Tech Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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pd
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#46 Post by pd »

only if someone explains me why we need the transparency :)

noelte
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#47 Post by noelte »

pd wrote:only if someone explains me why we need the transparency :)
Gladly ;-), for instance to place the icon on different backgrounds. And no, there is no border yet. I didn't forget it, but as i saw the icon without border i liked it. I was just waiting for someone to complain ;-) So do we need a border or not?
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pd
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#48 Post by pd »

yes, we need a border, umpteenth.
for instance to place the icon on different backgrounds
you know, those icons get colored by category(at least the white and grey parts). placing them on a neutral background(like black) is for this reason favoured.

please just implement what you get from the artists and let them decide what works best :P

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#49 Post by noelte »

Ey, ey Sir!

BTW, what's about adding a small x to techs at the queue to remove an entry?
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pd
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#50 Post by pd »

it's a good idea and afair i also had those in my original mockup. i will update the mockup on page 1 until the weekend, including those Xs and other stuff as mentioned in the pm.

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Geoff the Medio
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#51 Post by Geoff the Medio »

I'd suggest against putting a one click remove button on the enqueued techs. It'd be too easy to accidentally click this. I suggested that we be able to drag-drop techs on and off the queue in an old tzlaine email, as dumped here:

http://209.197.90.23/index.php/User:Geoff_the_Medio#1

There are also a few relevant feature requests on sourceforge:

http://sourceforge.net/tracker/index.ph ... tid=544945
http://sourceforge.net/tracker/index.ph ... tid=544945
http://sourceforge.net/tracker/index.ph ... tid=544945
http://sourceforge.net/tracker/index.ph ... tid=544945
http://sourceforge.net/tracker/index.ph ... tid=544945
http://sourceforge.net/tracker/index.ph ... tid=544945

Edit: This should probably be on a more relevant thread... oh well...

We also need to change the category selection buttons... Right now the text starts to overflow the buttons if you add any longer category names or add a few more buttons.

Image

tzlaine thought using the icons instead of the text names might work... I suspect we'll need both to be clear. We could make the icons about as tall/wide as about three times the current height of the buttons, and put some much smaller text under them.

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#52 Post by noelte »

It'd be too easy to accidentally click this. I suggested that we be able to drag-drop techs on and off the queue in an old tzlaine email, as dumped here:
I don't like using drag&drop to remove techs. To prevent accidentally clicks we can add a message when the project already got rps. Maybe we can use drag&drop as a second way to remove projects.
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Geoff the Medio
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#53 Post by Geoff the Medio »

noelte wrote:I don't like using drag&drop to remove techs.
Why? It seems pretty intuitive to me... and there's already drag-drop used to reorder, so why not to add / remove as well?
To prevent accidentally clicks we can add a message when the project already got rps.
It'd have to be all the time, since you might accidentally click even if it hasn't got any rp's accumulated... and hunting through the tree to find the now missing tech would be annoying in either case.

Also, to me, removing a project from the queue seems like a sufficiently rare activity that having a one-click way to do it isn't worth the hassle of it happening due to accidental clicks or dealing with the resulting confirmation popups, and especially not the space to add the button...

Also also, it'd be nice if we could make the boxes for individual techs smaller... so that we can use a similar queue arrangement without taking up so much space for the Production UI:

http://209.197.90.23/forum/viewtopic.php?p=18526#18526

(unless someone else has a better suggestion...)

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#54 Post by noelte »

I wouldn't call it intuitive, maybe understandable. If i see an x i instantly know what's meant. Otherwise i have to think: 'how can i remove an entry'. BTW, removing an tech which already got rps make no sense at all. Rather than delete it from the queue it should be move to the end.

And about those button, to be honest i would like more buttons "delete", "move on top" , "move to end" (one up and one down)
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pd
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#55 Post by pd »

i also don't like to drag and drop , at least as the only way to delete techs. since drag and drop is already in we could add a little trash can icon somewhere, where the techs can be droped into. but i would also prefer a cross and i don't think accidently clicking it will be a problem, as long as no other button is next to it.

btw, i've got a question about those other categories like weapons, ships and stuff. can't they simply go into contruction(for instance)? i mean, we have those 5 global categories, where basicly everything could be sorted in.

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#56 Post by Tyreth »

I think it's fine how it is. Currently I believe you can drag techs in and out. You can also double click on them to add or remove them. That sounds sufficient - don't need an X that can be accidently clicked, or a dialog that confirms if it has RP's.

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#57 Post by noelte »

At the moment you have to dbl-click ;-)

Thankfully, this time an artist agrees with me.

@tyreth/geoff: How old are you that you are concerned about accidently clicking a small button with your shaking hands? :P
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pd
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#58 Post by pd »

i didn't know about the double-click to remove - sounds good.

however, clicking a X is much more obvious procedure to remove something.

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#59 Post by noelte »

dbl-click has a sideeffect, the tech-tree centers on the deleted tech.
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#60 Post by pd »

sucks :)

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