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 Post subject: BackgroundMusic
PostPosted: Fri Jul 06, 2012 2:39 am 
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Space Krill

Joined: Fri Jul 06, 2012 2:24 am
Posts: 5
This is a piece which I made a while back. It's called 'Rebirth'.

See what you make of it, it is free to download and use.

I might make some music specifically for FO if I feel like it, sometime. It'd be nice to have some very atmospheric loops to go with it.

http://www.newgrounds.com/audio/listen/428094


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 3:38 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12042
Location: Munich
FreeOrion requires a license compatible with the CC-BY-SA 3.0, while that page says the licence is CC-BY-NC-SA 3.0, which is not compatible.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 4:26 am 
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Space Krill

Joined: Fri Jul 06, 2012 2:24 am
Posts: 5
Is FreeOrion a commercial project?
Because otherwise it shouldn't matter.

'Noncommercial:
You may not use this work for commercial purposes unless you make specific arrangements with the artist.'

Anyways there seems to be no way for me to change the license because that is what that site sets as default. If there is a way I'll send a message from that account granting permission for it to be used.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 4:59 am 
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12042
Location: Munich
There are various arguments I don't remember about why NC and ND clauses are bad, but in practice, all FreeOrion creative content is released under the same license. We're not going to have some content files under one license and some under another.

It's not necessary to make a download page that lists the license for you automatically; if you post the files to this forum and state that you're releasing them under the CC-BY-SA 3.0 license, that's sufficient.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 5:32 am 
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Space Krill

Joined: Fri Jul 06, 2012 2:24 am
Posts: 5
Ah okay. Makes sense to me, if it helps avoid complications.

Here's a .ogg of 'Rebirth', which I'm releasing under the CC-BY-SA 3.0 license.
https://www.dropbox.com/s/a7kvb8t8s6xn3vd/Rebirth.ogg

Hopefully that will be sufficient.

Note:I'm also curious, is there going to be a way to play different music at different parts of the game? Right now, from what I can see, you can load one track and that one track plays throughout the entire game.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 5:34 am 
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Location: Munich
MrMusicalLion wrote:
...is there going to be a way to play different music at different parts of the game?
At the least, there is expected to be separate battle musics, whenever a functional battle interface is working. More than one map-screen background track would also be good, and perhaps a different title screen theme from the map screen track. It's also been suggested to have themes for each species.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 5:45 am 
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Space Krill

Joined: Fri Jul 06, 2012 2:24 am
Posts: 5
Hmm. How interesting. I like the idea of species specific music.. that would be a nice touch.

I'll post any further tracks here, if I get around to it.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 5:47 am 
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MrMusicalLion wrote:
Here's a .ogg of 'Rebirth', which I'm releasing under the CC-BY-SA 3.0 license.
Reminds me the Bramble Blast music from DKC2. I feel like it'd sound a good deal better if you could replace the string instrument(s) with something else... mellower maybe? Midi strings instruments never come out well, IMO... The high pitch beeping from 1:05 to 1:40 and again after 1:45 is annoying. Some nice sounds; around 0:42 to to 1:05 is particularly nice, IMO.


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 Post subject: Re: BackgroundMusic
PostPosted: Fri Jul 06, 2012 5:55 am 
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Space Krill

Joined: Fri Jul 06, 2012 2:24 am
Posts: 5
If I can dig up the project file from my old hard drive, I'll tinker around with it a bit. I agree Midi instruments don't tend to come out too well but for this piece the strings were intended to sound that way to evoke a more artificial ambiance.

Lol I could probably whack a tonne of reverb on the whole thing and it'd come out mellower. I'll see what I can come up with. Thanks for the feedback.


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 Post subject: Re: BackgroundMusic
PostPosted: Thu Oct 11, 2012 12:39 am 
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Creative Contributor

Joined: Tue Oct 07, 2003 1:00 am
Posts: 440
Just out of curiosity, what sampler are you using? I'd love to get back into the field of composing music, but Gigastudio compatibility was dropped when Win 7 came out - and my old XP machine that I used for Gigastudio blew its power supply (still trying to repair it).

Great to see how far the project is coming along - it really has that professional feel to it!

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