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No unread posts Randomly targeting a enemy ship in system.

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xlightwavex

16

740

Sun Sep 18, 2016 7:08 pm

xlightwavex View the latest post

No unread posts Changing how engines work

xlightwavex

9

532

Sat Sep 17, 2016 12:13 am

xlightwavex View the latest post

No unread posts Build costs for Energy Frigate hull too low?

Vezzra

6

479

Thu Sep 08, 2016 1:41 pm

Vezzra View the latest post

No unread posts Ship weapons

xlightwavex

12

619

Wed Sep 07, 2016 9:56 pm

xlightwavex View the latest post

No unread posts Attachment(s) Guarded specials vs Monsters = None

MatGB

7

605

Sun Aug 28, 2016 11:18 am

MatGB View the latest post

No unread posts Issues with Planetary Starlane Drive

Vezzra

4

439

Thu Aug 25, 2016 9:05 pm

MatGB View the latest post

No unread posts Attachment(s) Stealth & Detection in multi-facing fights

MatGB

1

272

Mon Aug 15, 2016 3:20 am

Geoff the Medio View the latest post

No unread posts Attachment(s) Unique asteroid names

dbenage-cx

9

506

Wed Aug 10, 2016 3:51 pm

MatGB View the latest post

No unread posts New monster type?

AndrewW

1

280

Mon Aug 08, 2016 8:22 am

Vezzra View the latest post

No unread posts Planetary stealth specials

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MatGB

29

2401

Mon Aug 01, 2016 3:07 am

MatGB View the latest post

No unread posts [request] Scripting constants for AI

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Cjkjvfnby

21

1026

Mon Jul 25, 2016 7:00 pm

dbenage-cx View the latest post

No unread posts Attachment(s) Autoforming

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spikethehobbit

25

1086

Sat Jul 09, 2016 8:30 pm

Vezzra View the latest post

No unread posts Damage Control Techs

dbenage-cx

5

476

Wed Jul 06, 2016 9:12 am

Vezzra View the latest post

No unread posts Timing: mines vs damage control

MatGB

4

411

Tue Jul 05, 2016 8:13 pm

MatGB View the latest post

No unread posts Aggressive / Passive Conditions

Geoff the Medio

3

410

Mon Jun 13, 2016 2:18 pm

MatGB View the latest post

No unread posts Non-AI effect setting

dbenage-cx

2

341

Thu Jun 02, 2016 12:25 am

MatGB View the latest post

No unread posts Rock, Paper & Scissors Weapons

Demoncrawler

3

347

Thu Jun 02, 2016 12:22 am

MatGB View the latest post

No unread posts Bombard balance

spikethehobbit

5

606

Sat May 28, 2016 3:44 am

spikethehobbit View the latest post

No unread posts Starlane Drive-making a ship part

MatGB

4

388

Wed May 25, 2016 3:34 am

MatGB View the latest post

No unread posts Neutronium buildings

MatGB

1

598

Mon May 16, 2016 5:45 pm

Vezzra View the latest post

No unread posts Attachment(s) Orbital Drydock revision

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dbenage-cx

50

2045

Sun May 15, 2016 6:31 am

dbenage-cx View the latest post

No unread posts Guardian hulls need sensor parts (#537)

dbenage-cx

1

314

Sun May 08, 2016 4:25 am

MatGB View the latest post

No unread posts Artificial Paradise and Factory Worlds

MatGB

14

929

Sat May 07, 2016 4:44 am

MatGB View the latest post

No unread posts Help with custom species?

