But I think placing the button there, in the upper-left corner, where there is only some text info and no other buttons, will alleviate that problem of accidental clicks. I hate that, and I think it's just bad design to have this button hanging out around a bunch of other buttons that get used more often.
I agree with you completely. I thought also that instead of the turn button just saying "Turn" or "End Turn"....we could actually have the label say: "Turn n
" where n
is the turn number. This way we are conveying some helpful information as well as saving some screen real estate. Everyone knows what the button will be for anyway, and if they don't, we can have the mouse-over text say something like "Press to end turn"