FreeOrion

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PostPosted: Sun Apr 22, 2007 11:10 am 
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Programming, Design, Admin
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Joined: Wed Oct 08, 2003 1:33 am
Posts: 12045
Location: Munich
StratCaster wrote:
okay, I fixed the sidepanel sound by chopping off the dead space at the beginning.

The updated sound is different, but has its own problems. Now the very start is a high pitched click, which nicely indicates when I'm mouse-clicking, but sounds rather bad in practice. After the click, there's a bit of a delay, and then the main woosh of the opening sound, which is almost as delayed (and still noticably so) as before...

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I also lowered the pitch of the button_click.

It is less grating now, but also seems like it's a lot quieter... making it out of loudness balance with the rest of the shounds... Or at least what I'm used to.

The other new button sounds are nice variety. They'll likely come in handy later at some point... My immediate reaction is that some of them might be good for drag-drop ship design, similar to different object types having different sounds when dropped in Diablo 2.


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PostPosted: Thu May 24, 2007 6:52 pm 
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Space Kraken
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Joined: Sat Jun 05, 2004 5:35 am
Posts: 130
Location: Boston, USA
Geoff the Medio wrote:
The updated sound is different, but has its own problems. Now the very start is a high pitched click, which nicely indicates when I'm mouse-clicking, but sounds rather bad in practice. After the click, there's a bit of a delay, and then the main woosh of the opening sound, which is almost as delayed (and still noticably so) as before...


oh..duh... I know what I did... I will fix it... stay tuned...

and I'll boost the sound on the other one....

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