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No unread posts Policy Cards Jumble

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Oberlus

18

472

Thu May 24, 2018 11:53 am

Oberlus View the latest post

No unread posts Possibly strengthening environmental restrictions

Dilvish

6

84

Thu May 24, 2018 10:36 am

EricF View the latest post

No unread posts Attachment(s) What to do with the stockpiling techs

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Ophiuchus

36

1010

Thu May 24, 2018 9:12 am

Oberlus View the latest post

No unread posts Allow outposting of enemy outposts if undefended

Oberlus

11

154

Wed May 23, 2018 5:54 pm

The Silent One View the latest post

No unread posts Starlane collapser?

Nutster

11

191

Sat May 19, 2018 2:24 pm

EricF View the latest post

No unread posts Nerfing Trith/Xenophobics

Voker57

8

175

Fri May 18, 2018 6:13 pm

Voker57 View the latest post

No unread posts Show max pop per species for planets in Objects Window

Oberlus

3

67

Thu May 17, 2018 3:46 pm

Oberlus View the latest post

No unread posts Self-reproducing Organic Hulls and more

afwbkbc

3

600

Tue May 15, 2018 7:17 pm

Krikkitone View the latest post

No unread posts Attachment(s) Turn orders issue

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o01eg

16

452

Tue May 08, 2018 9:29 pm

o01eg View the latest post

No unread posts Right Click Function: Measure Distance

Bigjoe5

8

563

Sun May 06, 2018 3:57 pm

Vezzra View the latest post

No unread posts Impose limits on pop-dependent research & production bonuses

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Vezzra

38

2502

Thu Apr 19, 2018 1:35 pm

Gault.Drakkor View the latest post

No unread posts Make those puny hunams GOOD_STOCKPILING

Ophiuchus

11

244

Thu Apr 12, 2018 6:41 pm

Oberlus View the latest post

No unread posts Attachment(s) "We got incoming" sitrep

Ophiuchus

13

364

Tue Apr 10, 2018 10:05 am

Oberlus View the latest post

No unread posts Non-stockpiling alternative to the Imperial Stockpile

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Oberlus

28

477

Sun Apr 08, 2018 7:21 pm

Ophiuchus View the latest post

No unread posts Make infrastructure affect building times

Oberlus

4

153

Wed Apr 04, 2018 9:18 pm

Gault.Drakkor View the latest post

No unread posts Extending ship reach to be significantly higher than supply

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Ophiuchus

28

834

Fri Mar 23, 2018 10:53 pm

labgnome View the latest post

No unread posts New species trait: fuel efficiency

Oberlus

5

175

Fri Mar 23, 2018 11:17 am

Ophiuchus View the latest post

No unread posts Poll: Crazy design ideas

mm0hgw

9

259

Thu Mar 22, 2018 1:40 am

Gault.Drakkor View the latest post

No unread posts Latest Human Player Victory

o01eg

10

262

Sat Mar 17, 2018 8:19 am

o01eg View the latest post

No unread posts Human Player conceding issues

o01eg

7

188

Fri Mar 16, 2018 1:42 pm

Vezzra View the latest post

No unread posts Cyborgs, Xeno. Hybridization/Genetics, Terraforming and Gaia

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Oberlus

25

1508

Mon Mar 05, 2018 6:32 pm

Dilvish View the latest post

No unread posts Scripted Government - Please try and give feedback

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Ophiuchus

26

847

Mon Feb 26, 2018 1:42 pm

Ophiuchus View the latest post

No unread posts Aggregation for sitrep events

Ophiuchus

4

224

Tue Feb 20, 2018 10:36 am

Ophiuchus View the latest post

No unread posts Diplomatic Victory

labgnome

14

699

Mon Feb 19, 2018 11:19 pm

labgnome View the latest post

No unread posts Artificial planets on asteroids... why?

