I'm really not a fan of the minimize button - I feel that, within a game, there's almost always a more intuitive and simpler approach. In this particular case the window could automatically reduce its size to a small window when the player clicks on the galaxy map to move it around, showing minimal information. To return it to it's original size the player will either move the mouse over the minimized window, or click on it.
Sounds like a good idea to me. Though I'd still have a minimize button in addition to that functionality, so that player doesn't have to scroll the map just to view it under dialog.
Just throwing around some more ideas, because I'm trying to imagine how I'd want the game to work if I was playing. The sidebar could be changed to show all the planets that the player controls. As the player moves the mouse over each planet, the galaxy map scrolls to that planet so the player is instantly reminded where it is. If the player selects a system then the sidebar changes to show only that system's planets.
hmm. I like the consistancy of always having planet information in the same place. Another good idea, imo. I don't know about the auto-scroll of the galaxy map--that might be better off as a button that center the map on the correct star and perhaps highlight the star. If the star is already highlighted, clicking again would open the starsystem. (or, of course, clicking the star as per normal.)
Instead of linking it to the build dialog, seems useful to allow the player to enter into a sidepanel query mode at any time. (essentially, clicking on a star would be a kind of query: show me all planets in this starsystem)
This could be useful for setting foci quickly across the entire empire or for getting an overview of all planets in the empire (or perhaps an enemy empire.) Would also need a toggle to reduce the sidepanel's entries to a less verbose display (with smaller planet pictures, less information...the player would click on the planet to pull up the planet info if he needed to manipulate foci, projects, or whatever).
I'm looking for an complete UI Dialog rather than a single dialog which needs to use the sidepanel.
wondering: is there a reason not to use sidepanel...? Esp. since the player needs the geographic information on the galaxy map to place buildings in effective locations.
Also, i would like to use that dialog to display which projects are currently assigned to a planet and which are already completed (list of building)
Wouldn't that make more sense as a tab on the planet info screen (plus, perhaps, a list box on the sidebar)?