FreeOrion

Forums for the FreeOrion project
It is currently Fri Oct 20, 2017 12:33 pm

All times are UTC




Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Feb 14, 2009 4:34 am 
Offline
Cosmic Dragon
User avatar

Joined: Fri Jun 27, 2003 12:37 am
Posts: 2175
Location: Auckland, New Zealand
Cool to see this race being developed =)

Also will be cool to see how the Eaxaw goes.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Feb 14, 2009 11:03 am 
Offline
Graphics
User avatar

Joined: Mon Dec 31, 2007 10:49 am
Posts: 452
Location: California, USA
Oh man I've gone through a lot of ideas. I never liked any one of em' except for the first one in this thread came closest, but now even that one bothers me.

Here's what I changed:
Got rid of the hard bubble shapes: replaced with actual ship pods.
Made the design far more robust than before.
Dozens more variations on the models.
Made the ships look more conjoined, not entirely fused together, like they are traveling in a herd.
The symmetry. (I changed it to asymmetry ;) )

I kind of think of these as flying kumquats or sweet potatoes for some reason. I want to say "orange" and I don't know why. Maybe as a ship color?

Here's what I need to do:
Greeble. Nurnies. Wiggets.
Maybe showcase a single model.
Theoretically, The same style could be made to apply set of spherical Gyisache ships as well. I can see it right now in my head. Anybody think it would be a bad idea to have a nod to star control?

I know your not all artists or may not even have an even remotely artistic bent, but if you could spare some feedback or criticism, I'll take it in stride, I promise.

_________________
Photo-dump.

Musings


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Feb 14, 2009 11:42 am 
Offline
Creative Contributor
User avatar

Joined: Sat May 26, 2007 8:05 pm
Posts: 576
It sounds good, and I'm pro nods to star-control, but I can't really comment without pictures.

[edit]ah. pics are on the previous page. I think they work quite well.


Last edited by Tortanick on Sat Feb 14, 2009 5:14 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Feb 14, 2009 2:27 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
I like where this is going. it fits the race very well. My favorites are probably the most asymmetric designs and the space croissants(the empty space in the middle is a nice touch).

It's quite obvious now, that this goes in a different direction than what I've done in my dev blog thread(which I will continue working on this weekend). I think we'll have to find a new race for these kind of ships.

Quote:
Adobe Photoshop wrote:
could not complete your request because the file is not compatible with this version of photoshop

Sounds like you tried to open a .psd with file writting by a new version using an older version.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Wed Mar 04, 2009 5:27 am 
Offline
Graphics
User avatar

Joined: Mon Dec 31, 2007 10:49 am
Posts: 452
Location: California, USA
Image

Trying to rustle up some free time to do something for freeorion, I have some roughs for the circular version of Gyisache ships. A Nod to the Spathi from star control, they were a heavy source of inspiration for me, as were Pierson's puppeteers.

I think the problem I was having was symmetry. They somehow look cooler without it.

I made some of the pods different too, while I was at it. They just look different, I haven't assigned any particular meaning to them.

_________________
Photo-dump.

Musings


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Wed Mar 04, 2009 8:50 am 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 698
This new concept is my favourite. Very nice!

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Wed Mar 04, 2009 5:26 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
Brilliant, I love how the Gyisache physiology is mirrored in those designs. By far the best so far. It will be fun to model those guys. Thanks! :)


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Mar 07, 2009 3:28 pm 
Offline
Creative Contributor
User avatar

Joined: Sat May 26, 2007 8:05 pm
Posts: 576
one word: *Drool*

[edit] what's the viewpoint in those sketches? top-down?


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Mon Mar 16, 2009 7:39 am 
Offline
Space Krill

Joined: Sun Feb 15, 2009 11:21 am
Posts: 8
Location: The Netherlands
Sweeeeet!

What I would like to know is what the size of the ships are.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Wed Mar 18, 2009 4:18 pm 
Offline
Graphics
User avatar

Joined: Mon Dec 31, 2007 10:49 am
Posts: 452
Location: California, USA
The sizes? You mean in terms of small, medium, large and huge? I really couldn't say. It's really up to the design team how big the ships are in game and these particular concepts don't describe ships in terms of size very well. However big they appear on paper is roughly how big they are in comparison to each other and ships with smaller details are also generally bigger.

Here's what I was thinking of when I made these last few pod ships :

Spathi Eluders (in homage)
Strong asymmetry
Longer curvier cables than before
Combining unique or slightly different bulbs with each other
Crop Circles
Plants/Leaves

Making ships mimic alien physiology is just a coincidence, I never really planned to make them resemble Gyisache physiology, it just turned up that way.

edit:

Also, these ships are a top-down view as well (@ Tortanick).

_________________
Photo-dump.

Musings


Last edited by Josh on Thu Mar 19, 2009 12:36 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Wed Mar 18, 2009 7:29 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
Interesting, thanks for sharing your though process.

Size doesn't matter much, because ships won't be shown at realistic scale in combat anyway. All that counts is relative size compared to each other.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sat Mar 21, 2009 1:43 pm 
Offline
Cosmic Dragon
User avatar

Joined: Fri Jun 27, 2003 12:37 am
Posts: 2175
Location: Auckland, New Zealand
Great Stuff !!!

The Gyisache ships look excellent. They are much better without symmetry.


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Sun Mar 22, 2009 8:07 pm 
Offline
Graphics
User avatar

Joined: Mon Dec 31, 2007 10:49 am
Posts: 452
Location: California, USA
I agree :mrgreen:

_________________
Photo-dump.

Musings


Top
 Profile  
 
 Post subject: Ship Size Example
PostPosted: Sat Jul 04, 2009 2:23 pm 
Offline
Graphics
User avatar

Joined: Mon Dec 31, 2007 10:49 am
Posts: 452
Location: California, USA
Gyisache Ship sizes. Tentative.

Image

Yeah yeah, I'm ghetto, I drew it in pencil.

My ultimate goal as a Freeorion Emperor? To build massive death stars, that is my goal. If I get ship sizes, I want one that at least looks like it comes in mobile battle station flavor. Yep, I have priorities. :roll:

_________________
Photo-dump.

Musings


Top
 Profile  
 
 Post subject: Re: Gyisache: Artwork
PostPosted: Mon Jul 06, 2009 1:45 pm 
Offline
Graphics Lead Emeritus
User avatar

Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
Looking good. I'm a bit worried about the tiny parts, that are not located on main surfaces, but we can always simplify them I guess :)

Yay for pencil!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group