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 Post subject: Re: Species Icons
PostPosted: Wed Dec 08, 2010 2:24 pm 
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Redcap wrote:
Do I see a P'kunk in there? :)

Sorta, yeah.

For a significant fraction of these, I'm taking inspiration, or paying homage to general and specific aliens of literature and video games. Though to make things work in the tiny space, i'm not following any idea too slavishly. I never liked the spidery Pkunk fingers, and they wouldn't have worked at this res so i omitted them. So far Star Control is making the best showing.

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 Post subject: Re: Species Icons
PostPosted: Fri Dec 17, 2010 3:37 am 
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Various additions.


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 Post subject: Re: Species Icons
PostPosted: Fri Jan 21, 2011 12:35 am 
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Since the last post i've realized the style was pretty inconsistent, and the newer icons were generally of higher quality. I've been going back to smooth that out, though not all icons have gotten a second touch yet.

There's a few exceptions, but i think i have an icon that works for almost every thing on this page.

(picture removed)

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 Post subject: Re: Species Icons
PostPosted: Sat Jan 29, 2011 1:28 am 
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Three more, including the ever popular spiky upright insectoid.


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 Post subject: Re: Species Icons
PostPosted: Thu Feb 03, 2011 9:53 pm 
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Looks great! I love even the thought of having so many minor species involved in the game! Icons look great, and are still recognizable at the small size. Are you planning on having significant gameplay/tech differences between species?


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 Post subject: Re: Species Icons
PostPosted: Thu Feb 03, 2011 10:21 pm 
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MGyver wrote:
Looks great! I love even the thought of having so many minor species involved in the game! Icons look great, and are still recognizable at the small size. Are you planning on having significant gameplay/tech differences between species?

At minimum most of these will simply be options for custom player species.

I'd like to have support for randomly generated minor species -- but who knows, that's a long way down the road.

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 Post subject: Re: Species Icons
PostPosted: Wed Feb 16, 2011 11:07 pm 
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Feel free to bring to my attention any species on our story subforum that doesn't fit any of the icons i've made. That means links. I'm not promising that i'll make any particular icon -- just stating my general desire to have a more or less complete collection, without pouring through all the descriptions again.

Exception: I know i haven't done any humanoids yet-- i have a batch of those in the works.


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 Post subject: Re: Species Icons
PostPosted: Sat Feb 19, 2011 8:48 pm 
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A pacman?


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 Post subject: Re: Species Icons
PostPosted: Sun Mar 06, 2011 1:01 am 
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EmP wrote:
A pacman?

No, a robot civilization that prefers simple geometric avatars: in this case a sphere with a triangular slice taken out. The robots if asked will deny all knowledge of early earth video games.

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 Post subject: Re: Species Icons
PostPosted: Tue Jul 26, 2011 4:54 pm 
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@eleazar: Do you accept new icons? If yes then what file format should the be? Any detailson the size and colours that have to be used?


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 Post subject: Re: Species Icons
PostPosted: Tue Jul 26, 2011 6:03 pm 
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Uziush Vielky wrote:
@eleazar: Do you accept new icons? If yes then what file format should the be? Any detailson the size and colours that have to be used?

Sure, i'll accept original icons of similar quality.

Specs:
    * 64x64 px transparent PNG
    * Must have a strong silhouette so it can still be easily recognized when shrunk to 16x16
    * Colors: white and light to medium greys. Because it will generally be displayed on dark grey or black, and will probably be sometimes colorized with an Empire's color.
    * Homage is OK, straight duplication of somebody else's IP is not. (probably not an issue)

See data/art/icons/species for examples

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 Post subject: Re: Species Icons
PostPosted: Tue Jul 26, 2011 8:21 pm 
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OK. I had little trouble with my old FTP (deleted account), so I've written a simple page showing my species icons on a new server. So far I made one icon just for testing purposes. Let me know if this is OK and I'll proceed with making more spohisticated ones. This icon was supposed to represent a single cell organism, but it can be passed of as a "ghost with a funny hole inside" :lol:

http://uziush.republika.pl/index.htm


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 Post subject: Re: Species Icons
PostPosted: Tue Jul 26, 2011 8:58 pm 
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Notice how you have a black halo around the edge? That shouldn't be there, and will show up when the background is not exactly that color. You should paint the creature on a transparent layer, not try to cut out the black background afterwards-- quicker, better results.

Transparency shouldn't be binary-- the outside edge should be crisp, (unless is some fuzzy glowing thing), but also aliased.

The soft-edged shading is good.

If you are going for single-celled organism, the "holes" should probably be opaque grey spots instead.

Take advantage of the whole 64x64

P.S. you can also attach images to your post if you wish.

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 Post subject: Re: Species Icons
PostPosted: Mon Aug 01, 2011 2:48 am 
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Added slightly updated clarified specifications to the first post.

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 Post subject: Re: Species Icons
PostPosted: Tue Feb 07, 2012 7:43 am 
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Omg there's so many ! Good thread !

I like the idea of assigning these to minor races, maybe space monsters.

Good to see my creation the Gyisache in this game :)
Hmm, not sure about them not having hands. Maybe they have some form of psyonic powers limited only for basic manipulation of objects.


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