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PostPosted: Sun Jul 24, 2016 6:02 pm 
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Geoff the Medio wrote:
As with various other pick-from-a-set textures or images, use a consistent mapping from object ID to texture id, such as mod(object_id, num_textures)
A consistent mapping would also allow unique planets like the Honeycomb or the Philosopher Planet to have unique art. If someone is willing to make an image for them and someone implements a FOCS effect that is.

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PostPosted: Sun Jul 24, 2016 6:29 pm 
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Sloth wrote:
A consistent mapping would also allow unique planets like the Honeycomb or the Philosopher Planet to have unique art. If someone is willing to make an image for them and someone implements a FOCS effect that is.
Were there an effect for that, its implementation would probably be independent of the default mapping from id to planet type texture index.


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PostPosted: Mon Jul 25, 2016 7:11 pm 
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Good idea and nice work.


dbenage-cx wrote:
For the later, gas giant seems more in-line with terran or ocean when compared to the first version.


Indeed. Looks like an oxygen/nitrogen atmosphere (terran-like).

I applied some color balance, to get a more "jovian-like" atmosphere:

Attachment:
pt_gasgiant2.png
pt_gasgiant2.png [ 50.61 KiB | Viewed 216 times ]

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PostPosted: Tue Jul 26, 2016 6:33 am 
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Ouaz wrote:
I applied some color balance, to get a more "jovian-like" atmosphere
Yep, looks better. As far as I am concerned, feel free to commit...


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PostPosted: Tue Jul 26, 2016 7:23 am 
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Vezzra wrote:
Ouaz wrote:
I applied some color balance, to get a more "jovian-like" atmosphere
Yep, looks better. As far as I am concerned, feel free to commit...
Vas-y!

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