FreeOrion

Forums for the FreeOrion project
It is currently Mon Dec 11, 2017 1:59 am

All times are UTC




Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
PostPosted: Fri Oct 02, 2015 6:51 pm 
Offline
Creative Contributor
User avatar

Joined: Sat Sep 13, 2003 6:52 pm
Posts: 1396
MatGB wrote:
Bigjoe5 wrote:
But tundra areas also have very low precipitation... I have to admit, I'm not very clear on what distinguishes tundra from a very cold desert, and in terms of planet types, I think that cold deserts are too much like tundra planets to really fall under the category of desert. If I saw a "cold desert" planet, I would probably think "why isn't this classified as tundra?".

Because it's at the colder end of the desert range and close to the warmer end of the tundra range? If it's a circle with each leading into the rest there have to be some deserts that are near tundra and some that are closer to 'terran', just as there are some terran worlds that're closer to Thalassa than Earth, etc.

It needs to make sense both in a terminological sense and a gameplay sense, it has to gradate in some way, and it makes zero sense, at all, for a really hot desert environment to be closest to a very cold tundra environment, but if there are cold deserts that's close to tundras, as there are on Earth, then that works and makes more sense. To me, at least.

I didn't invent this schema afterall, I'm merely trying to make sense of it, if there are better explanations out there happy to hear it, at some point we need a clear write up of all this in game and I suspect it'll be me writing it ;-)


Well I think a "desert world" (as opposed to a 'desert region' should not just lack precipitation... it should have very little water of any kind, so it can be cold but no ice.
while it would be 'closer to tundra' you could have a desert world with fields of yellow grass that would be 'closer to terran'

You want it to be recognizable as desert to someone who doesn't have a degree in environmental science.

Otherwise like all of them (although I would use the "Desert (ice)" for tundra


Top
 Profile  
 
PostPosted: Fri Oct 02, 2015 7:30 pm 
Offline
Space Floater
User avatar

Joined: Thu Sep 24, 2015 6:40 pm
Posts: 17
Krikkitone wrote:
MatGB wrote:
Bigjoe5 wrote:
But tundra areas also have very low precipitation... I have to admit, I'm not very clear on what distinguishes tundra from a very cold desert, and in terms of planet types, I think that cold deserts are too much like tundra planets to really fall under the category of desert. If I saw a "cold desert" planet, I would probably think "why isn't this classified as tundra?".

Because it's at the colder end of the desert range and close to the warmer end of the tundra range? If it's a circle with each leading into the rest there have to be some deserts that are near tundra and some that are closer to 'terran', just as there are some terran worlds that're closer to Thalassa than Earth, etc.

It needs to make sense both in a terminological sense and a gameplay sense, it has to gradate in some way, and it makes zero sense, at all, for a really hot desert environment to be closest to a very cold tundra environment, but if there are cold deserts that's close to tundras, as there are on Earth, then that works and makes more sense. To me, at least.

I didn't invent this schema afterall, I'm merely trying to make sense of it, if there are better explanations out there happy to hear it, at some point we need a clear write up of all this in game and I suspect it'll be me writing it ;-)


Well I think a "desert world" (as opposed to a 'desert region' should not just lack precipitation... it should have very little water of any kind, so it can be cold but no ice.
while it would be 'closer to tundra' you could have a desert world with fields of yellow grass that would be 'closer to terran'

You want it to be recognizable as desert to someone who doesn't have a degree in environmental science.


Otherwise like all of them (although I would use the "Desert (ice)" for tundra

I'd use Ouaz's choice for tundra, since a Tundra is a higher altitude grassland in cold regions


Top
 Profile  
 
PostPosted: Sat Oct 10, 2015 11:13 am 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 708
Ouaz, could you attach a .zip with the images?

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.


Top
 Profile  
 
PostPosted: Sat Oct 10, 2015 2:50 pm 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 708
Nevermind, I've cut them out, gonna to commit your pictures now and put them in the game. Thanks and nice work!

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.


Top
 Profile  
 
PostPosted: Mon Oct 12, 2015 9:35 pm 
Offline
Dyson Forest
User avatar

Joined: Wed Aug 13, 2014 7:21 pm
Posts: 212
Location: France
Oops, sorry, I didn't connect since a few days.

If you're going to add the images, I reworked the Barren landscapes, because I didn't like the ground colour (and it doesn't correspond to the Barren planet texture very well).

I added directly the border to the images (so it doesn't need to be programmed), like in the previous mockup.

Here's the zip:

Attachment:
environments.zip [418.17 KiB]
Downloaded 132 times

_________________
I release every updated file under the CC-BY-SA 3.0 license.


Top
 Profile  
 
PostPosted: Tue Oct 13, 2015 10:34 am 
Offline
Graphics
User avatar

Joined: Tue Jul 01, 2003 8:27 pm
Posts: 708
Thanks, I'll add the new barren image soon.

