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PostPosted: Tue Sep 16, 2003 9:45 pm 
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Graphics Lead Emeritus
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Joined: Mon Aug 25, 2003 2:33 am
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Location: Finland/Helsinki
To .dxf can be exported in 3dstudiomax without need for plugins. An most of the 3d-programs can export to it directly as well, and if not, with plugin. As our engine is capable only playing .3ds files, if you make model in other programs than 3dsmax, you'll have to somehow later export them to .3ds format directly or transfer geometry trough .dxf file and retexture them in 3dstudiomax. There are lots of plugins for exporting and importing, but as I'm only familiar with 3dstudio max, I cant really say anything about their availabilites and price.

.Miu

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PostPosted: Tue Sep 16, 2003 10:25 pm 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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Aye I'll be sure to look for 'em. But the engine should support .mb and .ma files too, just for us Maya users. :D


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PostPosted: Thu Sep 18, 2003 9:23 pm 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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Ok here it is at about 95%. The face count is about 6000, and I am trying to get it lower without making it look gayer than it already does lol. Btw the pic is fucked up for some reason, but you can kinda see it.
Image


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PostPosted: Thu Sep 18, 2003 9:34 pm 
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Space Kraken

Joined: Sun Aug 17, 2003 6:36 am
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Does Maya have a optimize function? 3D Max has something that will severly reduce the polys while keeping the mesh very very close to the same. I have one that is aobut 3000 reduced to 400. I dunno if it the same for every mesh but..............I think it would really help you.

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PostPosted: Thu Sep 18, 2003 9:40 pm 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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Yeah I can do that, and that's what I have been doing actually. But maybe I just tried to put too much detial into this? I don't think so though. Look at Desert Combat (the mod for BF1942) they have AMAZING models with just like 2000 or so polys.


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PostPosted: Thu Sep 18, 2003 11:10 pm 
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Space Kraken

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You don't really need all that much detail I guess, because if there are even battles with max 100, you still won't notice. I forget who, but someone said that my models have a good balance of looks and simplicity.

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PostPosted: Thu Sep 18, 2003 11:28 pm 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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Yeah that is what I figured. It is gonna be scaled down a lot (probably) and with a skin it iwll look nice. Btw that isn't what it looks like, the screenshots are just screwed up some how.


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PostPosted: Fri Sep 19, 2003 3:50 am 
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Space Dragon
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You also might wanna try pov-ray and moray as those are ray tracers. They don't use polies at all to make thier 3d graphics. They are completely free (I think moray is shareware, but well, whatever)... and have quite a lot of extensive online documentation. Give it a shot. You might actually decide you like it better then 3d studio max and maya ;)


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PostPosted: Fri Sep 19, 2003 4:21 am 
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FreeOrion Lead Emeritus
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Location: Australia
Zanzibar wrote:
You also might wanna try pov-ray and moray as those are ray tracers. They don't use polies at all to make thier 3d graphics. They are completely free (I think moray is shareware, but well, whatever)... and have quite a lot of extensive online documentation. Give it a shot. You might actually decide you like it better then 3d studio max and maya ;)


Although we need polygons for drawing them realtime in the game. Povray could be good for still images and pre-rendered animations.


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 Post subject:
PostPosted: Fri Sep 19, 2003 10:24 am 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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If we do decide to go with pre-rendered stuff (I hope we don't, but then again I wouldn't have to make my ships look like crap :wink:) I hope I would be able to open my stuff in that lol, then save it as an mimage or whatever. But anyway, Maya's working just fine for me. Love the interface. IMO Max has a crap interfact compared to Maya.


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PostPosted: Fri Sep 19, 2003 12:00 pm 
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Space Kraken

Joined: Sun Aug 17, 2003 6:36 am
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I know that, they hide everything everywhere. I pray we don't do pre rendered, they look like crap to me normally.

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PostPosted: Fri Sep 19, 2003 1:42 pm 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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Aye pre-rendered stuff sucks.


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 Post subject:
PostPosted: Sun Sep 21, 2003 4:38 am 
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Space Kraken

Joined: Sun Aug 17, 2003 6:36 am
Posts: 227
Location: That Place
Anyways, back on topic, I will host pics for you, you will even have your own page. If you need anything else, just ask.

PS How do I offically join the graphics team? I have been trying for a week.

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PostPosted: Sun Sep 21, 2003 11:03 am 
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Space Dragon

Joined: Sun Sep 07, 2003 12:27 pm
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I don't yhink you/me/whatever can right now, cause there is no graphics lead, which means no one to talk to.


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 Post subject:
PostPosted: Sun Sep 21, 2003 1:15 pm 
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FreeOrion Lead Emeritus
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Joined: Thu Jun 26, 2003 6:23 am
Posts: 883
Location: Australia
For now to 'join' the graphics team just read the graphics forums, contribute and discuss the artwork. We'll get the graphics team sorted out soon, so hang in there for now :)


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