22 am

MatGB View the latest post

No unread posts Bombard balance

spikethehobbit

5

524

Sat May 28, 2016 3:44 am

spikethehobbit View the latest post

No unread posts Starlane Drive-making a ship part

MatGB

4

316

Wed May 25, 2016 3:34 am

MatGB View the latest post

No unread posts Neutronium buildings

MatGB

1

548

Mon May 16, 2016 5:45 pm

Vezzra View the latest post

No unread posts Attachment(s) Orbital Drydock revision

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dbenage-cx

50

1786

Sun May 15, 2016 6:31 am

dbenage-cx View the latest post

No unread posts Guardian hulls need sensor parts (#537)

dbenage-cx

1

274

Sun May 08, 2016 4:25 am

MatGB View the latest post

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