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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Sep 01, 2010 10:25 pm 
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pd wrote:
One problem I have with this "split meter" solution is that on growing and complete meters, there's wasted space for the target meter. The actual meters are thinner than they have to be.
If desired, the actual meters could fill the available space if they are below and at target, but I thought that would be a bit visually confusing, since a greater meter width would suggest a greater value for a given length, whereas the fact is that only length is meant to depict the value of the meters.

I feel like having skinny meters is preferable to having solid target lines crossing over the nicely gradated body of the meter, since I find it much less visually jarring.

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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Sep 01, 2010 11:32 pm 
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I do find the skinny split meters appealing as well, I'm just concerned it might be confusing to new players, maybe unnecessary so. I'll leave it to Geoff.


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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Oct 05, 2011 10:51 am 
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Would it be possible to have two rows for buildings in the sidepanel? One for planet based and one for orbital?
This would put all the Ship Yard upgrades next to the shipyard.

Differentiating between orbital and planetbound buildings will be nessecary for the 3D space combat anyway.

Possibly orbital buildings should be more affected by blockades and some random events (if we have them in the future.)

pd wrote:
... repositioning the star(like in one of eleazar's mockups) and centering the system's production output make for a more organized feel.

Image

The part of the sidebar which displays the total resources output for the whole system shouldn't stick out as far left as the planet images. It should only be as wide as the bar containing the system name. I do agree that it is better with the resources centred.


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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Oct 05, 2011 4:21 pm 
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OllyG wrote:
The part of the sidebar which displays the total resources output for the whole system shouldn't stick out as far left as the planet images. It should only be as wide as the bar containing the system name.
It's intentionally wide like it is so that the planet panels have something to scroll "under" when the list of planets is scrolled down. Otherwise, they just get cut off partly, which looks a bit odd... (as happens at the bottom of the list).


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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Oct 05, 2011 5:57 pm 
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How about something like this:
Attachment:
File comment: Quick mockup
sidepanelmockup.jpg
sidepanelmockup.jpg [ 30.29 KiB | Viewed 212 times ]

Leaving a minimal bar for the planets to roll under, while moving the icons to the solar panel.

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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Wed Oct 05, 2011 6:13 pm 
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em3 wrote:
....Leaving a minimal bar for the planets to roll under, while moving the icons to the solar panel.

Not a bad suggestion, but for something that's not actually broken, and given the probability of other things changing, it's probably not worth doing now.

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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Mon Jan 16, 2012 7:08 am 
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I have noticed that the order of the planets displayed in the sidebar is often off. In the starting system my starting planet is often at the bottom of the list, even if it is numbered I.
There seems to be a bug, where the displayed numbers of the planets and the order of the graphics is different. (SVN 4592)


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 Post subject: Re: 0.3 graphics summary / sidepanel revision
PostPosted: Mon Jan 16, 2012 8:27 am 
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OllyG wrote:
I have noticed that the order of the planets displayed in the sidebar is often off. In the starting system my starting planet is often at the bottom of the list, even if it is numbered I.
There seems to be a bug, where the displayed numbers of the planets and the order of the graphics is different. (SVN 4592)
I hadn't noticed this, but it does seem to be happening with homeworlds, though not always. Could you add a sourceforge bug report about it?


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