Telos

7

522

Sat Feb 17, 2018 5:13 pm

labgnome View the latest post

No unread posts Nest eradication

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Tualha

34

800

Thu Feb 15, 2018 7:31 am

labgnome View the latest post

No unread posts Attachment(s) Stealthy Supply

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LGM-Doyle

33

1349

Thu Feb 15, 2018 7:30 am

labgnome View the latest post

No unread posts Communal Vision / Entity species

Vezzra

11

834

Thu Feb 15, 2018 4:07 am

labgnome View the latest post

No unread posts Trading imperial stockpile PP

Ophiuchus

2

225

Thu Feb 15, 2018 4:00 am

labgnome View the latest post

No unread posts Space Stations

EricF

4

244

Thu Feb 15, 2018 3:49 am

labgnome View the latest post

No unread posts Monster lifecycle

Tualha

9

422

Thu Feb 15, 2018 12:34 am

labgnome View the latest post

No unread posts Custom species: Point-based creation system

Oberlus

5

411

Wed Feb 14, 2018 11:59 pm

labgnome View the latest post

No unread posts Comsat/planetary defenses re-design

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Oberlus

21

712

Thu Feb 08, 2018 3:55 am

Dilvish View the latest post

No unread posts bombardment revision suggestions

The Silent One

10

366

Mon Feb 05, 2018 10:56 pm

Oberlus View the latest post

No unread posts Differentiating metabolisms (or species?) with new traits

Oberlus

5

269

Fri Jan 26, 2018 11:05 am

Geoff the Medio View the latest post

No unread posts Mega flak cannon

Oberlus

6

278

Mon Jan 15, 2018 12:54 pm

em3 View the latest post

No unread posts Balance base cost of weapon parts

Oberlus

7

260

Mon Jan 15, 2018 5:11 am

ovarwa View the latest post

No unread posts Balance adjustments for damage control techs (PR#1853)

Vezzra

10

325

Sun Jan 14, 2018 6:34 am

Gault.Drakkor View the latest post

No unread posts More dependencies on strategic resources (ship build on )

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Ophiuchus

17

489

Sat Jan 13, 2018 2:31 am

dbenage-cx View the latest post

No unread posts Attachment(s) Pedia new category/subcategory sorting

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Ouaz

29

1648

Sun Jan 07, 2018 9:49 am

alleryn View the latest post

No unread posts Fleet color

BTA

1

169

Wed Jan 03, 2018 10:56 am

EricF View the latest post

No unread posts *Search* for that specific characterstring

BTA

5

192

Wed Jan 03, 2018 2:17 am

BTA View the latest post

No unread posts Hull sub-lines and pilot-less ships [hull lines overhaul]

Oberlus

1

179

Tue Dec 26, 2017 4:33 am

Jaumito View the latest post

No unread posts Attachment(s) [UI] Prod Queue Ship Species

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alleryn

21

453

Sat Dec 23, 2017 8:48 pm

Dilvish View the latest post

No unread posts Add stockpile/supply-group/paused UIseparators in prodqueue

Ophiuchus

2

239

Tue Dec 19, 2017 11:51 am

Ophiuchus View the latest post

No unread posts Attachment(s) Nerf Egassem a bit

Oberlus

13

823

Sat Dec 16, 2017 6:18 am

alleryn View the latest post

No unread posts Suggestions for a Carrier/Fighter revision

Vezzra

9

410

Fri Dec 15, 2017 7:43 pm

MatGB View the latest post

No unread posts Attachment(s) [AI] Does the AI always switch to research focus on turn 1?

alleryn

13

390

Thu Dec 07, 2017 11:57 pm

alleryn View the latest post

No unread posts Attachment(s) [UI] global/species-wide/special consideration focus

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alleryn

16

387

Thu Nov 30, 2017 9:32 pm

alleryn View the latest post

No unread posts Attachment(s) [Mechanics] fleets on the move passing through/blockading

alleryn

2

172

Sun Nov 26, 2017 4:42 pm

alleryn View the latest post

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