I don't follow. Everything is pretty much equally obvious in both UIs. Obviously, a white font on black background provides the most intense contrast, but it's not necessary to go that far in most cases. That's programmer's art(no offense). Experienced artists are usually able to work in much more subtle(and appealing) ways. For example, in Eleazar's mockup, there's a distinction in color/contrast between and collapsed dropdown menue and a dropdown that's open.
Well maybe this is just an issue with my monitor (which has thus far worked great) or my eyes, but the only thing that I can see clearly highlighted in Eleazar's mockup is the open droplist. There seems to be also a slight difference in shades between the window background grey and the editable fields background grey, but because this difference is quite minor, at least I have a hard time noticing it most of the time.
The following might have also created some confusion:
I just really properly noticed this topic, and so will only say that I hope that the UI changes that will possibly be made will be subtle enough, so that they can make the UI both easier to work with and also be pleasing to the eye. As this is a space game black and dark greys fit the UI nicely...
Now what I meant by subtle was that the change shouldn`t be from an all black background to an all light grey background, because if I am not completely mistaken the lighter the grey background becomes the more difficult it is to read the white text. However I didn`t mean that if something is highlighted the highlighting should only be barely noticeable, as if this is the case then there isn`t much point in highlighting something in the first place.
Instead of increasing the contrast of the editable fields, I've decreased the contrast of the line descriptions.
And now the editable fields are clearly visible, but the line descriptions are not. If you ask me the ideal situation would be that both texts would be clearly visible, but the editable fields (because they are highlighted) would clearly stand out. Anyway in my opinion this difference works quite well in current (0.3.14) version.
Anyway, colors are flexible. You are able and you will be able to change them using options.
This is also true. I actually started to make some of my own experiments with the UI colours (mainly very dark grey and black) yesterday and found out that this…
Geoff the Medio wrote:
There are some shared colour options which are somewhat inconsistently and misleadingly applied throughout the UI.
… seems to be the case.