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PostPosted: Mon Jun 12, 2006 9:50 am 
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Krill Swarm
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Joined: Sun Jun 11, 2006 3:23 am
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Location: Drammen, Norway
Okay.. since its all about consept.. i have started droodling some stuff... kind of ambience.. or could be event.. dont know..

109 - Dawn
(its not mastred or anything like that.. just a render from the sequencer)

Its a kind of slow paced piece, traveling in 80bpm.. padish stuff.. not very frequency hungry ... its a cut from the middel its more melody in the back and front.. but still the midpart shows the kind of mood...

its somekind mysitc but friendly.. should not be assosiated with warriortypes..

Comment are welcome

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higen / Egil


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PostPosted: Mon Jun 12, 2006 10:21 am 
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Programming, Design, Admin
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Location: Munich
Great start. I suggest upping the volume of the the low pulsing backbeat sound a bit, and lowering the high "whine / ahh" sound a bit. Or perhaps just some variation in the whine... Also, maybe some faint echos of the piano interjections a second or so later...

I'm also wanting to hear some "fffsshwaaah" air cycler / ventilator sounds... I'm probably thinking of the sound played in SMAC when selecting a foot-unit, if you've played that game... Not like the sustained far-off windy woosh that's in the Artificial Intelligence (the music in FO v0.3), but with a bit of a soft hit and shorter duration...


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PostPosted: Mon Jun 12, 2006 10:46 am 
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Graphics Lead Emeritus
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Location: 52°16'N 10°31'E
I like this too, you are definitely on the right track.


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PostPosted: Mon Jun 12, 2006 1:01 pm 
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Krill Swarm
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Joined: Sun Jun 11, 2006 3:23 am
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Location: Drammen, Norway
its important to remeber that we should try to make something new.. not something that excist.. its important that the mood we set should attract the gamer.. because its uniqe.. not just another clone... (YAC - yet another clone :P

so.. i think i will work more on conseptual music scores.. and then when we find a sound schema that might suite.. we go for it.. thanks for feedback btw :)

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PostPosted: Tue Jun 13, 2006 1:12 am 
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Audio Lead Emeritus
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Location: Cincinnati OH, USA
I'm finding myself in complete agreement with Geoff's comments, oddly enough. :)


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PostPosted: Mon Mar 24, 2008 9:30 am 
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Space Floater
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Joined: Mon Mar 24, 2008 9:26 am
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Location: Edinburgh, Scotland
The link for that audio file has stopped working.

Does anyone have a copy of it which i can listen to?

Cheers.

Monk


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PostPosted: Mon Mar 24, 2008 9:59 am 
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Although I have a copy, there's no mention of releasing it to the project, so without approval form the creator, I can't redistribute it. He's updated the blog linked in his forum profile yesterday, so you can probably ask him there for a copy, or if he could fix the link.


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PostPosted: Mon Mar 24, 2008 10:04 am 
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Space Floater
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Location: Edinburgh, Scotland
It's ok. By removing some of the webaddress i managed to get a list of the files and downloaded it.

:-)

Cheers


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PostPosted: Fri Jun 20, 2008 3:08 am 
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Space Floater
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Joined: Thu Jun 19, 2008 3:51 pm
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Please visit this following link for the song files:

http://ehasting.u40.infinology.com/mp3/higen/


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PostPosted: Fri Jun 20, 2008 2:56 pm 
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Programming Lead Emeritus
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I like this track a lot too.


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