I think our posters aren't aware of this summary of the previous thread:
http://www.freeorion.org/index.php/0.4_ ... #Ship_Size
[EDIT:] looks like geoff has added some links.
• IMHO the worst option is a wholesale Grid system, unless the grid is very small. I see no point in complicating the ship design process by making it a puzzle mini-game.
Kharagh's post is a good system, similar to what i've supported in other threads.
Kharagh wrote:
I have a differrent system I would like to propose, it is a mix of the list and the slot system.
IMO we should split the design system into two parts. The space available inside a ship and the space available on its hull.
However i think the most important consideration which comes under this discussion is not the geometry, but the
number of slots/listed-items/grid-squares.
Originally i was thinking in terms of the smallest ship having perhaps one slot for a weapon, and the largest ship having perhaps 16-32 slots open for weapons. However on more reflection, and having seen other slot systems, i think this should be streamlined. Depending on the size of the ship, a single slot could hold more or fewer individual weapons. Like so:
Different slots on different hulls would have different capacities— something like between 1-16
(slot capacity generally increasing by powers of 2). Generally the slots on larger sized hulls have greater capacity, though larger sizes might also have more slots.
So Let's suppose that hulls of a particular shape have 3
slots for weapons: forward, port, and starboard. In a medium size each of these slots might have a capacity of 4. The armory contains weapons which can take up more or less space within a slot. So the player put laser cannons (which take up 1 space each) in the forward slot, and it would fill up with 4 laser cannons. Or the slot could be filled with 2 missile launchers (2 spaces each).
But the forward weapon slot could not contain 2 laser cannons and 1 missile launcher. To avoid making micro-evil, and each ship design take excessively long with larger hulls: each slot can contain only 1 type of thing at a time.
As for the internal space, the answer revolves around how many different components we will want to allow in a single ship. If a ship will have 3-5 distinct components in the interior, we might as well do the inside with slots too. If there will be more individual components of varying size, a list would serve better.
Which connects to this post
here: I think the topic of this discussion would be better served if we first had a better idea of the stuff that will go inside a ship.