shrinkshooter wrote:mareviQ: just as Kharagh said that my rendition of his creature was just as he imagined, so is your modeling the same thing of what I had in mind.
That mean's you did a great job at visualizing it
shrinkshooter wrote:I was wondering, would you be willing to throw me the .blend file?
It's already aviable - it's in the .zip archive attached to my last post.
shrinkshooter wrote:well, AO might have its place, I'm not certain. Light in space comes from all direction, so having a rendering trick that simulates light as though the environment is surrounded by a hemisphere wouldn't be too inaccurate, I think. However, I'd say that if used, this AO would be so slight that we might as well not use it all.
I'd say it's very helpful, as the spaceship designs will usually be quite elaborate, and AO greatly improves the feeling of realism for anything that has greeble or anything like that, and baking it to a texture gives us little to none overhead during the gameplay (that is unless the video card doesn't support multitexturing).