FreeOrion

Forums for the FreeOrion project
It is currently Sat Oct 21, 2017 3:59 pm

All times are UTC




Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Ship Hulls
PostPosted: Sat Dec 26, 2015 9:17 pm 
Offline
Space Floater

Joined: Sun Aug 16, 2015 5:05 pm
Posts: 34
I made graphics for the Xentronium hull.
Attachment:
xentronium_hull_small.png
xentronium_hull_small.png [ 30.64 KiB | Viewed 1136 times ]

Attachment:
xentronium_hull.png
xentronium_hull.png [ 387.16 KiB | Viewed 1136 times ]


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Dec 26, 2015 9:30 pm 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3245
I think the thing I like most about the work you're doing is when compared side to side with the old placeholder art it's always identifiably the same hull, but just, well, not ugly and cool.

Uploaded with ebb7748, thanks.

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 1:43 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Nice ships! I like the blue light in Xentronium hull, it really looks high tech alien :). Never the less I've got an request. In the small images the ships are shown from a nice viewpoint. Wouldn't it honor the awesome work more, if the high resolution images look similar?

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 5:14 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4226
Location: Sol III
banduri wrote:
In the small images the ships are shown from a nice viewpoint. Wouldn't it honor the awesome work more, if the high resolution images look similar?
Probably, but those high-res images are intended for the design screen, and there you need a viewpoint that works well with the placing of the ship part slots.


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 6:14 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Vezzra wrote:
banduri wrote:
In the small images the ships are shown from a nice viewpoint. Wouldn't it honor the awesome work more, if the high resolution images look similar?
Probably, but those high-res images are intended for the design screen, and there you need a viewpoint that works well with the placing of the ship part slots.

yes. as a quick and dirty example:


Attachments:
current.png
current.png [ 215.5 KiB | Viewed 679 times ]
in-my-mind.png
in-my-mind.png [ 227.57 KiB | Viewed 679 times ]

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)
Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 6:19 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Based on the high res images I think my imagination may differ on what an internal, external or core part is.

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 6:36 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Also I think it would be helpful if the artist / designer of the hulls could give a hint, what might me a good position for a slot.
An other example


Attachments:
xentro.png
xentro.png [ 152.86 KiB | Viewed 678 times ]

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)
Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 7:38 pm 
Offline
Creative Contributor
User avatar

Joined: Fri Jun 28, 2013 11:45 pm
Posts: 3245
I've thought, more than once, that it would be better, whenever possible, to have the slots not on the art at all, some of them have been really difficult to place.

But yeah, if artists are able to give me (or Sloth, but he's not about at the moment) hints that'd be grand because sometimes I'm clueless (and more than once I've forgotten completely).

_________________
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sat Jan 30, 2016 11:37 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
MatGB wrote:
I've thought, more than once, that it would be better, whenever possible, to have the slots not on the art at all, some of them have been really difficult to place.

Did some drawing with gimp based on that idea. The "layout" section on the right shows the selected ship parts grouped by internal, external and core slots. All slots are shown but one external slot is left empty. On the left site of the Design Details are some stats of the current design listed to instantly see how a ship part changes the stats for every species the empire consists of. I'm thinking maybe a nice background for the Design Details panel.


Attachments:
DesignManager.png
DesignManager.png [ 674.89 KiB | Viewed 662 times ]

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)
Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sun Jan 31, 2016 9:59 am 
Offline
Space Kraken
User avatar

Joined: Sat Jan 30, 2016 11:29 am
Posts: 123
banduri wrote:
MatGB wrote:
I've thought, more than once, that it would be better, whenever possible, to have the slots not on the art at all, some of them have been really difficult to place.

Did some drawing with gimp based on that idea. The "layout" section on the right shows the selected ship parts grouped by internal, external and core slots. All slots are shown but one external slot is left empty. On the left site of the Design Details are some stats of the current design listed to instantly see how a ship part changes the stats for every species the empire consists of. I'm thinking maybe a nice background for the Design Details panel.


Loved it, really. The stats info list on the left of the central panel is really, really, really a must have, even if the idea of moving the slots out to another panel is not approved. Way better than having only the dynamic pedia document we got as of now.

Just on a minor note, the "Clear parts" button should, IMO, be moved to the new Layout panel (at the right).

_________________
All contributions are released under GPL or LGPL v2 or later, or under appropriate Creative Commons licence, consistent with project guidelines.


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sun Jan 31, 2016 12:36 pm 
Offline
Programming, Design, Admin
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 12004
Location: Munich
banduri wrote:
The "layout" section on the right shows the selected ship parts grouped by internal, external and core slots.
How will that work with ~27 slots (eg. Solar hull)


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Sun Jan 31, 2016 12:43 pm 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Geoff the Medio wrote:
banduri wrote:
The "layout" section on the right shows the selected ship parts grouped by internal, external and core slots.
How will that work with ~27 slots (eg. Solar hull)
Note sure. A scrollbar and resize similar to the ship parts i suppose.

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Mon Feb 01, 2016 6:54 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4226
Location: Sol III
banduri wrote:
yes. as a quick and dirty example:
Hm, not bad. I've always been a purist when it came to the perspective of the hull pics on the design screen (strictly side view), but these examples look like they could work. Will require a lot of re-rendering of those hull pics (at least where we have the 3D model source files) and redoing of the placements of the slots, but if someone is willing to do it, why not.

Patches welcome 8)


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Mon Feb 01, 2016 7:03 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4226
Location: Sol III
banduri wrote:
MatGB wrote:
I've thought, more than once, that it would be better, whenever possible, to have the slots not on the art at all, some of them have been really difficult to place.

Did some drawing with gimp based on that idea. The "layout" section on the right shows the selected ship parts grouped by internal, external and core slots. All slots are shown but one external slot is left empty. On the left site of the Design Details are some stats of the current design listed to instantly see how a ship part changes the stats for every species the empire consists of. I'm thinking maybe a nice background for the Design Details panel.
I've to admit, that looks really nice. However, doing things that way is a really huge waste of screen space. Using such a huge portion of the design screen just for a big image of the hull doesn't strike me as very practical. People with smaller screens in particular won't be happy with that.

So, as nice at it looks having the slots in an extra window and dedicating such a big screen area to the hull image, I don't think that will work. Having the stats on the left side of the hull image is a different matter, that could actually work, we might have to shrink the hull images though, and rearrange the slot positions so the stats don't get partly obscured by large hulls with lots of slots.


Top
 Profile  
 
 Post subject: Re: Ship Hulls
PostPosted: Tue Feb 02, 2016 9:22 am 
Offline
Space Floater

Joined: Tue Dec 15, 2015 6:20 pm
Posts: 45
Location: Solaria
Vezzra wrote:
Will require a lot of re-rendering of those hull pics (at least where we have the 3D model source files) and redoing of the placements of the slots, but if someone is willing to do it, why not.
What format are the 3d models and where can I find them? If I can open the format in blender or other open source software there should be no problem.

_________________
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project (this includes pullrequest of the useraccount banduri at github)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC


Who is online

Users browsing this forum: AhrefsBot and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group