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 Post subject: Energy Frigate
PostPosted: Sun Jun 07, 2015 2:57 am 
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Another variation on an energy ship (of some kind)

Attachment:
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg [ 46.9 KiB | Viewed 4014 times ]


https://clara.io/view/b860deac-3282-4bf ... 6bd/render

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 Post subject: Re: Energy Frigate
PostPosted: Sun Jun 07, 2015 12:53 pm 
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That, is so very pretty. I want to spec up a ship just so we can use it. Energy line is overpowered but could do with a lighter ship class, I think. Hmm...

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 Post subject: Re: Energy Frigate
PostPosted: Sun Jun 07, 2015 2:04 pm 
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That looks really cool! :D


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 Post subject: Re: Energy Frigate
PostPosted: Sun Jun 07, 2015 9:41 pm 
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Great job I would love to play with that!


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 Post subject: Re: Energy Frigate
PostPosted: Sun Jun 07, 2015 9:56 pm 
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Where are the source files?

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 Post subject: Re: Energy Frigate
PostPosted: Sun Jun 07, 2015 9:58 pm 
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adrian_broher wrote:
Where are the source files?
To expand on Marcel's inquiry-- please submit a PR with the source files to https://github.com/freeorion/freeorion-assets

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 Post subject: Re: Energy Frigate
PostPosted: Mon Jun 08, 2015 7:23 am 
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Dilvish wrote:
please submit a PR
README.md of freeorion-assets wrote:
Pull requests to this repository are rejected by default. To contribute to the FreeOrion project please refer to our How to Help page.
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.

Or we enable PRs on the assets repo - Marcel, is there a specific reason why you disabled PRs on the assets repo?


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 Post subject: Re: Energy Frigate
PostPosted: Mon Jun 08, 2015 7:26 am 
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Quote:
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.


PRs are not disabled (you can't disable them without third party software), it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.

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 Post subject: Re: Energy Frigate
PostPosted: Mon Jun 08, 2015 7:49 am 
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adrian_broher wrote:
it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.
Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?


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 Post subject: Re: Energy Frigate
PostPosted: Mon Jun 08, 2015 8:39 am 
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Vezzra wrote:
Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?


Yes, I changed that according to your suggestion.

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 Post subject: Re: Energy Frigate
PostPosted: Tue Jun 09, 2015 1:36 pm 
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yandonman wrote:
Another variation on an energy ship (of some kind)

https://clara.io/view/b860deac-3282-4bf ... 6bd/render

Clara.io doesn't let me see it even though I created an account (matgb there as well as here if you're able to grant access), but I really want to implement a ship based around that art, a moderately sized frigate that's required before you can get to the overpowered stuff would help balance them a bit anyway.

Can you make the art into both a standard icon for the production window and a design panel version? (I really suck at art manipulation, I just don't do visuals very well).

I'm thinking either 3 or 4 external slots, one internal slot, moderate structure and a cost somewhere around the robotic hull, probably just above it, faster but with no self repair would be balanced enough I think.

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 Post subject: Re: Energy Frigate
PostPosted: Wed Jun 10, 2015 9:00 am 
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I'm just learning Clara.IO, so bare with me a bit:

Try this link:
https://clara.io/view/b860deac-3282-4bf ... 2d25b656bd


The export is too large to post (at least the OBJ one is). Any preference on export type?

Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive

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 Post subject: Re: Energy Frigate
PostPosted: Wed Jun 10, 2015 9:27 am 
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yandonman wrote:
The export is too large to post (at least the OBJ one is).
No need to post it here, please create a pull request for our freeorion-assets repo on github.
Quote:
Any preference on export type?
Actually Blender, as that's by far the best free open-source 3D modeler/renderer out there (AFAIK), but from the list you provided:
Quote:
Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
...Collada, OBJ (I assume that's Wavefront .obj files?) and FBX (I assume that's Autodesk FBX files?) will do, Blender claims to be able to import all these.


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 Post subject: Re: Energy Frigate
PostPosted: Thu Jun 11, 2015 7:38 am 
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Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1

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 Post subject: Re: Energy Frigate
PostPosted: Thu Jun 11, 2015 11:27 pm 
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Still learning github; it's a bit different. Try #2.
https://github.com/freeorion/freeorion-assets/pull/1

There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know.


My re-import into Clara.IO didn't have any textures... if it works for someone else, I'd be surprised. Looking into it...

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