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 Post subject: Re: Tech Icons
PostPosted: Fri May 22, 2015 1:30 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4228
Location: Sol III
Sloth wrote:
I suggest using one of the icons for the "Gateway to the Void" tech.
Why not? Done.


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 Post subject: Re: Tech Icons
PostPosted: Sun Aug 07, 2016 8:16 pm 
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Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
I find it strange that the current icon for Domesticated Mega-Fauna is a (non-organic) space ship. Wouldn't it be better to use a space monster as icon (for example the Kraken)?

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 Post subject: Re: Tech Icons
PostPosted: Sun Aug 07, 2016 10:02 pm 
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3249
It's unassigned so it defaults to the category which is now a ship, but yeah, we now have some awesome monster art one of them should be picked.

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Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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