SikeSky

10

625

Sat Apr 30, 2016 7:56 am

Geoff the Medio View the latest post

No unread posts Happiness—some ideas for modifiers

MatGB

8

475

Mon Apr 25, 2016 7:57 am

Vezzra View the latest post

No unread posts Idea: ship part "monster magnet"

MatGB

5

401

Fri Apr 15, 2016 4:04 pm

Slay View the latest post

No unread posts Ship Based Production and Research Parts

Bluehand

1

328

Sun Mar 20, 2016 10:35 pm

Geoff the Medio View the latest post

No unread posts Freeorion technology tree

DarthNihilus

3

453

Tue Mar 01, 2016 3:40 pm

Vezzra View the latest post

No unread posts BASIC_PLANETARY_DEFENSE and BASIC_DEFENSE_TROOPS in species.

adrian_broher

5

436

Sun Feb 21, 2016 10:45 pm

MatGB View the latest post

No unread posts EffectGroup activation if fleet moved?

banduri

3

349

Sun Feb 14, 2016 10:15 pm

MatGB View the latest post

No unread posts Small help with effects and effectgroups

Cpeosphoros

4

358

Wed Feb 10, 2016 8:02 pm

Cpeosphoros View the latest post

No unread posts Sharing some SitReps I've made, and questions/suggestions

Cpeosphoros

3

367

Mon Feb 08, 2016 9:55 am

Geoff the Medio View the latest post

No unread posts How to cleanup scripting?

banduri

8

616

Sun Jan 31, 2016 12:40 pm

Geoff the Medio View the latest post

No unread posts [PR 436] - strategic environment and robotic shield fleets

banduri

6

1196

Sat Jan 09, 2016 12:52 pm

banduri View the latest post

No unread posts Balancing weapon refinement techs

MatGB

5

3196

Sun Dec 20, 2015 6:14 pm

Vezzra View the latest post

No unread posts Field upgrades, especially for weapons

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MatGB

29

3283

Sun Dec 20, 2015 9:42 am

The Silent One View the latest post

No unread posts Attachment(s) another way to prevent stacking of shields & detectors

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Dilvish

76

6522

Fri Dec 04, 2015 1:15 pm

Geoff the Medio View the latest post

No unread posts Attachment(s) Classification/names of predefined ship designs.

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adrian_broher

15

1899

Thu Nov 05, 2015 8:38 am

Crius View the latest post

No unread posts Attachment(s) New Special: Temporal Anomaly

Sloth

4

1230

Wed Sep 23, 2015 1:06 pm

Sloth View the latest post

No unread posts Species trait: Meter bonus/malus

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pheonixstorm

16

1478

Fri Sep 18, 2015 2:38 am

pheonixstorm View the latest post

No unread posts Setting priorities for bonuses

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MatGB

28

1777

Mon Sep 14, 2015 7:02 am

MatGB View the latest post

No unread posts Attachment(s) New tech idea: Xenopaleontology

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Sloth

30

2612

Sun Sep 13, 2015 12:09 pm

Sloth View the latest post

No unread posts Sitrep coding and clickable links fails

MatGB

2

771

Thu Sep 03, 2015 12:22 pm

MatGB View the latest post

No unread posts Monstrous stealth detection

MatGB

1

738

Thu Sep 03, 2015 11:46 am

Geoff the Medio View the latest post

No unread posts Attachment(s) New Field: Accretion Disc

Sloth

3

874

Sun Aug 30, 2015 11:33 am

Sloth View the latest post

No unread posts Starlane Bore vs Experimentor Outpost

MatGB

4

975

Wed Aug 26, 2015 3:54 pm

MatGB View the latest post

No unread posts Attachment(s) Raise costs of some buildings

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Sloth

37

2404

Mon Aug 24, 2015 6:57 am

Vezzra View the latest post

No unread posts Attachment(s) The Starlane Nexus

MatGB

8

991

Mon Aug 24, 2015 1:44 am

MatGB View the latest post

No unread posts Megafauna maturation and doing more with monsters

MatGB

7

1047

Tue Aug 11, 2015 6:06 am

Geoff the Medio View the latest post

No unread posts Attachment(s) New Core Slot Ship Part: Spinal Antimatter Cannon

Sloth

13

1655

Tue Aug 11, 2015 3:08 am

MatGB View the latest post

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