eleazar wrote:
Your responses have little to do with my comments, i get the feeling you are disagreeing without understanding.
That's simply not true.
Quote:
I'm not saying icons shouldn't be nice. I'm saying they have a job to do as part of a total UL, and can't be considered in isolation.
I've since debunked the idea that the icons must be around 24x24 to communicate. The fact that these icons stand for complex concepts is not important to the size.
I never said, my icons should be considered isolated. And as
I have debunked, my icons actually do a better job. They are more distinct.
Quote:
I realize that there are many aspects about the current side-panel that are ugly, and that pd and silent are honestly trying to make things better. However, after ready the recent flurry of posts carefully, i'm rather concerned that the overwhelming focus is on surface decoration, and that the meaning and function of various elements would hardly be considered if Geoff didn't bring it up.
Again, that's simply not true. Scaling icons, so that they are actually readable and not the size of a letter/character, which is one of the most simple forms of communication, is not surface decoration.
Quote:
The proposed meter bars really hard to read. Even at my relatively low laptop resolution, it's uncomfortable on the eyes to try to comprehend so many tiny colored bars packed so tightly together.
That's odd, because I'm running 1600x1200 and have no problems comprehend those bars. But if this is a problem to you, we can as mentioned make them somewhat higher.
Quote:
While it's beneficial to have more horizontal space for each meter,
(they are ~25% longer not double as PD implies: "2px are obviously better to see than 1")I didn't think I have to explain this, but here I go: If you have a bar 140px wide(less than 200), how do you display a change of 1 in value? The answer is 1,4px.
How do you display 1,4px? You can't, you'll have to go with 1px, and make a 2px jump some times to reach 140. I never stated, that the new bars are double in length.
Quote:
that benefit is not outweighed by the additional difficulty of having to track between icons/numbers positioned away from the bars.
That's no difficulty, because the colors relate to the icons. Also the order top to bottom is the same as left to right. Even a kid can track this.
Quote:
There's no reason to make the production icons so huge. Please don't argue that "food" is a concept too hard to communicate with 16x16 or less. Naturally in pd's
side-by side the larger icons look much better because they aren't on a blue background, but more importantly, they have been resized from the much larger original by Photoshop (or Gimp) rather than FO (which as we've all noticed doesn't resize things nicely).
Here is a direct comparison:

There is a 1 value change(increase and descrease) on both systems.
Now, are you telling me, that it's harder to see this on the left? Because, if not, than the new system IS an improvement. This mockup features icons not scaled by code btw, and they don't look much better, even on black bg.
Yes, I am aware, that the mineral decrease doesn't make sense, if the max is at the right. It's just to show the worst case, red on redAlso, there is a very good reason to make the production icons big.They provide a nice big area for the tooltips. I'm all for putting the production and meter information in one tooltip. At first I didn't even realize, that there are 2 different tooltips.
Quote:
The bars are what the player will be spending his time looking at, not the production icons. If we have pixels to spend it should be on making the bars easy to read, not enlarging the icons.
I'm more interested in the production numbers, but maybe that's just me. If I want to change those, then I'll look at the bars
What I find a bit unfair in this discussion is, that silent and me are doing mockup after mockup, spending hour afer hour, trying to improve things. And you are just comming in saying, this is bad and this is hard to read, without proving anything. Even if things are already better reading than what's in the game currently. All you are doing is bashing our ideas, without trying to think about how it could be improved even more. This is a community project, we should work together, not against.
By the way, this entire thing still takes less space than the current system. Even though it has larger icons.