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Re: new shipparts

Posted: Sun Jan 22, 2017 6:21 am
by The Silent One
Those look great, nice job!

Re: new shipparts

Posted: Sun Jan 22, 2017 10:31 am
by LGM-Doyle
The launch bays look awesome.

Re: new shipparts

Posted: Sun Jan 22, 2017 12:10 pm
by Unnamed
I'm glad you like them :D
I made two more icons using The Silent One's beam graphic for the void shadow icon.
dark-ray.png
dark-ray.png (19.87 KiB) Viewed 7946 times
void-shadow.png
void-shadow.png (27.47 KiB) Viewed 7946 times
And an icon for the space elevator:
space-elevator.png
space-elevator.png (7.45 KiB) Viewed 7946 times
There are allready pull requests for these icons.

Re: new shipparts

Posted: Sun Jan 22, 2017 2:48 pm
by MatGB
Unnamed wrote: And an icon for the space elevator:
space-elevator.png
Oh that's lovely, thank you.

I guess now someone needs to list all the buildings that were given spare art that doesn't quite fit but I'll leave that for a better visual person than me ;-)

Re: new shipparts

Posted: Sun Jan 22, 2017 4:40 pm
by The Silent One
Good work on those as well!
MatGB wrote:I guess now someone needs to list all the buildings that were given spare art that doesn't quite fit
Buildings without a 3D style image are (might have missed one or two):
- Industrial Center
- Megalith
- Xenoressurection Lab
- Scrying Sphere
- Spatial Distortion Generator
- Gateway to the Void
- Black Hole Collapser
- Hyperspatial Dam
- Interstellar Lighthouse (copy of the Scanning Facility)

Re: new shipparts

Posted: Sun Jan 22, 2017 7:13 pm
by labgnome
The Silent One wrote:Good work on those as well!
MatGB wrote:I guess now someone needs to list all the buildings that were given spare art that doesn't quite fit
Buildings without a 3D style image are (might have missed one or two):
- Industrial Center
- Megalith
- Xenoressurection Lab
- Scrying Sphere
- Spatial Distortion Generator
- Gateway to the Void
- Black Hole Collapser
- Hyperspatial Dam
- Interstellar Lighthouse (copy of the Scanning Facility)
There are also some unused resources in the game, that we could probably assign or re-assign (I'm looking at you orbital garden). I'm also fine with the current lighthouse, it looks very lighthouse-y. Also I really dislike most of the old shipyard artwork. The "shield" and "science-institute" buildings are unused and also look nice. Also having the Neutronium Forge and Neutronium Extractor have different graphics would be nice. I can be a bit confusing otherwise.

Re: new shipparts

Posted: Sun Jan 22, 2017 8:30 pm
by MatGB
FWIW, I intensely dislike the current Lighthouse art: I made it, using Paint, by adapting the existing scanning facility art fairly badly. I'd be happy if a similar idea was done by an actually talented artist but two pixel lines and a colour change does not proper art make ;-)

Re: new shipparts

Posted: Sun Jan 22, 2017 10:52 pm
by labgnome
MatGB wrote:FWIW, I intensely dislike the current Lighthouse art: I made it, using Paint, by adapting the existing scanning facility art fairly badly. I'd be happy if a similar idea was done by an actually talented artist but two pixel lines and a colour change does not proper art make ;-)
It might could use some touch-up, but I do think that it "resonates" with me when I see that graphic for being a lighthouse. I'd definitely keep the two floating light-sources as that looks really interesting, and the tall tower-like shape, as that's evocative of a lighthouse tower. It might not be the best work, but for a 64x64 graphic it does a good job of conveying the purpose of the structure.