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 Post subject: former ogre tech demo file organization
PostPosted: Fri Feb 13, 2009 5:04 pm 
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Design & Graphics Lead
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Joined: Sat Sep 23, 2006 7:09 pm
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Location: USA — midwest
I realize things are probably just getting thrown together quickly to get things running, but before it gets established, i'll point out that it doesn't make much sense to me to place the new planetary textures under art/combat/ ... If what i've been told before is still true: that the same textures will be used for planets everywhere. I.E. automatically down-sampled and used in the sidebar- which has nothing to do with combat.

Yeah, i know this is a little knit-picky, but i've struggled through finding things in large projects that have an spur-of-the-moment folder organization.

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 Post subject: Re: former ogre tech demo file organization
PostPosted: Sat Feb 14, 2009 3:08 am 
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Programming Lead Emeritus
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Joined: Thu Jun 26, 2003 1:33 pm
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I'm inclined to agree, but I also think that the use of the combat planets in the SidePanel is a nice-to-have, but nonessential feature. I'd like to move the planet art assets if and when it gets implemented, not before.


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