_________________
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.


Top
 Profile  
 
PostPosted: Fri Jul 22, 2016 8:09 am 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
Vezzra wrote:
Hm, I definitely like the idea. Provided we do a decent couple of images per planet type, getting the same image of a desert for each desert planet doesn't help immersion IMO.
In case someone is willing to code up the changes needed to implement different images for each planet type, I produced some alternatives from the unused art here: https://github.com/freeorion/freeorion/ ... planets_bg


Attachments:
pt_gasgiant2.png
pt_gasgiant2.png [ 40.75 KiB | Viewed 393 times ]
pt_desert2.png
pt_desert2.png [ 43.86 KiB | Viewed 393 times ]
pt_barren2.png
pt_barren2.png [ 45.58 KiB | Viewed 393 times ]

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
PostPosted: Fri Jul 22, 2016 8:13 am 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
And three more (note that the other images weren't really suitable for this format). I tested them ingame and they all worked well enough.


Attachments:
pt_swamp2.png
pt_swamp2.png [ 50.85 KiB | Viewed 393 times ]
pt_toxic2.png
pt_toxic2.png [ 43.41 KiB | Viewed 393 times ]
pt_inferno2.png
pt_inferno2.png [ 34.22 KiB | Viewed 393 times ]

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Top
 Profile  
 
PostPosted: Fri Jul 22, 2016 11:39 am 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4284
Location: Sol III
Sloth wrote:
In case someone is willing to code up the changes needed to implement different images for each planet type, I produced some alternatives from the unused art here: https://github.com/freeorion/freeorion/ ... planets_bg
Considering how badly we struggle to get the release out, no one might pick that up before 0.4.6. To avoid that your suggestion gets buried and forgotten here, can you make an appropriate issue on github and put a link in there to your posts here?


Top
 Profile  
 
PostPosted: Fri Jul 22, 2016 12:03 pm 
Offline
Programming, Design, Admin
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 12039
Location: Munich
Handling multiple graphics in that context is a bit complicated... In some other contexts, like handling textures for planets or icons for stars on the map, it looks for all images with similar names but varying numbers, like blue01.png, blue02.png, blue03.png, etc. But for the planet pedia view images, it has a particular filename less flexibly encoded, with not check for how many similarly-named files are present...


Top
 Profile  
 
PostPosted: Fri Jul 22, 2016 5:39 pm 
Offline
Content Scripter
User avatar

Joined: Sat Mar 17, 2007 12:28 am
Posts: 685
Vezzra wrote:
To avoid that your suggestion gets buried and forgotten here, can you make an appropriate issue on github and put a link in there to your posts here?
I made a pull request instead (that only contains the pictures). That should do as a reminder.

Geoff the Medio wrote:
Handling multiple graphics in that context is a bit complicated... In some other contexts, like handling textures for planets or icons for stars on the map, it looks for all images with similar names but varying numbers, like blue01.png, blue02.png, blue03.png, etc. But for the planet pedia view images, it has a particular filename less flexibly encoded, with not check for how many similarly-named files are present...
I'm well aware that this is no trivial task. Otherwise i would have been tempted to try it myself. :D

_________________
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.


Top
 Profile  
 
PostPosted: Sun Jul 24, 2016 1:25 pm 
Offline
Release Manager, Design
User avatar

Joined: Wed Nov 16, 2011 12:56 pm
Posts: 4284
Location: Sol III
Sloth wrote:
I made a pull request instead (that only contains the pictures). That should do as a reminder.
Well, good idea, however, Geoff just merged the PR to add the images to master, so the PR is now closed and not very useful as a reminder anymore.

Meaning, you should probably create another issue, so we have an actually open item that acts as a reminder :)


Top
 Profile  
 
PostPosted: Sun Jul 24, 2016 1:35 pm 
Offline
Programming, Design, Admin
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 12039
Location: Munich
Yeah, I think a GitHub issue is better than a danging pull request for requested / suggested features.


Top
 Profile  
 
PostPosted: Sun Jul 24, 2016 3:02 pm 
Offline
Programmer

Joined: Sun Feb 14, 2016 12:08 am
Posts: 358
Very nice work.

Should a planet have the same graphic throughout (a sub-type), or randomly pick one each time it is viewed (might be confusing for some)?
For the later, gas giant seems more in-line with terran or ocean when compared to the first version.


Top
 Profile  
 
PostPosted: Sun Jul 24, 2016 3:04 pm 
Offline
Programming, Design, Admin
User avatar

Joined: Wed Oct 08, 2003 1:33 am
Posts: 12039
Location: Munich
dbenage-cx wrote:
Should a planet have the same graphic throughout (a sub-type), or randomly pick one each time it is viewed (might be confusing for some)?
As with various other pick-from-a-set textures or images, use a consistent mapping from object ID to texture id, such as mod(object_id, num_textures)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group