Why do we need to show resource production amount changes next to the current production numbers, when we have the graphical bars that provide this information? It's a lot of wasted space to the right of the production number, which could be used to expand the bar, or better yet, shrink the whole sidepanel horiztontally. (I'm serious about the need to keep it as thin as possible.) It's will be particularly odd looking if there are almost no changing resources on a give turn, as that whole vertical bar of space will be empty.
If we do need to show the numbers, why do we not also need to show the max production at the current focus setting, which is also somewhat important? Again, there could be an alternate view in which the bars are replaced by all numbers, indicating current and max production of each resource, and changes in these values.
Meter changes, if we need to show them at all, should be in brackets to be consistent with the rest of the UI, and so it's clear what's going on with values shown with current/max (+change). Right now it says "100/120 +1", and it's not clear what the +1 is referring to. By bracketing the +1, it's clear it's related to the preceeding value in some way, and that it's not related to the immediately preceeding "120", but instead the whole "100/120", and thus the 100.
Specials should be located below the planet picture as I suggested earlier.
* There's a lot of wasted space below the planet picture.
* The planet name bar is not a good place for specials, as:
** Practically, there's no room for more than one or two, as it may begin to conflict with long planet names.
** Conceptually, they are a property of the planet, like the size and environment type, which are displayed by the image of the planet.
Also, if the specials are there, then there's always enough vertical space to just leave the buildings uncollapsed to the right. Buildings are supposed to be fairly important. Collapsing a list of them would be almost like collapsing the list of planets
I'd add a bit more contrast to building production progress bars... they seem faded along with the icon.
Construction looks quite out of place on its own line at the bottom. What was wrong with having it at the top right? Especially if it doesn't get a bar?
eleazar wrote:
what happens if a meter reaches it's max, and then the focus is changed to something else so that the new max is lower? An instant or gradual drop?
In all such situations, if the max meter falls below the current meter, the current meter is reduced to equal the max meter. This gives a cost to discourage frequent focus changes, and makes construction important, as it increases the speed of current meter growth up towards the max meter value.
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Industry points that cannot be paired with a mineral are worthless to the player. It's also conceptually odd to think of the factorys churning out a something that evaporates if it cannot be paired with raw materials, and thus turn into something useful.
Industry points represent potential to produce something, not the results of the production. If you have industry points you don't use, it means you've got factories sitting idle, not factories producing volatile nothing-widgetes.
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So we need never trouble the player with the concept of industry points. Industry produces PP. The player does need to be made aware of the point at which any additional industrial activity is pointless because of a lack of minerals.
Note that tzlaine said industry and minerals are combined
at the empire level. There is no way to say, for a particular planet, which of its industry or minerals are or aren't being used. They are all sent to the empire pools, and from there dolled out to projects on the queue. Arguably, there is no meaning for PPs other than on the production screen. They don't exist for planets on the sidepanel.
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Eventually we'll have Shipyards and possibly defence satelites. It seems reasonable to reserve the outside corners of the planet for the icons.
Shipyards are probably just a building. A particularly notable building... but a building.
I don't think defense satellites are so important as to warrant their own icon of that prominence. A "defense" tab, which shows ground troop levels, planet shielding, ground installations, and satellites could encapsulate all such information fairly neatly.
The Silent One wrote:
do we need a confirmation from Aq
As long as I've been around, UI design has been done by consensus. Aq likely isn't interested.