Flame Fractals! (For all you nebula lovers out there)

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leiavoia
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Flame Fractals! (For all you nebula lovers out there)

#1 Post by leiavoia »

I discovered a very cool GIMP plugin (and also standalone software) called "flame". It's not what you think. It can be used to create fractal based images that have some real ethereal qualities. Anyways, after playing with it for a few hours, i've discovered it makes some great nebulae. They can be rendered onto transparent layers and used as OpenGL textures for many spacey things (probably good for space battles and the main map, possibly still renders)

If you find the standalone program, you can even create 100-image 3D animations! Haven't tried that yet, but here's a few examples of "nebula" looking flames:

Image
Image
Image
Image

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utilae
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#2 Post by utilae »

Nice!!!

Zed
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#3 Post by Zed »

I was playing with making starfields, and now I think this would make an awesome addition! I've played with flames before, but never thought to use them as nebulae.

Awesome! I'll see how they look with starfields added :)
--Zed

leiavoia
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#4 Post by leiavoia »

It's no nebula, but this one i thought was of exceptional coolness.

Zed
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#5 Post by Zed »

--Zed

drek
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#6 Post by drek »

Looks like the results from the old Kai's power tool FraxFlame.

leiavoia
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#7 Post by leiavoia »

So far, SPHERICAL and to some extent, HORSESHOE seem to work out the best for spacy fx. SWIRL works for creating galaxies (don't forget you can tilt and shift the final image later).

Someone please verify: when i try to render large images, the contrast freaks out. For an experiment, please create a 1600x1200 image and render a flame to it. Render the same flame on an 800x600 and you'll get a large color shift (the large image is very dull). Then (if you CPU can hack it), try rendering a 3200x2400 image and you'll get virtually no contrast at all. Weird. I'd like to make some 1600x1200 desktop images but i can't figure out why the color changes.

leiavoia
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#8 Post by leiavoia »

drek wrote:Looks like the results from the old Kai's power tool FraxFlame.
It is FraxFlame. Same basecode. http://flam3.com/index.cgi?&menu=children

guiguibaah
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Hey, wouldn't that be interesting....

#9 Post by guiguibaah »

That image you just posted, Leiavoia, the one at

http://www.orionsector.com/qstuph/flameexample5.jpg

I think it would be really cool to use images like that to construct a non-corporeal race, or single entity, or heck, a space monster.

nice![/url]
There are three kinds of people in this world - those who can count, and those who can't.

leiavoia
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#10 Post by leiavoia »

Actually, it looks like something you'd see in an Aliens movie. I was actually thinking of using it for my game.

Yoghurt
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#11 Post by Yoghurt »

As GIMP is also GPL, it should be no problem integrating flame into FO.

Let's hope its not too much code, otherwise it would be overkill IMHO

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pd
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#12 Post by pd »

hey this would be fun. we just need to find some parameters which result in nice nebulas, define a parameter range based on this and then we could have random generated nebulas.

Zed
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#13 Post by Zed »

Eh... I dunno about that. The flames don't render that quickly.
--Zed

hadrian_27
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#14 Post by hadrian_27 »

Mua ha ha :twisted: .

"Loading............"
(5 minutes later)
"Loading............"

Perhaps the loading screen will be engaging eye-candy?
WSNBM/ONBP SLC 2K4

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