utilae wrote:
If starlanes are pretravelled paths:
-you could travel at max speed without fear of hitting asteroids.
If offroad is areas that are unkown or not travelled much:
-you have to travel slower
-but you could travel at max speed, the cost being sinificant ship damage or loss of ships. Would that be a cool option.
So do people like this idea. It would be cool.
elfstone wrote:
Its too much of a "but". There's starlanes, BUT you can travel offroad. You have a lower speed offroad, BUT you can fly at higher speeds. You might destroy your ships, BUT you can simply send more ships.
Starlanes increase the strategic possibilities, slow-offroading cuts them down a lot, but fast-offroading would pretty much destroy them in my oppinion.
I'm not sure of your view on the idea. It would be cool though, fast offroading would be risky, would you do it and loose all of your ships. It would be like going through bad terrain. If you don't go slow then bang you loose half your ships. If you try to send 1 colony ship via fast offroad, you would loose it.
Tyreth wrote:
NightFish, also add that off-starlane travelling should be changeable - either by a single #define or const in the code, or by editing a text file.
Does that mean you like the idea? What are your thoughts?