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 Post subject: Wanting to Contribute
PostPosted: Thu Feb 04, 2010 8:48 am 
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Space Krill

Joined: Thu Feb 04, 2010 8:38 am
Posts: 1
Hi everyone,

I'd like to begin contributing to the FO project, especially now when the real-time 3d aspect is coming into play.

My best skills are as follows:
  • Low poly modelling
  • UV Unwrapping
  • Rigging (mainly non-real-time or animation baking, but I am pretty flexible)

Note:
I work primarily in Blender (2.5, I'm a bleeding edge kinda guy).
I will be working in my spare time, which is limited at this point but I do work pretty fast if given decent concept sketches.

I hope I can be of some help.


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PostPosted: Thu Feb 04, 2010 1:48 pm 
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Graphics Lead Emeritus
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Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
Welcome.

There are a bunch of concepts you can work with:
Image
More details on the race itself, can be found here.

We are going to use normal bump maps, so it would be good if you could look into that, in case you are unfamiliar with the topic. Also, in this context high-poly modeling will probably be inevitable.

If you are interested, you could perhaps start with one of the fighter concepts.

I've got an unfinished draft of a post on my desktop, dealing will all kinds of questions regarding this kind of work, based on previous posts by people who have shown interest(but then vanished). I'll see if I can finish and post it till tomorrow.

If you don't like the concepts, but don't mind slightly lesser detailed concepts, have a look at Josh's work.(one, two, three, four).


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PostPosted: Mon May 02, 2011 7:01 pm 
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Space Krill

Joined: Mon May 02, 2011 7:17 am
Posts: 4
So since you have those ships already modeled and rendered, what else needs to be done with those exact ships your posted (trith ships) ?


Maybe I'll see if I can do something with the "circular version of Gyisache ships" concept art...


*edit* - what kind of results are you looking for? what kind of save file for the 3d object? what size texture maps and how many? how many polys? etc...


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PostPosted: Mon May 02, 2011 8:26 pm 
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Graphics Lead Emeritus
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Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
PcChip wrote:
So since you have those ships already modeled and rendered, what else needs to be done with those exact ships your posted (trith ships) ?

Only those crossed out have been built. What makes you think all of them are finished?

PcChip wrote:
what kind of results are you looking for? what kind of save file for the 3d object? what size texture maps and how many? how many polys? etc...

It doesn't really matter what software you are using. Most packages support exporting .obj or .fbx or something else I can export in max. Textures: normal, diffuse, spec, glow. Polycount: keep it reasonable, this is lowpoly, but it's also not 5 years ago. The bigger ship in this image(which is a small hull) is at 1600tris, the fighters are at about 350 I think. A huge hull like in the concept can probably be around 3k or 4k. It's a bit hard to estimate theses things at the moment, so just keep is reasonable for now.


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PostPosted: Mon May 02, 2011 10:29 pm 
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Space Krill

Joined: Mon May 02, 2011 7:17 am
Posts: 4
pd wrote:
What makes you think all of them are finished?


I thought those were renderings, I assume they are just photoshop drawings?


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PostPosted: Tue May 03, 2011 4:13 pm 
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Joined: Mon Mar 08, 2004 6:17 pm
Posts: 1924
Location: 52°16'N 10°31'E
Yes, painted in photoshop.


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