GB:gb207 wrote:My list of problems with RTBS:utilae wrote:What are some common problems with Real-Time-Strategy games and how could these problems be resolved?
I think from what I have seen from many people, some problems:
-Need to micromanage
-Clickfest
<wisdom snipped for brevity>
You split the dead-on arrow in the bulls-eye with another! Though I'm sure I would use different words and have a different tangent or two, those were still basically "my thoughts exactly": it's the lack of timely feedback and robust unit controls, grouping, etc. that make most so-called RTS games unbearably frustrating. There have been and are exceptions in certain specific areas; Pax Imperia: Eminent Domain and GalCiv come to mind right now for specific elements intended to fight that trend. Still, the basic trend seems to be to use the "RT" aspect as an excuse to ignore or do away with all the thoughtful design features that at one time were evolving nicely in TBS games (not that MoO II represented the culmination of that by any means, there was much room for improvement).
Ooops, I guess I more or less wound up saying it my way after all, didn't I?
[* now where's the smiley for a sheepish grin? *]