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 Post subject: Re: Ship Hulls
PostPosted: Tue Sep 27, 2016 4:15 pm 
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Space Kraken
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Location: Sweden
Yes, MatGB, I'm just reworking the art to my own personal liking. The artwork that has been done with the ship hulls up to date are impressive and I feel like I trash them (sorry) with this kind of image list (removing colors, details and general simplification). However, without the images already made, I would have nothing to present, share and discuss. Hope I'm not stepping on too many toes here.

I'm a kind of person who like simlple, consistent (stylewise) presentation of graphics - and just happens to have a passion for blueprints - which adds a bit of homogeneity to the way the hulls are presented.

One way would be to just keep an "alternative" art-folder with the blueprints for people to install if desired (replacing originals).
It would increase the dl-size by ~8 Mb, or just have it as a downloadable mod somewhere on a forum.
Or, we'd make a poll to set the default to whatever people like. I have no idea what people prefer.

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 Post subject: Re: Ship Hulls
PostPosted: Tue Nov 01, 2016 2:34 pm 
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Krill Swarm

Joined: Fri Nov 20, 2015 12:08 pm
Posts: 13
:shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?
Anyway, here a new set of graphics for the self-gravitating hull:


Attachments:
File comment: Icon
self_gravitating_hull_small.png
self_gravitating_hull_small.png [ 156.21 KiB | Viewed 860 times ]
File comment: Side view (reduced size)
self_gravitating_hull-half.png
self_gravitating_hull-half.png [ 234.3 KiB | Viewed 860 times ]

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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 06, 2016 4:18 pm 
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Release Manager, Design
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Captain M wrote:
:shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?
No worries, that proposal hasn't made it in yet. And unless we find another place to show off our nice models, I'm very reluctant to accept the blueprint/green wire-frame replacements (as appealing as they are in their own way). :lol:
Quote:
Anyway, here a new set of graphics for the self-gravitating hull:
Very nice! :D


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 Post subject: Re: Ship Hulls
PostPosted: Sat Nov 12, 2016 1:33 am 
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Krill Swarm

Joined: Fri Nov 20, 2015 12:08 pm
Posts: 13
... and a new version of the organic hull.


Attachments:
File comment: Side View
organic_hull-reduced.png
organic_hull-reduced.png [ 232.7 KiB | Viewed 813 times ]
File comment: Icon
organic_hull_small.png
organic_hull_small.png [ 117.18 KiB | Viewed 813 times ]

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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 7:41 am 
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Krill Swarm

Joined: Fri Nov 20, 2015 12:08 pm
Posts: 13
Since it was deemed not organic enough, I tweaked the texture and added some tentacles.
How about his?


Attachments:
File comment: front view
organic_hull_front.png
organic_hull_front.png [ 246.03 KiB | Viewed 790 times ]
File comment: side view
organic_hull_red.png
organic_hull_red.png [ 224.4 KiB | Viewed 790 times ]

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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 11:54 am 
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Release Manager, Design
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Location: Sol III
I think the new texturing is better, looking more "organic". However, it would be good to see a small/icon version of the graphic to see how well the new texture conveys "organic" when scaled down, because the "organic" look still depends very much on the texture.

I also have to admit that IMO the old organic hull graphic is very good, but AFAIK we don't have the source files for it, and of course your version fits far better with the rest of the organic hull line graphics (besides being very good to).


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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 1:38 pm 
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Space Kraken
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Location: Sweden
Quote:
@Captain M: :shock: Away for just half a year or so and my carefully textured graphics get turned into green wire-frames... :?

Don't worry, I appreciate your hard work with the models and texturing. I made these blueprints as an alternative way of presenting the ships in the design section. Did not really intend to (even try to) push these exemples into the build. For me personally, I'd like to have these less detailed drawings as it leaves more for the imagination. I just use my alternate folder of these blueprints/green wireframes when I'm in the mood. Respect for all your work Captain M :D !

Cheers,
/Broms

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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 3:12 pm 
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Krill Swarm

Joined: Fri Nov 20, 2015 12:08 pm
Posts: 13
This is the icon version...
I always thought the old graphic is a quite impressive drawing, but not a rendered 3D-model.

@Bromstarzan: thanks and don't worry, that comment was just joking...
Besides, I thought it might be possible to use an animated gif of the rotating 3D models in the design screen, for which the blueprints could be used as background.


Attachments:
File comment: Icon
organic_hull_small.png
organic_hull_small.png [ 100.86 KiB | Viewed 766 times ]

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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 3:22 pm 
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Release Manager, Design
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Captain M wrote:
This is the icon version...
Yep, seems to scale nicely.


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 Post subject: Re: Ship Hulls
PostPosted: Sun Nov 13, 2016 10:59 pm 
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Programmer
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Joined: Fri Mar 01, 2013 9:52 am
Posts: 1034
Location: Germany
Captain M wrote:
animated gif.


No, just no. For various reasons.

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 Post subject: Aircraft Carrier Hull
PostPosted: Sun Feb 19, 2017 4:19 pm 
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Space Floater

Joined: Tue Aug 06, 2013 6:44 pm
Posts: 27
As an option, now that fighters are working. I wanted to submit the idea of a force-field covered old-school aircraft carrier hull. (yes inspired by that old Japanese cartoon of my youth where the Yamato was raised and given a spinal mount)

Both pics are based on public domain that I cleaned up for use with Paint.net application.

All code and graphics posted here are licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.


Attachments:
carrier_small.png
carrier_small.png [ 86.91 KiB | Viewed 486 times ]
Carrier.png
Carrier.png [ 664.59 KiB | Viewed 486 times ]
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