FreeOrion

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 Post subject: Re: Building Icons
PostPosted: Sun Oct 04, 2015 11:42 am 
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Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3245
Looks fine to me, the PR definitely was. The biggest problem most people seem to encounter is keeping their working branch up to date without getting merges and pull mixed in, but that's normally fairly easily fixed and rebasing is easy.

I have rebooted my game and they do look cool, going to have to get used to a new look for them but I'll get there, the Organic Line definitely looks much prettier now than it did a few weeks ago (I'm loving the new BioAdaptive hull art as well, the new icon looks much better.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Building Icons
PostPosted: Mon Oct 05, 2015 10:48 am 
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Joined: Sun Jun 06, 2010 6:04 pm
Posts: 67
Location: Basel, Switzerland
The PR for the .blend assets is here: https://github.com/freeorion/freeorion-assets/pull/3


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