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PostPosted: Thu Mar 12, 2009 2:58 am 
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oh, i forgot i need to redo the icons so there's a decent sized clickable target.

must get on that...

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PostPosted: Tue Sep 27, 2011 6:07 pm 
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Also where's the graphic that circles a fleet on the galaxy map when it is selected?
It's usually too thin to see at most zooms.

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PostPosted: Tue Sep 27, 2011 6:30 pm 
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eleazar wrote:
Also where's the graphic that circles a fleet on the galaxy map when it is selected?
default/data/art/icons/fleet/fleet_selection.png
Image


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PostPosted: Mon Oct 03, 2011 6:32 pm 
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Can we get that selector to go behind the fleet icon?
EDIT: and get all fleet icons layered over the planet-selector

That example is just a test, but we need something a lot bolder because the current ring is virtually invisible when zoomed out. If i didn't have to worry about overlap, that would help.

EDIT:
In order to make the fleet selector visible at the small sizes we'd have to do one of the following:
1) Animate the selector (cycling through 4-7 frames)
2) Use different images at different zooms, like the fleet icons
3) Use something that appears obnoxiously bold and obnoxious big when zoomed in.

The same applies to the system selector, which you may have noticed is nearly impossible to notice when zoomed out.

Obviously i'd prefer 1 or 2. Perhaps something to consider when you are mucking about with the galaxy map display for Supernovae.


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fleet selector.jpg
fleet selector.jpg [ 27.43 KiB | Viewed 1108 times ]

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PostPosted: Wed Oct 05, 2011 4:26 pm 
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eleazar wrote:
Can we get that selector to go behind the fleet icon?
Done.
Quote:
EDIT: and get all fleet icons layered over the planet-selector
Might be doable, or might be complicated, due to ordering of when things are rendered and difficulty separating parts of one thing (icon, indicator) with other things between (another type of icon).
Quote:
1) Animate the selector (cycling through 4-7 frames)
Do you want multiple icon frames cycled through, or would rotating the indicator back and forth but keeping the texture the same work as well / better?
Quote:
2) Use different images at different zooms, like the fleet icons
Is doing this and #1 preferable, or just one of the two?


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PostPosted: Wed Oct 05, 2011 4:51 pm 
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Geoff the Medio wrote:
Quote:
1) Animate the selector (cycling through 4-7 frames)
Do you want multiple icon frames cycled through, or would rotating the indicator back and forth but keeping the texture the same work as well / better?
I'll probably do some kind of rotating selector, but sticking with animated frames allows the possibility of other types of animation like blinking

Geoff the Medio wrote:
Quote:
2) Use different images at different zooms, like the fleet icons
Is doing this and #1 preferable, or just one of the two?
Yes, actually both would be ideal.

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PostPosted: Tue Oct 25, 2011 6:27 pm 
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revision 4439
I made a system selector big and obnoxious enough you can actually see it when zoomed out more than a little.

We can make it prettier when there's the capacity to animate or use different graphics for different zooms.


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Screen shot 2011-10-25 at 1.22.53 PM.png
Screen shot 2011-10-25 at 1.22.53 PM.png [ 83.15 KiB | Viewed 1062 times ]

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PostPosted: Sun Jul 08, 2012 9:19 pm 
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I added different graphics to distinguish outposts for colony ships.
revision 5002

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