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 Post subject: Game over.
PostPosted: Sun Oct 26, 2003 8:49 pm 
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Space Kraken
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I was bored, made a possible game over screen.
Image

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PostPosted: Sun Oct 26, 2003 9:22 pm 
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Space Kraken

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That looks great, but it is only like v .2 or what, eh? We should only be thinking so far ahead. Right now I am working on afew techs. I think that it is currently planetary scenes we need right now, but alas, I suck at them.

Anyways, ya, and what program is that?

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PostPosted: Sun Oct 26, 2003 9:28 pm 
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Space Kraken
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Vue 4. (sweet sweet work) anywho, I know its not in .1. I was bored so I made it, Planetary Scenes i can do, if i knew which ones needed to be done.

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PostPosted: Sun Oct 26, 2003 10:39 pm 
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Graphics Lead Emeritus
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Extremepumpkin wrote:
Vue 4. (sweet sweet work) anywho, I know its not in .1. I was bored so I made it, Planetary Scenes i can do, if i knew which ones needed to be done.


Take a peek to general guidelines thread here: http://www.artclusta.com/bb/viewtopic.php?t=263 to find out more. But it would be great if you could do nice battlescreen backgroundrendering, some massive spaceships fighting eachother? :) That would be needed for 0.1. And welcome to graph team :) There's discussion about our artwork licence, but I'm certain we'll find good solution.

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PostPosted: Mon Oct 27, 2003 1:35 am 
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Space Kraken
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*cracks his knuckles* Alright one 1600x1200 interstellar battle in progress. Give me oh, a few hours.. and I'll have a good test render.


Ciao.

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PostPosted: Mon Oct 27, 2003 1:44 am 
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Programming Lead Emeritus
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My only complaint is that you should redo the image without text. We can add the text programmatically; one of the objectives of this project is internationalizability.


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 Post subject:
PostPosted: Mon Oct 27, 2003 3:04 am 
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Space Kraken
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lol, *hides layer 5* problem solved. ;) anywho, if and when you want it, I'll upload the 1600x1200 beast.

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PostPosted: Mon Oct 27, 2003 3:05 am 
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Space Kraken
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if you squint really hard at the object in the very top left, you'll see that it is the USS Can O' Whoopass (better shot in general disccussion thread entitled "Stellar Converters")

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PostPosted: Mon Feb 23, 2004 11:27 am 
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Space Squid
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Slightly off topic - How did you make the trees in that image? Are they done by some kind of tree-generator or did you 'borrow' the models from somewhere? The big one looks awesome.


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