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 Post subject: Ship Hulls
PostPosted: Sun Aug 16, 2015 5:26 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
Hi all!
I think this game is quite interesting and the quality is pretty high. However I noticed most ship graphics are just placeholders. A problem I saw at many free open source games.
I gave it a try and made some graphics. Mybe these graphics are usefull for you.
License: CC BY-SA 3.0


Attachments:
asteroid_hull02_icon.png
asteroid_hull02_icon.png [ 41.05 KiB | Viewed 10163 times ]
asteroid_hull01_icon.png
asteroid_hull01_icon.png [ 42.8 KiB | Viewed 10163 times ]
c04_icon.png
c04_icon.png [ 33.54 KiB | Viewed 10163 times ]
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 Post subject: Re: Ship Hulls
PostPosted: Sun Aug 16, 2015 5:47 pm 
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Release Manager, Design
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Joined: Wed Nov 16, 2011 12:56 pm
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Location: Sol III
Those definitely look good! Can you also produce a 2000x1000px side view?

Which program did you use to make those? Can you provide the source files (blend files preferred)?


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 Post subject: Re: Ship Hulls
PostPosted: Sun Aug 16, 2015 6:16 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
Yes, here are the side views:
I used Blender. I uploaded the source files here.


Attachments:
asteroid_hull02.png
asteroid_hull02.png [ 624.77 KiB | Viewed 10154 times ]
asteroid_hull01.png
asteroid_hull01.png [ 603.69 KiB | Viewed 10154 times ]
c04.png
c04.png [ 492.75 KiB | Viewed 10154 times ]
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 Post subject: Re: Ship Hulls
PostPosted: Thu Aug 20, 2015 8:52 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
I also tried creating an organic ship. How does it look?


Attachments:
organic01.png
organic01.png [ 854.79 KiB | Viewed 10102 times ]
organic01_icon.png
organic01_icon.png [ 46.48 KiB | Viewed 10102 times ]
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 Post subject: Re: Ship Hulls
PostPosted: Thu Aug 20, 2015 10:36 pm 
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Ooh, I like.

But, the organic ship that definitely needs some new art (the flagship Sentient hull) wouldn't really fit that art, not sure what to slot that in as but it's nicely done.

If you fancy doing something nice for the Sentient Hull that'd be awesome. Any ideas for what you'd use this as (either existing or new idea, adding more hulls isn't ruled out even in an over full line)

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 22, 2015 5:15 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
I think all organic hulls need new art as they are just single-coloured low poly models. It could be used for the Protoplasmic hull as it is green as well, but the shape is much different.
I want to start with small ships so here is one that looks similar to the Symbiotic hull.


Attachments:
symbiotic_hull.png
symbiotic_hull.png [ 495.52 KiB | Viewed 10056 times ]
symbiotic_hull_icon.png
symbiotic_hull_icon.png [ 49.55 KiB | Viewed 10056 times ]
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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 22, 2015 6:29 pm 
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Unnamed wrote:
I think all organic hulls need new art as they are just single-coloured low poly models. It could be used for the Protoplasmic hull as it is green as well, but the shape is much different.

All true, it could definitely be used for protoplasmic and that's a scouting hull which this looks a bit like anyway. I basically said Sentient first because I use them a lot and the art is completely out of place, but I have zero talent in this area so if you're happy to do the line in entirety I'm not going to complain (I do like the base ORganic Hull though, that's recent and higher quality than the rest).
Quote:
I want to start with small ships so here is one that looks similar to the Symbiotic hull.

I really like the side view, but the icon view makes it look a bit like a world war 2 era fighter, not sure I like the effect. Maybe make the nosecone a bit more pointy and/or, well, mouthlike? Beaklike?

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 22, 2015 8:27 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
MatGB wrote:
I really like the side view, but the icon view makes it look a bit like a world war 2 era fighter, not sure I like the effect. Maybe make the nosecone a bit more pointy and/or, well, mouthlike? Beaklike?

That's a fair point. I added teeth as well:
Attachment:
symbiotic_hull_icon.png
symbiotic_hull_icon.png [ 44.08 KiB | Viewed 10041 times ]


I also made a bigger asteroid in the same style as above.
And the source files are here
Attachment:
asteroid_hull03_icon.png
asteroid_hull03_icon.png [ 49.63 KiB | Viewed 10041 times ]

Attachment:
asteroid_hull03.png
asteroid_hull03.png [ 724.78 KiB | Viewed 10041 times ]


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 Post subject: Re: Ship Hulls
PostPosted: Sun Aug 23, 2015 5:16 pm 
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Vacuum Dragon
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Posts: 500
My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.

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 Post subject: Re: Ship Hulls
PostPosted: Sun Aug 23, 2015 5:24 pm 
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em3 wrote:
My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.

If you're trying to use a symbiotic hull as a frontline warship you might be in trouble ;-)

It's best use (and one I emphasised a bit) is as a stealth scout or sneak fighter, with just two external slots it's way too small to engage in combat unaccompanied unless you've a swarm of them. Although stealthing them up and going all guns could be scarily effective in the early game.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Ship Hulls
PostPosted: Thu Aug 27, 2015 8:06 pm 
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Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
em3 wrote:
My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.

I thought it is supposed to be small, a bit smaller than the Organic hull. Maybe it looks too small though, but I'm not sure how to change it right now.

I also made graphics for the Static Multicellular hull wich looks similar to the existing graphics.
Attachment:
static_hull_icon.png
static_hull_icon.png [ 30.06 KiB | Viewed 9970 times ]

Attachment:
static_hull.png
static_hull.png [ 584.77 KiB | Viewed 9970 times ]


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 Post subject: Re: Ship Hulls
PostPosted: Thu Aug 27, 2015 9:36 pm 
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I like these, and the existing graphic for the Symbiotic hull makes it look like a small craft and you've used a similar look. I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 29, 2015 2:31 am 
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Pupating Mass

Joined: Fri Jul 03, 2015 2:32 am
Posts: 97
Location: Great White North Eh
I really like the hull graphics as well! Good job!

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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 29, 2015 6:36 am 
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Content Scripter
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MatGB wrote:
I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.
I volunteer to adjust the slot positions, when you are finished.

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 Post subject: Re: Ship Hulls
PostPosted: Sat Aug 29, 2015 8:11 am 
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Sloth wrote:
MatGB wrote:
I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.
I volunteer to adjust the slot positions, when you are finished.
Cool, you're better at that than I am, takes me ages to do just one.

There are three different Asteroid line hulls up there, and I've zero clue where to put them, the 'big' one looks too similar to the other two to be the Heavy, that does need to be a bit more obvious in game than it currently is not less, so someone tell me which three hulss to use them for and I'll do them, the organics I can do already.

The other one, um, it's a bit technological, any suggestions?

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Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


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