Ad-Infinitum
Posted: Mon Mar 24, 2008 9:22 pm
I am currently coding an open source 4x game: Ad-Infinitum
see: http://sourceforge.net/projects/ad-infinitum/
Game details: Space game of galactic conquest. Real time / turn based strategy with civilization type colonization of planets. Influences include: Civ, Master of Orion, Emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control. Unlike many galactic conquest type games, combat/play takes place mostly on the worlds in a sort of multi world Civ using hexes.
I have posted more info on the game at:
http://www.kborek.cz/forum/phpBB2/viewt ... 13727ed1fc
The game is heavily influenced by Emperor of the Fading Suns. A game i felt touched upon perfection in the 4x theme, but was so shoddily marketed, programed and released before proper testing that it missed the mark. Ah...it was so close. My aim is to correct, improve, advance and further the concept of EFS. To go where EFS so boldly showed the way but dared not tread.
see: http://sourceforge.net/projects/ad-infinitum/
Game details: Space game of galactic conquest. Real time / turn based strategy with civilization type colonization of planets. Influences include: Civ, Master of Orion, Emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control. Unlike many galactic conquest type games, combat/play takes place mostly on the worlds in a sort of multi world Civ using hexes.
I have posted more info on the game at:
http://www.kborek.cz/forum/phpBB2/viewt ... 13727ed1fc
The game is heavily influenced by Emperor of the Fading Suns. A game i felt touched upon perfection in the 4x theme, but was so shoddily marketed, programed and released before proper testing that it missed the mark. Ah...it was so close. My aim is to correct, improve, advance and further the concept of EFS. To go where EFS so boldly showed the way but dared not tread.