Calm down shrinkshooter, you've mis-read his post. Nobody deleted anything.shrinkshooter wrote:....Just because he offered ideas you KNOW you're not going to use is no excuse for deleting his argument, no matter how "inane" you might think it is.
We have some new people posting, and that's great. But inevitably some of the new people will assume that we are making a different sort of game than we are trying to make. It doesn't necessarily mean the idea is bad in itself, just that it doesn't mesh with what we are building. Understandably people don't like it when their first idea isn't welcomed. But there's no quick and easy path to learning what we are trying to do here. As much as we emphasize simplicity and KISS, 4X games are inherently complicated things.
No that's not the rule we operate by at all.M41V wrote:"realism must always come after gameplay and simulation purposes when it takes too much effort to implement"-principle every game coder knows about. Btw. me too. So there's no need to lecture me here. He should have known that by reading what little I wrote so far.
Realism isn't included as long as "it doesn't take too much effort". It doesn't count at all.
Ideas are not rejected because they are realistic, but any arguments for an idea which are solely based on science or realism are rejected, because they are irrelevant.
In that sense what we are trying to make is much more like chess or checkers than SimCity or a war simulation, howbeit with an elaborate space-opera facade.