former ogre tech demo file organization

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
Post Reply
Message
Author
User avatar
eleazar
Design & Graphics Lead Emeritus
Posts: 3858
Joined: Sat Sep 23, 2006 7:09 pm
Location: USA — midwest

former ogre tech demo file organization

#1 Post by eleazar »

I realize things are probably just getting thrown together quickly to get things running, but before it gets established, i'll point out that it doesn't make much sense to me to place the new planetary textures under art/combat/ ... If what i've been told before is still true: that the same textures will be used for planets everywhere. I.E. automatically down-sampled and used in the sidebar- which has nothing to do with combat.

Yeah, i know this is a little knit-picky, but i've struggled through finding things in large projects that have an spur-of-the-moment folder organization.

tzlaine
Programming Lead Emeritus
Posts: 1092
Joined: Thu Jun 26, 2003 1:33 pm

Re: former ogre tech demo file organization

#2 Post by tzlaine »

I'm inclined to agree, but I also think that the use of the combat planets in the SidePanel is a nice-to-have, but nonessential feature. I'd like to move the planet art assets if and when it gets implemented, not before.

Post Reply