Building Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
Message
Author
User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#151 Post by coCoKNIght »

I feel like Asteroid hull buildings and organic hull buildings look too similar and I think that the organic hull buildings don't match the description, thus I've started work on new versions for the organic hull buildings. Here's a first try for the Orbital Incubator.
Attachments
orbital-incubator-preview001.png
orbital-incubator-preview001.png (132.26 KiB) Viewed 17841 times

User avatar
The Silent One
Graphics
Posts: 1129
Joined: Tue Jul 01, 2003 8:27 pm

Re: Building Icons

#152 Post by The Silent One »

I like it, but I can't really connect its shape with a function. "Organic" lets me think of eggs, a womb, or saplings... maybe something like that would show the organic nature of this shipyard better.

[Edit]Or is it a ribosome? That would actually be pretty cool.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#153 Post by coCoKNIght »

well, it's just a general cocoon kind of shape. The reason it's not just one may be because you want to build multiple breeds of ships at the same time, or maybe the process of breeding a ship would require multiple stages in which the invironment needs to be different...

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#154 Post by coCoKNIght »

Since it's still supposed to be an artificially built and probably manned space station I've added some metallic constructions to it.
Attachments
orbital-incubator-preview006.png
orbital-incubator-preview006.png (136.02 KiB) Viewed 17822 times
orbital-incubator-preview005.png
orbital-incubator-preview005.png (132.49 KiB) Viewed 17824 times
orbital-incubator-preview004.png
orbital-incubator-preview004.png (130.5 KiB) Viewed 17824 times

User avatar
Sloth
Content Scripter
Posts: 685
Joined: Sat Mar 17, 2007 12:28 am

Re: Building Icons

#155 Post by Sloth »

They all look good coCoKNIght. If i had to choose i would pick orbital-incubator-preview005.png.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.

User avatar
Vezzra
Release Manager, Design
Posts: 6095
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Building Icons

#156 Post by Vezzra »

Sloth wrote:If i had to choose i would pick orbital-incubator-preview005.png.
Me too :)

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#157 Post by coCoKNIght »

The cellular growth chamber is used to grow mono-cellular organisms thus I imagine it to look a bit like some laboratory test tube machine, only much bigger, and in orbit...:
Attachments
cellular-growth-chamber-preview001.png
cellular-growth-chamber-preview001.png (137.28 KiB) Viewed 17800 times

User avatar
Vezzra
Release Manager, Design
Posts: 6095
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Building Icons

#158 Post by Vezzra »

That too looks nice... certainly a big improvement over the current icon.

User avatar
Vezzra
Release Manager, Design
Posts: 6095
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Building Icons

#159 Post by Vezzra »

coCoKNIght wrote:
The file is broken. A texture is missing.
Can't reproduce that. There's only one texture file and it's packed in the .blend.
Right. Committed.

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#160 Post by coCoKNIght »

...and this would complete the series: A space station built around a dyson bonsai :lol:
Attachments
xeno-coordination-facility-preview001.png
xeno-coordination-facility-preview001.png (122.86 KiB) Viewed 17780 times

User avatar
MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Building Icons

#161 Post by MatGB »

I do like these. Observation to whoever commits/uploads them to github, can we give them dedicated names and rename the icon links in the files, the 'generic' shipyard numbers might still be useful going forward and I like having them there.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#162 Post by coCoKNIght »

can we give them dedicated names and rename the icon links in the files
I'll do cleanup of the .blend files, and then I'll try to create a patch with dedicated names. That is, if there's no more feedback with suggestions for improvements.

User avatar
The Silent One
Graphics
Posts: 1129
Joined: Tue Jul 01, 2003 8:27 pm

Re: Building Icons

#163 Post by The Silent One »

I like the xenocoordination facility a lot, very nice. The cellular grwoth chamber has an interesting look, I can identify the tubes, but I don't really see what the central part is supposed to be or do. Also, since it is an upgrade to the orbital incubator maybe the colors could be matched somewhat?
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

User avatar
Vezzra
Release Manager, Design
Posts: 6095
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Building Icons

#164 Post by Vezzra »

coCoKNIght wrote:I'll do cleanup of the .blend files, and then I'll try to create a patch with dedicated names.
Can you also create a PR for the assets repo with the cleaned up .blend files?

User avatar
coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#165 Post by coCoKNIght »

I've incorporated the feedback as best I could and have now created my very first PR: https://github.com/freeorion/freeorion/pull/371
I'm familiar with git but not with the github workflow and pull requests, hope I did everything right...

If everything's okay, I'll do another PR for the .blend assets to be added to freeorion-assets.

Post Reply