Some first-timer thoughts of the most frustrating part of trying FO out -- I ended up flying the starter colony ship system to system trying to figure out what could be colonized even after
the systems had been scouted
1) Remove "select colony ship to colonize" text. Instead, use the ship stacking symbols to indicate if a colony ship is present in the system. Further develop these symbols if needed (they were quite useful). The text itself was itself somewhat misleading in that often the planets so labeled were not even colonizable anyway.
2) Find a better way to indicate if planets are colonizable on the main screen, only having scouted/scanned/whatever the system. Most obviously in the planetary information as is done with th e text now. If colonizable then give parameters (maxpop etc) of interest. If not colonizable say why. Provide this for each species as needed. It might be messy but I think is necessary, especially for those only casually familiar with the rules. Reasons why not colonizable are quite important in that this influences tech decisions etc. In particular, as perhaps a more limited amount of information, I would like to know simply(ie no reasons) which planets can/cannot be colonized remotely without having to fly a colony ship there...
Anyway the above was the most obvious thing to me that could use tweaking. I'm sure there are many higher priority things to do!