FreeOrion

Forums for the FreeOrion project
It is currently Tue Oct 17, 2017 8:16 pm

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Sidepanel stars
PostPosted: Sat Apr 16, 2016 11:03 am 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
I would like to replace the sidepanel stars with more high-res, distinctive versions. It's something I have been working on now and then for a while, and below is what I've got so far.
The first line (blue stars) is working good imo. With the second (white stars) and third line (orange, yellow, red) I'm worried they may be obtrusive (except the red one, I like that one as is); on the other hand, I would really like the stars to have some more "personality" than our current ones. (At the bottom: neutron star, good I think.)
What do you guys think, should I tone them down somewhat or do you prefer a more ornamental style?


Attachments:
all_stars.jpg
all_stars.jpg [ 272.59 KiB | Viewed 675 times ]

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sat Apr 16, 2016 4:02 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4221
Location: Sol III
Oh, beautiful! :D

There is only one very small quibble I have: the orange and red one are just a tiny bit too similar for my taste. The red one could be "redder", or the orange one more "orange-y", but that's probably just me.

Otherwise I'm all for giving the "more ornamental" style a try. If they should turn out to be a too obstrusive, you can still tone them down a bit.


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sat Apr 16, 2016 4:14 pm 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3243
I think I like, one quibble, the current set deliberately have a few binary stars in the art to represent that binaries exist but to not complicate things game wise, it would be nice if that can be maintained.

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sat Apr 16, 2016 4:46 pm 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
Vezzra wrote:
Oh, beautiful! :D
They are fun to make! :)

Vezzra wrote:
There is only one very small quibble I have: the orange and red one are just a tiny bit too similar for my taste. The red one could be "redder", or the orange one more "orange-y", but that's probably just me.
I see your point. It may be less of a problem once there are some more (otherwise I'll make some adjustments). The idea to differentiate the stars beyond their color is that each color will have a destinctive character: blue stars are, although really bright, otherwise calm and have a visible core; white stars are very bright and lively, so you can't distinguish their core from their shine/corona; they can have a eccentric subcolor, often green; yellow stars are warm and friendly, their core has a smooth transition into the shine; orange stars are tubulent, they have a tumultous surface with violent eruptions; red stars are trying to fight their looming death, only their core retains some warmth while they become more and more cold and dark on the outside; they are in tumult as well and have a wide shine where they loose their heat. Neutron stars are cold and sad, dark and dead-looking.
So: orange stars should look different from red ones by their general look / surface.

Vezzra wrote:
Otherwise I'm all for giving the "more ornamental" style a try. If they should turn out to be a too obstrusive, you can still tone them down a bit.
Good!

MatGB wrote:
I think I like, one quibble, the current set deliberately have a few binary stars in the art to represent that binaries exist but to not complicate things game wise, it would be nice if that can be maintained.
Can't think of reason not to ;)

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sat Apr 16, 2016 9:20 pm 
Offline
Dyson Forest
User avatar

Joined: Sun Feb 28, 2016 9:56 pm
Posts: 202
Location: Sweden
Just chiming in, looks fabulous!

_________________
| i7 2600K quad@3.40Ghz | GTX 560 Ti | RAM: 16GB | PSU: 750w | W7 x64 | LG1680x1050+Acer 1280x1024 |


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 8:24 am 
Offline
Programmer
User avatar

Joined: Fri Mar 01, 2013 9:52 am
Posts: 1040
Location: Germany
Are those sample images the content you want to add? Because I would really prefer an animated version instead of static ones.

_________________
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 11:05 am 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
adrian_broher wrote:
Are those sample images the content you want to add? Because I would really prefer an animated version instead of static ones.
Yes. I, too, would definitely love to see animated suns, but I have close to no experience with animation. Best I could do at this point is something like below, which is a little dull as there is no change in the corona; I don't know how to efficiently animate that... I will see what I can do.


Attachments:
yellow03small.gif
yellow03small.gif [ 917.53 KiB | Viewed 618 times ]

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 12:21 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4221
Location: Sol III
Hm, that example is definitely to... "fidgety"? This looks more like flickering, less than a animation, and would drive me crazy if I had that constantly at the top of the system panel. If we do animations for the stars, it needs to be something far more slowly and smoothly, like the planet animations.

What software do you use to create these images? With Blender it should be possible to create animated star coronas I think...


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 12:50 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4221
Location: Sol III
The Silent One wrote:
The idea to differentiate the stars beyond their color is that each color will have a destinctive character...
Ah, I see, so you try to differentiate by texture as much or even more so than by color. Interesting approach. Still, the color difference between yellow on the one side vs orange and red on the other side is quite strong, compared to the difference between orange vs red. That just caught my eye...


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 12:51 pm 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
I use gimp (animation features "ripply" and "waves"). How is this working for you?


Attachments:
yellow01_animation_small_black.gif
yellow01_animation_small_black.gif [ 982.87 KiB | Viewed 612 times ]

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 1:11 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4221
Location: Sol III
The Silent One wrote:
I use gimp (animation features "ripply" and "waves").
Ah, I see. Did you ever use Blender? It's a very powerful tool (especially considering that it's open source), and you can probably achieve much better results with it. However, it's accordingly difficult to master. To say that Blender has a "steep" lerning curve is like saying temperatures in Antarctica are a bit chilly... ;)
Quote:
How is this working for you?
Much better, the animation speed is still just far too high. But that can probably slowed down by the render code in FO, and that should produce very nice results already I guess.


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 1:22 pm 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
Vezzra wrote:
Did you ever use Blender?
Yes, but several years ago, and just for 3D modelling. Nothing I would get into right now, since I think the results with gimp are pretty decent.
Vezzra wrote:
... the animation speed is still just far too high.
Half speed:


Attachments:
yellow01_animation_small_black_slow.gif
yellow01_animation_small_black_slow.gif [ 982.87 KiB | Viewed 605 times ]

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 1:29 pm 
Offline
Programmer
User avatar

Joined: Fri Mar 01, 2013 9:52 am
Posts: 1040
Location: Germany
The Silent One wrote:
Half speed:


For just adding some animation filters to the result is decent and very close to what I had in mind. Well done.

_________________
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 2:57 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4221
Location: Sol III
The Silent One wrote:
Half speed:
That's already quite decent... can you provide another example with speed halfed once again? If it's not too much work, just curious. Because final tweaking the animation speed can probably done better in FO render code (assuming you can adjust frame rate easily enough there).


Top
 Profile  
 
 Post subject: Re: Sidepanel stars
PostPosted: Sun Apr 17, 2016 3:02 pm 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
Vezzra wrote:
can you provide another example with speed halfed once again? If it's not too much work, just curious.
Core of the example below is not animated yet, just the corona.


Attachments:
yellow2_black_small_slow.gif
yellow2_black_small_slow.gif [ 942.69 KiB | Viewed 588 times ]

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group