Fleet Move Lines

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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eleazar
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Re: Fleet Move Lines

#31 Post by eleazar »

Geoff the Medio wrote:
pd wrote:Why can't they refuel on the fly, as long as they are in an area, that supplies fuel?
Yeah, it probably should be done that way.
Agreed. As long as the ships are in a "refueling zone" the player shouldn't have to worry about fuel at all.

I misread Geoff's scenario about refueling. My comment about not being able to plot a course past the point that fuel runs out was intended for situations where there is no immediately available source of fuel.

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eleazar
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Re: Fleet Move Lines

#32 Post by eleazar »

Geoff the Medio wrote:
Also the markers are big enough (as shown) for 2 digit numbers, but not for 3 digits. Is "NEVER" invoked before reaching 100?
Currently NEVER is "invoked" if the ship's speed is less than 0.1 units per turn, where stars are something like 50 units apart. It could be changed to 100 turns, I suppose.
As long as it is less than 100, i'm happy.
Though practically speaking if players are plotting courses that begins to approach 100 turns we've probably done something wrong.

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Geoff the Medio
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Re: Fleet Move Lines

#33 Post by Geoff the Medio »

Could someone with art skills fix this texture?

http://freeorion.svn.sourceforge.net/vi ... iew=markup

The problems with it are discussed here, although the bug summary is misleading, so read the comments to know what the actual problem is.

https://sourceforge.net/tracker/?func=d ... tid=544942

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eleazar
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Re: Fleet Move Lines

#34 Post by eleazar »

Geoff the Medio wrote:Could someone with art skills fix this texture?
Fixed.

Are you officially back now?

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Geoff the Medio
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Re: Fleet Move Lines

#35 Post by Geoff the Medio »

eleazar wrote:Are you officially back now?
I'm back to non-travel levels of availability, which may vary from week to week, but should be more than it was the last few weeks.

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