Josh wrote:
Hi my name is Josh.
I joined because I'm an artist interested in giving a hand in helping contribute graphics, conceptual artwork, critiques, and ideas to the project. I have a basic understanding of photo shop, but traditional media comes easily to me, so If anybody has requests in mind, especially a those needs for hand-made drawings, concepts or critiques, I could give it a shot.
Welcome Josh, concept artists are always welcome. If you are mainly working traditional, that's great. Having a strong traditional skill set is essential, even when working digitally. As you might have noticed, we are currently preparing version 0.4 which is mostly about space combat. Therefor we will need a couple of(I'd aim for a dozen for v0.4 | 2 races, 6 hulls each)ships designed. I'm planing to do this, but I definitely could need some help. If you like, you could just browse through the story forum, pick a race you like and start something from there. Nothing is set in stone, you are free to change whatever you think needs to be changed.
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I understand you guys want the Icons completed. Like all of them. I'd like to get some questions answered first though if it's not too much trouble
There aren't that many missing from my understanding(only the hard ones

. I'll see if I can put a complete list of all finished icons into the wiki.
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How abstract is too abstract in the icons?
Too abstract is, if the meaning is not clear. We have some pretty specialized term here and it's hard to simplify them in many cases.
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What sort of theme needs to be adhered to when designing an Icon? The N-Dimension techs have that abstract triangle thingie, and (most) economic techs have a graph in the background.
The only theme is: black background, bright shapes, as few shades as possible, logo not picture.
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And what about revising some of the icons? Some of them seem confusing, weak, lack unity, read poorly to me or could just stand improvement.
Go for it. It's the nature of a project like this that things get replaced by better alternatives. However, the focus should still be on filling the gaps, instead of endlessly redoing existing work.
I hope you don't mind me asking, whether you have any of your previous work online somewhere? It's always a nice way for an artist to introduce himself IMO.