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Announcements
No unread posts Download FreeOrion v0.4.2 Stable Versions Here

eleazar

0

5034

Fri Feb 22, 2013 4:28 pm

eleazar View the latest post

Topics
No unread posts Fleet refuel mechanics

Vezzra

4

877

Fri Jul 27, 2012 5:55 am

Geoff the Medio View the latest post

No unread posts Ship 3D model dimensions and external slots.

Hayab

1

168

Sat Jul 21, 2012 12:33 am

eleazar View the latest post

No unread posts Espionage

Kaspar

2

72

Thu Jul 12, 2012 3:24 pm

Bigjoe5 View the latest post

No unread posts Removing Minerals?

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Bigjoe5

19

456

Tue Jul 10, 2012 5:05 pm

marhawkman View the latest post

No unread posts Bombardment & Ground Combat should happen after space battle

Kaspar

4

183

Sat Jul 07, 2012 1:27 am

eleazar View the latest post

No unread posts Passive/ Aggressive ships

eleazar

4

195

Fri Jul 06, 2012 5:05 pm

eleazar View the latest post

No unread posts Buildings - making a better list, limiting micromanagement

Zireael

13

204

Mon Jul 02, 2012 1:00 pm

eleazar View the latest post

No unread posts Flagging systems of interest

Steaker

3

73

Fri Jun 15, 2012 12:33 am

eleazar View the latest post

No unread posts Make complex features optional?

Steaker

5

103

Thu Jun 07, 2012 8:43 pm

Geoff the Medio View the latest post

No unread posts Attachment(s) Removing Food?

[ Go to pageGo to page: 1 ... 8, 9, 10 ]

Geoff the Medio

145

1364

Tue Jun 05, 2012 6:21 pm

Zireael View the latest post

No unread posts Thoughts after my first play in several years

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marhawkman

34

391

Thu May 31, 2012 3:10 pm

eleazar View the latest post

No unread posts kickstarter for FO in 2012?

jay

1

128

Fri May 25, 2012 9:51 pm

Geoff the Medio View the latest post

No unread posts "Deep Space" - empty starlane junctures

[ Go to pageGo to page: 1, 2 ]

Steve

21

217

Fri May 25, 2012 4:19 pm

marhawkman View the latest post

No unread posts "producible items" list

Steve

5

113

Mon May 21, 2012 1:36 am

Bigjoe5 View the latest post

No unread posts Tech Tree UI

Steve

2

259

Tue May 15, 2012 6:57 am

Zireael View the latest post

No unread posts Star info on mouse-over

Hailspork

9

317

Mon May 14, 2012 9:28 pm

marhawkman View the latest post

No unread posts 'nother n00b here...

Steve

6

89

Mon May 07, 2012 8:15 pm

eleazar View the latest post

No unread posts Map overlays.

marhawkman

6

109

Sat May 05, 2012 4:56 pm

Bigjoe5 View the latest post

No unread posts Starlane Length/"Speed" Options

Quadhelix

6

121

Thu May 03, 2012 8:15 pm

eleazar View the latest post

No unread posts Exploration

Slith

11

2578

Wed May 02, 2012 4:57 pm

marhawkman View the latest post

No unread posts Special elements

[ Go to pageGo to page: 1, 2, 3 ]

marhawkman

42

2627

Wed Apr 18, 2012 8:33 pm

marhawkman View the latest post

No unread posts #include Macros and Tags

Bigjoe5

13

122

Tue Apr 17, 2012 11:53 pm

Geoff the Medio View the latest post

No unread posts A couple Tool-Tip Requests

eleazar

7

125

Sat Apr 14, 2012 1:37 am

Geoff the Medio View the latest post

No unread posts Is ship hull revision required?

unjashfan

1

112

Sun Apr 08, 2012 10:32 pm

Bigjoe5 View the latest post

No unread posts New suggestions

Beerwulf

2

110

Sun Apr 08, 2012 2:02 am

Nemesis View the latest post

No unread posts Tech Capture on Conquest

Bigjoe5

8

202

Sat Apr 07, 2012 2:16 pm

eleazar View the latest post

No unread posts suggestion: strategic mine fields

Nemesis

3

183

Fri Apr 06, 2012 5:52 pm

eleazar View the latest post

No unread posts Ship design save files?

