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 Post subject: Shipyard Icons
PostPosted: Sat Jan 28, 2017 10:08 am 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
Some random icons that could be used for shipyards.
Attachment:
shipyard_01.png
shipyard_01.png [ 3.74 KiB | Viewed 234 times ]
Attachment:
shipyard_02.png
shipyard_02.png [ 6.1 KiB | Viewed 234 times ]
Attachment:
shipyard_03.png
shipyard_03.png [ 4.49 KiB | Viewed 234 times ]


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 Post subject: Re: Shipyard Icons
PostPosted: Sat Jan 28, 2017 1:56 pm 
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Programmer

Joined: Sun Feb 14, 2016 12:08 am
Posts: 359
Very nice, I'm already calling them Sonic, TheLunchbox, and X-Yard


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 Post subject: Re: Shipyard Icons
PostPosted: Sat Jan 28, 2017 5:12 pm 
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Dyson Forest
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Joined: Mon Mar 02, 2015 5:57 pm
Posts: 204
Oh my gosh! I don't know if I can express how nice these are: I actually almost cried seeing them.

I love them all!

Thoughts:
  • I think Shipyard 1 (sonic) should be the new "shipyard" icon.
  • The current shipyard (tall boy?) the "orbital drydock".
  • Shipyard 2 (the lunchbox) the "advanced engineering" shipyard.
  • And Shipyard 3 (x-yard) the "nanorobotic" shipyard.

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All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.


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 Post subject: Re: Shipyard Icons
PostPosted: Sat Jan 28, 2017 9:15 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
I haven't thought about using the first icon for the basic "shipyard". That would probably fit best.

I made some more icons, but these ones don't really look like shipyards. Maybe they are still usefull.
Attachment:
station_01.png
station_01.png [ 4.25 KiB | Viewed 212 times ]
Attachment:
station03.png
station03.png [ 5.13 KiB | Viewed 212 times ]
Attachment:
station04.png
station04.png [ 5.18 KiB | Viewed 212 times ]


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 Post subject: Re: Shipyard Icons
PostPosted: Sat Jan 28, 2017 10:00 pm 
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Creative Contributor
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3295
I've been tempted several times to work out specs for some sort of space station mechanic, but have never worked out what for or how to do it, they ought to exist and do something, but I don't know what, so having some art is fine as it means someone might then have an idea ;-)

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 Post subject: Re: Shipyard Icons
PostPosted: Sat Jan 28, 2017 11:25 pm 
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Dyson Forest
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Joined: Mon Mar 02, 2015 5:57 pm
Posts: 204
My thought on in-game space stations has always been non-mobile "ships". Basically "guardian monster" type entities for the players...

... actually I just had an idea (literally as I typed that firs sentence). In EVE online space-stations are a part of their "sovereignty" mechanic. Non-overlapping supply has bugged me lately, but it's nice to create "borders". If we did stations like ships, and made at least one of them cheap enough, we could use them to create "borders" using the hide/hold mechanic, but also allow access points. It might be micromanage-y but I can also see all sorts of tactical possibilities. IE: you could intentionally leave a "hole" in your border to lure enemy forces into a trap :twisted:

FYI: the bioteror lab and other other buildings are described or used in such a way they might be better depicted as space-stations.

If you want applicable shipyards: station03 (space top) could be geo-intigration (maybe) and station04 (doughnut-flower) could be one of the energy-ship shipyards (it looks weird enough). Also after taking a closer-look: is the x-yard supposed to have an asteroid in the middle? If so it should be one of the asteroid yards.

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All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.


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 Post subject: Re: Shipyard Icons
PostPosted: Mon Jan 30, 2017 7:41 pm 
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Dyson Forest
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Joined: Mon Mar 02, 2015 5:57 pm
Posts: 204
If you have properly large versions of those stations, I'd love to try my hand at sticking some slots on them graphically, to get people excited about the idea of space stations. That is: if we are going to go the ship-variant rout.

I may also clumsily attempt to script something for them. Fair warning: slot placement in my scripting and in my art will not match-up if I do both.

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All of my contributions should be considered released under creative commons attribution share-alike license, CC-BY-SA 3.0 for use in, by and with the Free Orion project.


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