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No unread posts Modular Ship Hull Proposal

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Impaler

117

7763

Sat Sep 20, 2003 5:57 pm

Impaler View the latest post

No unread posts Government/Policies: Butter Principle

skdiw

12

2134

Sat Sep 20, 2003 5:24 pm

Impaler View the latest post

No unread posts Research Rates

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Krikkitone

35

3244

Sat Sep 20, 2003 4:18 am

utilae View the latest post

No unread posts Multi-racial Empires+Planets

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Krikkitone

15

2489

Sat Sep 20, 2003 4:03 am

utilae View the latest post

No unread posts Space combat terrian

Captain Action

13

1897

Mon Sep 15, 2003 7:59 pm

utilae View the latest post

No unread posts How to make AI strong without cheating

elfstone

7

1258

Mon Sep 15, 2003 1:27 pm

Sh.Tac. View the latest post

No unread posts twist on the moo concept, using an old BBS game idea...

Tekwrecker@atx

9

1545

Mon Sep 15, 2003 7:07 am

Ibbz View the latest post

No unread posts new game options

Moriarty

9

1511

Mon Sep 15, 2003 5:32 am

Krikkitone View the latest post

No unread posts Micromanagement vs. macromanagement

Blade Runner

1

847

Sat Sep 06, 2003 12:07 am

skdiw View the latest post

No unread posts Artifical Planet/Doom(death) star blueprint/plans

Extremepumpkin

2

820

Wed Sep 03, 2003 3:27 pm

Impaler View the latest post

No unread posts The Trians

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krum

17

1927

Sun Aug 24, 2003 7:55 am

krum View the latest post

No unread posts UI idea: Shortcuts

Ekiel

2

747

Sun Aug 24, 2003 12:00 am

utilae View the latest post

No unread posts Game time Limit + Victory condition

Impaler

4

1023

Sat Aug 23, 2003 3:10 pm

Impaler View the latest post

No unread posts New/old races

D Coid

5

857

Tue Aug 19, 2003 11:36 am

krum View the latest post

No unread posts (super)nova

Moriarty

6

853

Mon Aug 18, 2003 11:50 pm

theBlind View the latest post

No unread posts New thoughts on goverment

Impaler

1

709

Sun Aug 17, 2003 10:57 pm

utilae View the latest post

No unread posts The Tech Tree

That Guy

0

892

Sun Aug 17, 2003 5:25 pm

That Guy View the latest post

No unread posts Race Targeted Tecnolgies

Impaler

14

1504

Sun Aug 17, 2003 3:27 pm

Impaler View the latest post

No unread posts Ship crews: training vs experince.

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Captain Action

31

3514

Sun Aug 17, 2003 2:57 pm

Impaler View the latest post

No unread posts special ship modules

Moriarty

3

1207

Sat Aug 16, 2003 4:00 pm

Moriarty View the latest post

No unread posts Battles, battles and MORE battles ! Turn based vs real time.

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PK

168

14568

Mon Aug 11, 2003 12:14 pm

discord View the latest post

No unread posts Nature of the Combat map

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Impaler

27

4168

Mon Aug 11, 2003 8:05 am

Sidewalker View the latest post

No unread posts Underground Xenophobes

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Zanzibar

43

4147

Sat Aug 02, 2003 2:50 am

Zanzibar View the latest post

No unread posts Poll: Combat-time and game-time

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Guest

30

3203

Wed Jul 30, 2003 8:00 pm

discord View the latest post

This topic is locked, you cannot edit posts or make further replies. Battle Serverside or Clientside

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elfstone

25

2485

Wed Jul 30, 2003 7:11 pm

Aquitaine View the latest post

No unread posts savegame and saveplan

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Guest

94

5501

Sat Jul 26, 2003 8:53 am

elfstone View the latest post

This topic is locked, you cannot edit posts or make further replies. First draft of my Build Queue Manager ready to post

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Thumper

26

3560

Thu Jul 24, 2003 12:40 pm

Aquitaine View the latest post

No unread posts Symmetrical Galaxies

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elfstone

19

2341

Wed Jul 23, 2003 9:23 am

elfstone View the latest post

No unread posts Scanners and ship-visibilty

elfstone

3

965

Thu Jul 17, 2003 1:56 pm

elfstone View the latest post

This topic is locked, you cannot edit posts or make further replies. Poll: The Unitols

Plasma Dragon

2

1108

Sun Jul 13, 2003 3:34 pm

Aquitaine View the latest post

No unread posts Galaxy design and then some

Thumper

3

1140

Mon Jul 07, 2003 3:09 pm

Zanzibar View the latest post

This topic is locked, you cannot edit posts or make further replies. When is Ground Combat??

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jbarcz1

16

3039

Mon Jul 07, 2003 8:23 am

drek View the latest post

No unread posts Planetary take-over... a thought

Thumper

2

1016

Sun Jul 06, 2003 7:18 am

Thumper View the latest post

No unread posts How to contribute techs

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elfstone

20

2789

Fri Jul 04, 2003 3:19 am

utilae View the latest post

This topic is locked, you cannot edit posts or make further replies. The Build Queue for v.2

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drek

21

2625

Thu Jul 03, 2003 1:58 pm

drek View the latest post

No unread posts Balance adjustments for damage control techs

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

No unread posts Balance adjustments for damage control techs (PR#1853)

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

No unread posts Balance adjustments for damage control techs (PR#1853)

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

No unread posts Balance adjustments for damage control techs

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

No unread posts Balance adjustments for damage control techs (PR#1853)

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

No unread posts Balance adjustments for damage control techs

Vezzra

0

0

Thu Jan 01, 1970 12:00 am

Guest View the latest post

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