Could the tabs also work like already clicked links on most websites (change colour or colour shades), so that the player would know which tabs he/she has already clicked? Also, is it possible to make the Sitrep UI so that if there are no new messages under one of the tabs, the tab itself isn`t visible in the UI during that particular turn? In other words only those tabs that have messages under them would be shown to the player during a particular turn.mZhura wrote:
For long Sitreps I previously suggested a very similar kind of UI as the one used in the 0.4 design pad.
http://www.freeorion.org/index.php/0.4_Design_Pad
There is the Contents part in the design pad that immediately tells you what topics are present in that particular pad, and each of these descriptions is also a link that leads to the part of the pad where the issue in question is presented in more detail. There should then of course be a "back to the Contents" link in the beginning and in the end of each of these parts to allow the player to move easily from one interesting part of the Sitrep to another. And what I already said about colour coding used links also applies here.
However, maybe using the tabs can be a more effective way of achieving an easy to use Sitrep, if there are a sensible number of these tabs in the Sitrep UI, and some way of separating already clicked tabs from those that haven`t been clicked yet.