unjashfan

1

66

Mon Apr 02, 2012 1:18 am

Geoff the Medio View the latest post

No unread posts Revisiting Stealth & Detection

[ Go to pageGo to page: 1, 2, 3 ]

eleazar

34

492

Sat Mar 31, 2012 3:29 pm

em3 View the latest post

No unread posts Galactic Target

Bigjoe5

6

92

Tue Mar 27, 2012 2:19 pm

Vezzra View the latest post

No unread posts Poll: Should gas giants have the impact visual effect?

unjashfan

5

132

Mon Mar 26, 2012 11:55 pm

Geoff the Medio View the latest post

No unread posts "Construction" vs. "Infrastructure"

[ Go to pageGo to page: 1, 2 ]

eleazar

29

562

Fri Mar 23, 2012 6:58 am

Sloth View the latest post

No unread posts Shields vs Advanced damage control

unjashfan

2

699

Thu Mar 22, 2012 6:23 am

unjashfan View the latest post

No unread posts Galaxy size limit

omnilynx

4

119

Wed Mar 21, 2012 3:04 am

omnilynx View the latest post

No unread posts ideas and obvious annoyances report

RedAdder

1

106

Mon Mar 19, 2012 11:02 pm

eleazar View the latest post

No unread posts Shipyard Defenses?

Dart00_Tech

7

224

Mon Feb 20, 2012 6:33 pm

Dart00_Tech View the latest post

No unread posts Attachment(s) Tech Tree Discussion: FO vs. MoO2

[ Go to pageGo to page: 1, 2, 3, 4 ]

Bigjoe5

50

2060

Sat Feb 18, 2012 8:14 pm

eleazar View the latest post

No unread posts New Mining Idea

Wulfston

1

77

Thu Feb 16, 2012 11:31 am

eleazar View the latest post

No unread posts Lithovores vs. Autotrophes

[ Go to pageGo to page: 1, 2 ]

Bigjoe5

16

1846

Sat Feb 11, 2012 9:12 pm

eleazar View the latest post

No unread posts Attachment(s) A few simple things to make FO more playable

[ Go to pageGo to page: 1 ... 8, 9, 10 ]

eleazar

146

2629

Thu Feb 09, 2012 11:35 pm

unjashfan View the latest post

No unread posts Fleet Balance and Combat

N'Gah-K'Thun

2

103

Thu Feb 02, 2012 2:19 am

N'Gah-K'Thun View the latest post

No unread posts Attachment(s) Notes on v. 0.4 RC2

RickSusaf

3

145

Sat Jan 28, 2012 6:06 pm

Geoff the Medio View the latest post

No unread posts Attachment(s) AI ship management/ship design simulation

unjashfan

11

357

Sat Jan 28, 2012 10:08 am

unjashfan View the latest post

No unread posts Attachment(s) Ground Combat

OllyG

5

242

Fri Jan 20, 2012 11:43 pm

Geoff the Medio View the latest post

No unread posts Ship / planetary shield concepts fundamentally different?

Vezzra

8

681

Sun Jan 15, 2012 11:53 am

Vezzra View the latest post

No unread posts Maximum empire size

xahodo

2

141

Sat Jan 14, 2012 3:11 am

eleazar View the latest post

No unread posts Institutions: a plan for "Governments" and a use for Trade

Krikkitone

3

170

Fri Jan 13, 2012 7:13 pm

xahodo View the latest post

No unread posts Advanced Ship Editor like in GalCiv2

Uziush Vielky

1

219

Sat Dec 17, 2011 9:55 pm

Geoff the Medio View the latest post

No unread posts Thoughts from a noob

strycat

8

670

Thu Dec 01, 2011 4:46 pm

eleazar View the latest post

No unread posts Unresearched suggestions to help beginners/speed up the game

DRF

8

770

Mon Nov 14, 2011 5:19 pm

Gem Hound View the latest post

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