Fleet Display on the galaxy map

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eleazar
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Re: Fleet Display on the galaxy map

#106 Post by eleazar »

oh, i forgot i need to redo the icons so there's a decent sized clickable target.

must get on that...

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eleazar
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Re: Fleet Display on the galaxy map

#107 Post by eleazar »

Also where's the graphic that circles a fleet on the galaxy map when it is selected?
It's usually too thin to see at most zooms.

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Geoff the Medio
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Re: Fleet Display on the galaxy map

#108 Post by Geoff the Medio »

eleazar wrote:Also where's the graphic that circles a fleet on the galaxy map when it is selected?
default/data/art/icons/fleet/fleet_selection.png
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eleazar
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Re: Fleet Display on the galaxy map

#109 Post by eleazar »

Can we get that selector to go behind the fleet icon?
EDIT: and get all fleet icons layered over the planet-selector

That example is just a test, but we need something a lot bolder because the current ring is virtually invisible when zoomed out. If i didn't have to worry about overlap, that would help.

EDIT:
In order to make the fleet selector visible at the small sizes we'd have to do one of the following:
1) Animate the selector (cycling through 4-7 frames)
2) Use different images at different zooms, like the fleet icons
3) Use something that appears obnoxiously bold and obnoxious big when zoomed in.

The same applies to the system selector, which you may have noticed is nearly impossible to notice when zoomed out.

Obviously i'd prefer 1 or 2. Perhaps something to consider when you are mucking about with the galaxy map display for Supernovae.
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Geoff the Medio
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Re: Fleet Display on the galaxy map

#110 Post by Geoff the Medio »

eleazar wrote:Can we get that selector to go behind the fleet icon?
Done.
EDIT: and get all fleet icons layered over the planet-selector
Might be doable, or might be complicated, due to ordering of when things are rendered and difficulty separating parts of one thing (icon, indicator) with other things between (another type of icon).
1) Animate the selector (cycling through 4-7 frames)
Do you want multiple icon frames cycled through, or would rotating the indicator back and forth but keeping the texture the same work as well / better?
2) Use different images at different zooms, like the fleet icons
Is doing this and #1 preferable, or just one of the two?

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eleazar
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Re: Fleet Display on the galaxy map

#111 Post by eleazar »

Geoff the Medio wrote:
1) Animate the selector (cycling through 4-7 frames)
Do you want multiple icon frames cycled through, or would rotating the indicator back and forth but keeping the texture the same work as well / better?
I'll probably do some kind of rotating selector, but sticking with animated frames allows the possibility of other types of animation like blinking
Geoff the Medio wrote:
2) Use different images at different zooms, like the fleet icons
Is doing this and #1 preferable, or just one of the two?
Yes, actually both would be ideal.

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eleazar
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Re: Fleet Display on the galaxy map

#112 Post by eleazar »

revision 4439
I made a system selector big and obnoxious enough you can actually see it when zoomed out more than a little.

We can make it prettier when there's the capacity to animate or use different graphics for different zooms.
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eleazar
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Re: Fleet Display on the galaxy map

#113 Post by eleazar »

I added different graphics to distinguish outposts for colony ships.
revision 5002

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